@k3k
Probably tomorrow night.
Adding some lewd stuff in addition to the mechanical so it's taking a bit longer.
@guileguileguileguile /
@fanboi
The boot-focus is mostly a fluke of Yvonne's Expansion and Karen's release aligning. I don't believe the next boss is boot focused and mine certainly isn't (though I do like them, obviously). Feet/smell will probably be present for every boss simply due to Bo's tastes, though.
@GearlessJoe
But that criticism isn't yours. It might align with how you feel, but the point I'm making is that your articulation (ie. what you actually type) is problematic. If my "short version" is all you were trying to say, just type that next time and omit the drama and psychoanalysis.
I looked into the Cobra thing and the only line I saw that could be construed as what you're describing is: "...are you just trying to give me credit so your losses seem less humiliating~?", which is meant to include (and presume) future/eventual losses, not necessarily imply you lost already.
The issue is sort of moot since there will absolutely be bosses you're forced to lose to, but Cobra isn't one of them and I'm willing to make an adjustment if I presented her improperly somewhere. If you remember the exact line/section, show me.
As for forcing content on the player. The thresholds vary from person to person, and if yours is more conservative than the one we design the game with (which it seems to be), you may indeed be unhappy at points. That said, your personal threshold also isn't universal, so while you may think I'm underestimating the average player's, you might just be especially sensitive to this type of thing. Obviously this is hard to determine without more feedback from a variety of players, but your weigh-in is noted.
@zombieslave776
No worries. Just raised an eyebrow when you made the eldritch comparison (which I actually think is great for Karen) because I thought "has this guy never seen mind-flayer lewds? missing out!". Totally understand if it's just not your thing.
The anti-monster-girl stance gets taken out of context somewhat. Bo (and I) are more against "obligatory" or contrived content (which monster-girls, especially recently, tend to be). If we have some brilliant Angel or Succubus or Cow-Girl or Kitsune or otherwise supernatural idea, we won't arbitrarily avoid making it. We just won't include any of those things purely on the basis that they're "femdom staples" (which is why they're commonly suggested, along with Loli/GTS/Sissy/etc.).
That may disappoint you if you don't like supernatural elements, but Bo absolutely considers the game primarily a foot-fetish game (its apparent tilt towards more general femdom fare is the fault of my expansions), so some foot/sock/stocking/boot/smell/etc. will basically always be a main focus.
@bahamut2195
I agree "realism" is a clunky description in this context. Your description of Scarlett versus Karen's methods I think is a better unpacking of what some people are actually feeling. One thing I will say is that I personally try to be a bit ambiguous with this sort of thing. People often ask if the "smell magic" is real or if the PC just has an overwhelming foot fetish that's abstracted as mind control. For the most part, I leave it to the reader to find a spot on that spectrum that works for them.
I'll spoil slightly that there is a much more explicit hypno/mc character planned, although (ironically?) it's not at all smell-based.
@Brakalt
I consider the Menagerie End to be the first true Bad End (and may even edit the final text to mark it as one), so being freaked out is totally reasonable. It is bad both in the sense that something bad happens to the PC, it lacks the happiness-in-mindbreak elements of Yvonne's and Khulan's ends, and it represents a premature ending to Karen's potential story.
Perhaps too premature, as I know some people (
@n_SNeK ) were hoping for something more involved. But the player / PC doesn't earn much in that ending. All you did was constantly lose to Karen and bore her, and since you're last in line, there isn't even anyone left to distress by dragging out your destruction. So she basically gives you a coup-de-grace and then leaves you in a cage like the rest of them.
The "Karen's Slave" or "Karen's Pet" or "10th Stage of Dehumanization" (ie. the Good/"True" Bad Ends) will come when you challenge her on her real floor later and prove you're worth truly breaking (in theory; no these aren't promises or announcements).
Obviously that won't change the ending feeling short and unsatisfying to some in general (we do have limited time, sorry!), but there was also an element of not wanting to "give up the goods" on Karen too early.