Ren'Py - Town of Magic [v0.70.005] [Deimus]

  1. 5.00 star(s)

    Smudgey

    I've been playing this game for years and I can't praise it enough. The author is truly the master of the body possession fetish. It almost becomes comical just how little control the MC has over her own life with the amount of characters claiming to own her body as if it were their own.

    Some might complain that the game is extremely grindy, but I have a high tolerance for that style of gameplay so it doesn't bother me at all.

    My only real complaint is that the renpy engine was not built for this rpg style gameplay and causes frequent lag spikes on my computer during battles.
  2. 5.00 star(s)

    Oroboni

    Game of the Year, without a doubt. If you haven't played this game yet, drop everything and dive into this masterpiece. It's not just a form of entertainment; it's a deeply immersive journey that offers a staggering amount of content.

    The characters are incredibly charismatic, each with a unique personality that makes you care about their stories and fates. The narrative is rich and well-crafted, with lore that will keep you hooked from start to finish, leaving you eager to uncover every detail of the world you're immersed in.

    The farming mechanics may be lengthy, but they're incredibly rewarding. The progression is well-balanced, so the grind never feels tedious. Instead, it adds to the overall experience, making every achievement feel earned. 10/10, an absolute must-play.
  3. 4.00 star(s)

    urumiy

    I've been following this game for a long time and when I see an update, I'm always looking foward to play it. I like the story, the game play, the suits, the situations. I'm no programmer, so I won't do any critics on the game flow like some does because I can only imagine the work put into that game. Keep going.
  4. 5.00 star(s)

    Hackboi

    The game is has good art and female protag, but it only has FF content, as the creator is catering his patreons it's unlikely to see MF content to be added to this game
  5. 5.00 star(s)

    torpedogoat

    Town of Magic must be objectively one of the best games on this site, but it is severely underrated because of its genre and because the erotic content is minimal. Maybe the game would have a better average rating if it were implemented in RPG Maker rather than Ren'Py. That would direct people's expectations in the right directions.

    This is first and foremost a classical RPG that plays in the same league as Wizardry I (1981) and Dragon Quest I (1986), while obviously being far more modern and user friendly than both. As one would expect for a Ren'Py game, the map side of RPGs has been reduced to the bare minimum. Or rather, just a little more than the bare minimum -- just enough for me to feel there was nothing missing in this respect. And exactly the same can be said for the various mechanisms typical for RPGs, such as elementary magic combat, clothing, equipment, and crafting. They are all simplified to just enough above the bare minimum to be fully satisfying. It hits my sweet spot for RPGs, as I like it when game mechanisms are on the simpler side but not completely primitive.

    It is normal for RPGs to share some elements with adventure games . Maybe it is the simplified nature of the RPG mechanisms that makes the adventure game elements apear more prominent. In many ways this game feels like Monkey Island without the typical frustrations of point-and-click games that make them essentially unplayable for me. Of course it has the typical frustrations of RPGs instead, which make them essentially unplayable for a different type of player.

    The game's main shtick is how various characters, but most often the main character (Celica, a young mage) are possessed or otherwise controlled by other characters. This can go so far as the main character going monster hunting with her friends, leveling up all of them and collecting items, while under the control of a ghost and therefore running on autopilot. A very neat way of reducing the grind for the human player. Unfortunately not enough so to appease the more extreme RPG-phobes who try this game out.

    While it is justified to include the game on this site, I wouldn't call it a porn game any more than I would call a romance movie a porn film because of a few erotic scenes. There is basically just some stripping and groping (up to orgasm, which is an RPG mechanism!) as part of fight scenes. I consider this game more or less suitable for work, and I wouldn't have a big problem with letting a small child play it. But then, I am German, not American or Saudi Arabian.

    If you play this game expecting it to be a visual novel or a porn game, you will be disappointed. It is a semi-humorous adventure game packaged as a two-dimensional RPG. The RPG elements are heavily streamlined to remove typical annoyances, but not enough so to appease everyone.

