To be honest i deleted the game because the Grind is to much for what it is. The battle system was okey and the Art was amazing but the complexity of some fights and how to unlock stuff really turned me down together with having to watch scenes multiple times. Also the need of multiple save files is a bad design choice overall. So as a game for me it failed.
So yeah i really just enjoyed the Art.
My man Koda can't even make a memory room man, like-
Sure, RPGmaker sucks big ass in terms of keeping variables and switches (I'll never understand why they're assigned ordering, altho I'm not a coder), but it ain't the most difficult thing to copy over already completed work. Most scenes are just yknow, 'make menu of scene options -> copy over scene event -> make sure they don't utilise actual variables by making fake variables of the same use in these fake memory scenes or w/e'
I wish he'd just make an item that teleports you to a memory room with a bunch of triggerable events... It wouldn't even be hard man