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VN Ren'Py ToxiCity [v0.07.0] [ILSProductions]

4.80 star(s) 21 Votes

Elduriel

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Mar 28, 2021
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The 'best out there', not being terribly good isn't really something to make a statement about.
a hungry man will eat what he will eat. I love the zombie genre too, and there aren't a lot of AVNs for that unfortunately. Mostly just abandoned ones :ROFLMAO: N&T wasn't a masterpiece by any measure, but at least they finished it and it wasn't terrible.
 

EvolutionKills

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Jan 3, 2021
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a hungry man will eat what he will eat. I love the zombie genre too, and there aren't a lot of AVNs for that unfortunately. Mostly just abandoned ones :ROFLMAO: N&T wasn't a masterpiece by any measure, but at least they finished it and it wasn't terrible.
I feel like if someone is going into an AVN and focuses so hard on ferreting out plot-holes that they miss the great characters and dialogue, they're entirely missing the point?

Not every story needs to be Rashomon.
 

jadepaladin

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Mar 9, 2020
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I would imagine just cards close to chest, also, the girls may not want her to know so really there place to tell her.

Also, finally got around to trying to this after my disappointment with N&T which I think is hugely overrated and has more holes in it than swiss cheese. It's certainly a vast improvement currently.
I still hold N&T in pretty high regards. It might not be the best but it's definitely what I'd consider to be the best in that genre, which is pretty specific.
 

Anteron

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Jun 17, 2023
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The only bad thing I remember about N & T was that it had parts where the choice was like "go left" and "go right" where 1 = dead and the other was to continue. Having is be on that sort of choice rather than one that makes sense isn't a good thing.
 

jadepaladin

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Mar 9, 2020
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The only bad thing I remember about N & T was that it had parts where the choice was like "go left" and "go right" where 1 = dead and the other was to continue. Having is be on that sort of choice rather than one that makes sense isn't a good thing.
I normally don't like those choices either but it would be better if they had some kind of context with them. A "left or right" choice is a gamble when you don't know what's going on and in a life and death situation (for the character), you might gamble. It's stupid when I can just reload and choose the other path.
On the other hand, if you told me to choose the hallway or the vents, and the hallway was defended with turrets and I still choose the hallway? That's on me. It's all about context and how much information you give the player before the choice arises.
 
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Maviarab

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Jul 12, 2020
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I feel like if someone is going into an AVN and focuses so hard on ferreting out plot-holes that they miss the great characters and dialogue, they're entirely missing the point?

Not every story needs to be Rashomon.
I see you want to die on this hill. There's really no need to look for them, most are pretty glaringly obious flaws and plot errors/holes, especially nearer the end.

But we are OT, if you wish to continue to defend and attack me, let's do it in that thread eh and not this one, for one throwaway comment I made.
 
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EvolutionKills

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Jan 3, 2021
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I see you want to die on this hill. There's really no need to look for them, most are pretty glaringly obious flaws and plot errors/holes, especially nearer the end.

But we are OT, if you wish to continue to defend and attack me, let's do it in that thread eh and not this one, for one throwaway comment I made.

Die on? My dude. I enjoyed the game, I just think it's a shame that you couldn't get far enough out of your own headspace to do likewise.

I also generally think that approaching media consumption with the Cinema-Sins approach of 'checking off a list of technical issues while missing the forest for the trees' is not the basis for good critique, and seems like a really toxic and unhelpful way to consume media. I don't know if your take rises to that level of bad, and I don't really care.

At the end of the day I had more fun with the game than you did. My time with Jack Brooks and crew was well spent. How does that make me anything but the winner already?
 

EvolutionKills

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Jan 3, 2021
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I normally don't like those choices either but it would be better if they had some kind of context with them. A "left or right" choice is a gamble when you don't know what's going on and in a life and death situation (for the character), you might gamble. It's stupid when I can just reload and choose the other path.
On the other hand, if you told me to choose the hallway or the vents, and the hallway was defended with turrets and I still choose the hallway? That's on me. It's all about context and how much information you give the player before the choice arises.
Counter-Point: The bandit fights in the school and the estate. Every one of those choices is a crapshoot, with no obvious contextual correct answer, and where the wrong decision will get you killed. I love Now & Then, but those sequences are a shortcoming of the game and deserving of criticism.
 
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jadepaladin

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Mar 9, 2020
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Counter-Point: The bandit fights in the school and the estate. Every one of those choices is a crapshoot, with no obvious contextual correct answer, and where the wrong decision will get you killed. I love Now & Then, but those sequences are a legitimate criticism of the game.
Never said they weren't. I was just giving examples of why context + info is important before "left or right" style choices.
 
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Maviarab

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Jul 12, 2020
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Try making an effort not to being one.
And like that comment wasn't. Funny, for once I actually wasnt aware I was being one. I wasn't the one assuming things of folks and going onm the attack. Unlike you now also. But please, educate us all on where exactly I was an asshole.

Thought better of you Walt.
 

pitao

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May 18, 2023
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And like that comment wasn't. Funny, for once I actually wasnt aware I was being one. I wasn't the one assuming things of folks and going onm the attack. Unlike you now also. But please, educate us all on where exactly I was an asshole.