    Highly recommended for lovers of classical RPGs.
    Recommended for lovers of classical adventure games who don't mind RPG mechanics.
    Avoid if you hate RPGs.

    PS: There is a walkthrough, but it's non-linear and a bit disorganized, and following it can lead to some of the frustrations that are common with sandbox-style visual novels. You are never completely sure why you are not seeing certain events. Are you still missing a crucial event, or did you discover a bug that shuts you out of parts of the game because you did things in the wrong order?
  6. 3.00 star(s)

    false999

    Aside from the possessed and mind-control sex, Celica here is more or less a tool to the beings that she came across on her adventures.

    Its like she didn't want to share her body but the plot-master twist it so she had to. Like Glace's first appearance in the lore. The FMC isn't a klutz throughout the updates, but she was made to do so because of the plot. Celica herself didn't have any sort of priorities, more or less the cliché naïve girl, but getting possessed sure beats the heck of character development right? I mean come on.

    While others were somehow... oblivious..., Evie nothing sort of questioning about their eyes and change in attitude whatsoever and as such a void due to an absence of challenge to the possessors in taking the role over their only host. The only character that went through this all the same (meaning she had to be possessed to help her dear friend, Celica) was Galiene (Best Girl!)

    I don't know about you guys but there's that many possessor with only Celica and few others getting possessed, and there are several side characters with nice and unique appeal so why not them? Like Glace, she's that aggressive to be alive again in a living body, why not hunt for another body in the meantime? I think there should be a side plot within quests, so that other characters could have their relevance grown amidst the Celica-possessed centered story.

    Its always with each possessor and their own agendas without much story and character exploration to go around other characters than Celica being used again and again. Especially Violet, don't know what's her deal and why her fans love her, another naïve character with quests that had to have her own blind-faith adventure?? Celica's just enough for that sort of gig. Girl, why not venture inside Celica next time, that'll be way more interesting than a typical treasure hunting. You're a sentient slime, taking form of a human, but you have no curiosity to how human or other beings tick?

    Still, outside of the Violet quests, props to the Dev for the efforts into the game with the results from update after update which are certainly interesting.

    P.S. - Please consider this (I think there should be a sideplot within quests, so that other characters could have their relevance grown amidst the Celica-possessed centered story. )
  7. 5.00 star(s)

    AngelGrace

    Every so often, an H-Game comes along that shakes up the field and shows that H-Games can be more than half-hearted games with occasional CGs. Monstergirl Quest. Alone Among Demons. Odyssey of Gianna. ...why do I know so many popular porn games?

    Town of Magic is one of these games no matter who you are, but if you have a possession fetish this game is going to be the best thing that's ever fucking happened to you.

    Running in Ren'py, and proving once again what a robust engine it is if you know how to code, Town of Magic centers around a mage in training who finds herself embroiled in a battle against demons, largely by fighting a bunch of other monsters as well. The combat system is tight and easy to use, providing a challenge without straying into frustration territory (and again, if you have a possession fetish, this game is perfect for you). The H-Scenes tend to focus around a pattern of being grabbed and then fucked, with removal of clothing taking place piece by piece if you're wearing it. On the subject of clothing, there's a number of sets that provide benefits enough to satisfy the gameplay without making it so there's only one outfit you can wear and progress with. Just amazing balance all around.

    The real star of the show, though, is the possession content. The first real story arc will be your first introduction to possession, and that story arc will continue throughout the game even as you encounter more enemies and events that will rob you of control of your body. The possession aspect even features into the gameplay itself, as there's a couple of characters that, once you're at a certain level with them, can possess you and grind for you.

    Town of Magic doesn't forget it's VN roots, either, as you'll experience a long list of various events, and build up relationships with multiple characters. They're all pretty much mutually exclusive, too; thus far, there's no penalty for building up all relationships.

