Actually pretty great.
Gameplay is passable, and even occasionally kinda fun, but rarely tedious. Grind is minimal. A little skeptical of the art at first, but it's grown on me. Characters are likeable enough, world is not too big but still has plenty of things to do. Story seems a little grandiose, but not to the point the writer's jerking off on the keyboard, so that's refreshing.
A little disappointed in the concept of paths. There are two (Passion and Lust) and they follow their own storylines. Pursuing half the characters progresses the Passion plotline, the other half progresses the Lust plotline. In a perfect world I would've liked to see any character being pursuable by either method and changing the events of the story as a result of what methods you use more. Considering that is literally double the work at minimum, I can understand why this path was not taken, but it is a little disappointing I can only woo some characters and go to town on some others.
Either way, it's a pretty great game, and I'm looking forward to seeing what the final product looks like.
Also in the Tavern during the evening, Evelynn's sprite dances to the beat of the music and I just think that's adorable.