Thought better of you Walt.
I didn't really saw anyone attacking you, saw mostly people counter argument your arguments. If you perceived what EvolutionKills said as a personal attack I think it is on you and only on you, I really didn't saw it that way.

From my point of view you were the "asshole" by calling everybody "assholes" by saying you are surrounded by them so Walt had a point. I really didn't want to enter this discussion but after what you said to Walt I guess that is with you I'm disappointed with, also thought better of you Maviarab and really thought you could handle the "heat" better.
 

Walter Victor

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Dec 27, 2017
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And like that comment wasn't. Funny, for once I actually wasnt aware I was being one. I wasn't the one assuming things of folks and going onm the attack. Unlike you now also. But please, educate us all on where exactly I was an asshole.

Thought better of you Walt.
I will gladly attempt to educate. Perhaps, in the future, you might think twice about calling people who disagree with you assholes.

Since I completely disagree with your assessment of Now & Then, I felt personally attacked by you. For some strange reason, I dislike being called an asshole. Go figure!

As for this game, it has a great start, and if it continues as it has, it may well surpass the other games by this developer. I sincerely hope that it does.
 

pitao

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May 18, 2023
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I will gladly attempt to educate. Perhaps, in the future, you might think twice about calling people who disagree with you assholes.

Since I completely disagree with your assessment of Now & Then, I felt personally attacked by you. For some strange reason, I dislike being called an asshole. Go figure!

As for this game, it has a great start, and if it continues as it has, it may well surpass the other games by this developer. I sincerely hope that it does.
I'm even in the minority that enjoyed more The Interim Domain than Now&Then, dunno maybe it hit harder on me from my life experiences. I understand its "flaws" like the pseudo-sandbox and maybe too many potential LIs but the story felt closer to me, I also joined TID during development while Now&Then was already completed and played it both back to back so I also got deeper into TID stories because was playing update by update. But I understand and respect players that prefer Now&then, also loved it. All 3 games on my favorites list.

But yeah TOXICity is great so far (still didn't played the update, next on queue when finish the game I'm playing) and on the right track to be my favorite from the dev, also it is the first ILS Productions game I'll follow from the start to (hopefully) the finish line.
 
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pitao

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May 18, 2023
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I bounced off Interim Domain, N&T was good but this one is off to a stronger start. Despite my mild skepticism about all these conveniently airtight buildings. :)
Yep that is a good example of a thing anyone can easily "nitpick" about this game, but if I'm gonna fixate on that (for me) minor flaw, I am not gonna enjoy properly the story Kinderfeld wants to tell us. This is fiction and not everything has to be fully explained or make 100% sense. But that is just the mindset I take in most fictional stories, specially sci-fi and fantasy. Maybe I'm wrong but it works for me.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
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I'm a big fan of the dev's work and I am enjoying how the TOXICity tale is being told.

Small cast and the world feels a bit claustrophobic because, with that deadly fog - it is.

I think Kinderfeld has gotten better with his story telling and TOXICity is benefiting from this.

I actually like Both of the previous AVNs - N&T as well as TID.

N&T in particular, resonated with me as it is the only AVN that made me feel like I was in a Stephen King story And it was part of the 'company' I kept while I was traveling all throughout the COVID pandemic.

Imagine being in Boston Logan (or any major city's) airport at 10 AM on a friday morning and you can see less than a dozen people while looking across a closed food court and down two different one hundred yard plus concourses.

It was fly in, eat food in your hotel room, go to work, eat food in your hotel room, N&T and a few Steam games to relax in said hotel room, sleep, repeat, fly out - contact with other people was dangerous so limit it wherever possible.

The 'big' world became very small.

N&T gave me the same feeling - the big world no longer mattered, just the small, nearby parts that gave enough food, shelter and security for the MC and company to survive and - contact with anyone the MC did not know was dangerous and to be avoided.

N&T gave a pervasive sense of the fall of civilization due to a pandemic, and I enjoyed the story of an everyman trying to save a very small slice of his old world. It has holes in it, but so does every AVN I've played.

For me, I was more interested in enjoying the story and I tend to be forgiving with those holes in any AVN when I enjoy the larger story and the way it is being told; the holes did not break my immersion and that was enough for me.

With TOXICity, we are still finding out how pervasive the fog is, and some of us are leaning towards the fog turning those too long exposed into burned ones.

We have limited information and can only depend on our small and emotionally battered group of survivors.

I thought Laura's break downs and the way they played out were very well done.

I like how Kallie has come more into her own; she is showing important signs of personal growth and a desire to communicate with the MC and look out for him as well.

Shelley is a wildcard, and those empty med bottles add to the sense that we can't predict When she will react in a bad way that puts the group in more danger.


I think John needs to find a big roll of duct tape because that and some bubble gum are the missing pieces to help him keep the group together while preventing another episode of someone going off the rails and endangering the group.

I look for AVNs that invite me into their world and give me the ability to get immersed in the journey of their characters; IMO, Kinderfeld has delivered with all three of his AVNs.

Cheers!! :coffee:
 
4.80 star(s) 21 Votes