    If town of Magic has flaws, it's that it is a game that expects a lot of grinding, and that some of the events can be difficult to figure out how to unlock. It handles both of these flaws well, the first in allowing you to autogrind, and the second with an NPC that will tell you have to advance relationships and where to find treasures you haven't found yet, and another that points you towards uncompleted events and how to advance them. A handful of events, including some story ones, can still be hard to figure out, but generally you'll either be pointed in the right direction by someone, or be able to figure out by grinding in the last area unlocked.

    Town of Magic is a game that you just can't miss, especially if you love the feeling of being possessed ^_~
  8. 3.00 star(s)

    conspiracyhoax

    This game is great in many areas and has a lot of potential and that's why it breaks my heart to see it fall so short in a few important places.

    First and foremost there is definitely a bit of a problem with the grinding required, however I wouldn't necessarily have an issue with that if we could use that time to interact with characters more. The characters in this game are fairly well written (at least at first but I'll get to that later) and I'd like to interact with them. Unfortunately at the moment the interactions are extremely linear. Want to talk to your commander or other guildmates? Too bad, have to progress the story to an arbitrary point to get the next interaction. Don't like a certain character or don't like where their interactions are going? Well you've got no choice because only one dialogue choice will progress their affinity and their affinity is required for story progression. I kid you not, at one point you are looking for someone that has gone missing and you need to level up a different person's affinity just so they can say "have you checked their house?" The main character is introduced and shown to be fairly competent and proactive until they suddenly aren't for the sole purpose of requiring affinity.

    The next area this suffers is the hyper-fixation on the main fetish of the game, domination loss, to the detriment of the characters and story. The latter half of the currently available content just turns into possession quest, with every character either becoming a blank husk void of any personality or a carbon copy of the first ghost you met but with a different coat of paint and much less fleshed out. Calling the later content domination loss isn't even accurate as every person just seems to immediately accept giving whatever random ghost is possessing them this time control of their body. This is such a shame because as mentioned before the characters were all quite charming and decently written in the beginning and it's a shame to see them devolve into one note trope characters.

    Many of these issues could be fixed if the creator changed it from an entirely linear story and game to having at least a bit of a branching path, or even better just let the player interact with characters individually, don't require max ghost possession affinity for absolutely everyone.

    TLDR: Gameplay is fun but a bit grindy, art is great, setting and characters are fun but the extremely linear progression and hyper-fixation on domination loss eats away at their quality,
  9. 3.00 star(s)

    Adama

    It would be a great game, but it has mechanics that have no reason to be there and the porn side is incredibly vanilla and all the same.

    The grind is awful and has no place in there. The game would have a long playtime even without it. I don't understand why it's this grindy then. And we talking hours of LMB clicking cause most battles can't be skipped unless you go with the ghost girl, but then again it's half an hour of holding CTRL to get what you need due to the game hiccup-ing trying to load animations during the skipping...

    The gameplay is otherwise great. The fights are fine, the mechanics are nice. The scaling is a bit weird since you can skip farm levels infinitely, so you can just hold CTRL for an hour and have enough skillpoints for every skill, so the progress feels kinda empty.

    The characters are great, pretty fun, but could use some Male characters since 90% of the game is just lesbian content honestly.

    The sex scenes are well written, but so damn boring in a sense that the scenes are different in the tone, but the content is the same. Eg. girl on girl touching and licking are like 90% of the scenes and you are the sub everytime. Also the animations are incredibly choppy. Like they are those 2-3s loops that a lot of times overlap, hiccup or freeze no matter what settings you pick and how good your PC is...

