Insane, this is what I meant by easily missing shit in the game. I was set into getting the little match girl, the cleaver and then killing the bridge boss on the first day that I kept missing this entirely. Even a little message on the ground saying something like "Merchant at first dawn" would've sufficed.
Picking up an item called "Lingering echoes of a merchant" instead of "Medium Echo" after finding her save locations but being a tad bit too late would really help players do better in the next cycles
I think the dev needs a toggleable "Echoes from the future" that serves as a hint function from Makuro himself (the protagonist) where you see shadows of yourself from future cycles that only appears momentarily, leading you into hidden stuffs like the lair of goldilocks, one of the recruitable heroines found deep in the forest,
WHICH you'll only find the entrance to if you're the type to check every walls for hidden secrets
Or interacting with the shadow of yourself will make him drop hints like "Find the merchant"/"Hidden door"/"Match" Once you enter a special area
Nerfed in Demo v1.0. Now you max out at 25% base evasion and the max evasion you can have is 80% with current equipment. It's probably better to stack defense with that change, but unlike evasion it is actually impacted by level scaling.
And really? damn, can I still kill bosses in 3-4 turns with burning match? and don't get me started with leveling up, time spent grinding is time that could've been spent on exploring .-.
We really need a way to control time without needing to access the clocktower