    If you took away the grind, the gaming part of the game would be great, like 8/10. But the porn is barely 4/10 due to the variety. Kinda shame because the world and the setttings are both well done. I feel like there should be waaaaay more events with different characters in this stage of development, and the lewd events with the characters already there should be more engaging. Ghost girl has the most content by a mile, but even her content is incredibly vanilla even though she is a slut...
  10. 5.00 star(s)

    Ernesto Clout

    Good thread for a godlike p-game! The people who post usually give advice and insight regarding the game and its mechanics. Not only that, but they're also exceptional at uploading current versions and the associated walk through with them!
  11. 5.00 star(s)

    Mattriones98

    This game has promise, it aint bad, but it has few issues:

    Animations - there are lot of animations and debug menu lets you see all of them. Sadly most animations are generic fingering or breast play, only one monster eats you out (plant girl) and certain animations are too long before you can fight again. It would be cooler if we could speed animations or if there would be different ones depending on MC lewdness.

    Story: Its lackluster, not much happens in beginning and many events require the ghost girl to have high bond with your MC. It would be better if all of them would be independent and not reliant on each other. For instance the first sidekick, the short girl that brags about her magic, needs the ghost girl sidequest to progress further. It would be nice if we could fill it through normal human bonding, not getting constantly possesed.

    Grind: This total grindfest, this game pushes it into another level. Game could use some type of work or job system to let us get money easier. Also once you buy everything, money is kinda useless. The wallet system is also bad, why do we need max amount of gold? Wouldnt it be better to have limitless wallet if we rack up 10000 gold then we rack that amount?

    Companions: They are interesting and have interesting dynamic with MC, mainly the succubus who has interesting skill if your MC gets grabbed. Game could also use some camping system or bonding with companions mechanic on road.

    That is all I guess that kinda bothered me but otherwise, as I said, game looks decent. Would welcome some more types of sexual animations, lover system or more female enemies (bandits, mystical creatures, elfs etc.). Game is still in 0.67, so Im looking forward for full version.


    Edit: The soundtrack of this game is also fantastic. Ceres ship theme and her battle soundtrack slaps. You would expect something like this in AAA game, not hentai indie game. Still, this is great.
  12. 1.00 star(s)

    LittleSisterLover

    This is on version 0.67.003.

    What kills this game in my mind isn't even the grind (which is insane), but the completely linear "sandbox", lack of substantial character interaction, and conflicting information.

    So let's dive into those.

    The game features the usual sandbox map to move between locations, however, the entire story and its content is entirely linear. "Go here, talk to this character, go here, talk to this character, go here, talk to this character". You are never in any control of any decisions.

    That leads to the player never actually interacting with characters. Every single character exists to give you a task to progress to the next task. It's tragic, because some of the characters do seem genuinely interesting and I would like to be able to form relationships with them - but that isn't what they're used for, despite the taglines.

    Conflicting information. Some of the information provided is just plain wrong. The single biggest stand out in my mind is very early in the game, you are directed to the "Library", which houses a menu of books that are basically just tutorials. One of these specifies that you will not gain content by losing fights, and that you should never aim to. You guessed it, this is a straight, no-nonsense lie, because you encounter within just a couple hours a fight that is necessary to lose multiple times to progress the game. And because everything is entirely linear, you have no option on that despite the fight being very easy to win repeatedly, just to endlessely be looped into it.

    So what does this game do well? Not all that much, actually. The greatest thing I can say is that there are characters I want to get to know, as previously mentioned, but that doesn't count for much when that isn't possible.

    What attracts many people to this game is the art, and honestly...it's not that great. I was interested in the art too, but its illusion was shattered for me instantly when I opened the game and the "animations" were the sprites just sliding around the screen. That in itself isn't awful, but the reasonably high-quality sprites contrast greatly with the lack of animation, a dissonance I found incredibly jarring. The sex animations are alright, often quite smooth, but the small viewing window combined with the rather vanilla poses and abstracted view means you can really never see much of anything. The hacked up solution provided for this is an unlockable to be able to zoom in. Yea, I'm serious, it's not a huge grind to get that one but it's there and doesn't really alleviate the problem at all.

    Just since I mentioned the viewport, I want to take a dig at the UI: it's bad. A lot of elements are oversized, many things don't need to be taking up room when they do. For instance, why put the hourglass in the inventory, which is already full of crap and too small visually for what it is, when you add a whole separate button on-screen to quickly use it? That inventory's visual is just 3x3 and takes up so much room on-screen, make it 7x7 at least. It's just not well thought out and takes up so much room that should be used for the game's graphics.

    The game is, in actuality, a linear time-sink turned possession rape game. The RPG elements, stats, items, combat, serve in absolutely no way to enhance the experience because they are your only interaction in a game that otherwise just does what it wants. What 95% of the playtime is, then, is simple padding. You could sink many tens of hours into this game and come out appalled at the lack of actual content with any substance. Ironically, I would likely rate the game higher were it not for this.

    What I have to say about Town of Magic, then, is that it holds a lot of initial promise that is quickly wasted by the completely kinetic and player-taxing experience.
  13. 2.00 star(s)

    Mike17723

    The exploration and the grind are killing this game, seriously, this is the first porn game where I literally called an NPC and let her farm dungeons while I browse the web and wait for her to finish, this is how fucking atrocious the game design is.

    Hey, at least there is a guide, but the fact that the guide is required to progress, hell to even unlock the fortune teller hints, it's just absurd.

    The only high quality part in this game is the story and the characters - they are legit, well written and interesting.
  14. 5.00 star(s)

    Ellano

    Excellent game, a bit grindy but i love the pixel art and the concept of possession. The way it is used is unique and the caracters are well written. I'm really looking forward to discovering new content. Keep up the good work !
  15. 5.00 star(s)

    SuicideByTaco

    Usually seen this updated occasionally, but never tried it. Finally played it about a few days ago and gotta say it's definitely a hidden gem. It's super grindy and very hard to find things without a walkthrough so keep that in mind. The character routes are really well written and extremely sexy at times. Favorite routes so far are Glace, Domenea and Nel in those order from 1st to 3rd.
  16. 5.00 star(s)

    Xombii

    One of the best Ren'Py rpg on this website.

    Almost a hundred events animated. The different characters have a lot of personality. Maybe a little to grindy with the battle but the content is very good.
  17. 5.00 star(s)

    Luminosity247

    Great art, and I can't say I've played a game before where the player is being mind-controlled to this extent. I would probably remove a star for the grindfactor, but the mind-control trivializes that easily.
  18. 3.00 star(s)

    Itacimi

    This is a 5/5 in everything for me except grind and story progression hints.
    I was able to mitigate a lot of grind frustration by getting possesed but it took a long time regardless. With all that said, I do love the combat system, I would love more bosses or other challenges.

    I like the progression hints in theory, in practice they are a little agravating

    -1 star for each gripe

    Still one of my favorites; there are some games I'd rate higher and enjoy less.
  19. 2.00 star(s)

    Deleted member 951200

    Great presentation, likeable characters, lovely art.
    Unfortunately the grind is unbearable. Went to the tavern, which is where you go for progression tips, and seems like every time its "you need to level up". Level up by fighting monsters in the forest.... over and over and over and over and over and over. and the fights are so slow. spam the same attack repeatedly to the same monsters. I thought this would be at least slightly remedied by exploring town and triggering some random events, but even those seem to be rare, and I didn't find any lewd ones (I'm sure they're there but I didn't have the patience).
    Honestly, keep the events rare, keep the buildup slow.... JUST eliminate the senseless grind and make the battles faster, then this game could be a 4 or 5 star game. Make it so that the game progresses at level 2 instead of level 4, then more progression at level 3 instead of level 6. I understand the dev is probably proud of his battle system, but it just isn't going to be the core draw....
  20. 2.00 star(s)

    molitar

    Art: 4/5
    Sound: 3/5
    Animation: 3/5 (not very many)
    Game Play: 1/5 (exercise in frustration trying to guess what the hell to do)

    Developer seems to have this sick fantasy of making you fucking guess what to do to solve any quest/event. It gets damn well impossible and there is no damn guide anywhere that makes sense! I finally just had to give up on it for my own damn sanity!