Lynava
Member
- Nov 1, 2020
- 417
- 542
Well I know only a few avn zombie apocalypse and among them N&T is the best.The 'best out there', not being terribly good isn't really something to make a statement about.
Well I know only a few avn zombie apocalypse and among them N&T is the best.The 'best out there', not being terribly good isn't really something to make a statement about.
a hungry man will eat what he will eat. I love the zombie genre too, and there aren't a lot of AVNs for that unfortunately. Mostly just abandoned onesThe 'best out there', not being terribly good isn't really something to make a statement about.
I feel like if someone is going into an AVN and focuses so hard on ferreting out plot-holes that they miss the great characters and dialogue, they're entirely missing the point?a hungry man will eat what he will eat. I love the zombie genre too, and there aren't a lot of AVNs for that unfortunately. Mostly just abandoned onesN&T wasn't a masterpiece by any measure, but at least they finished it and it wasn't terrible.
I still hold N&T in pretty high regards. It might not be the best but it's definitely what I'd consider to be the best in that genre, which is pretty specific.I would imagine just cards close to chest, also, the girls may not want her to know so really there place to tell her.
Also, finally got around to trying to this after my disappointment with N&T which I think is hugely overrated and has more holes in it than swiss cheese. It's certainly a vast improvement currently.
I normally don't like those choices either but it would be better if they had some kind of context with them. A "left or right" choice is a gamble when you don't know what's going on and in a life and death situation (for the character), you might gamble. It's stupid when I can just reload and choose the other path.The only bad thing I remember about N & T was that it had parts where the choice was like "go left" and "go right" where 1 = dead and the other was to continue. Having is be on that sort of choice rather than one that makes sense isn't a good thing.
I see you want to die on this hill. There's really no need to look for them, most are pretty glaringly obious flaws and plot errors/holes, especially nearer the end.I feel like if someone is going into an AVN and focuses so hard on ferreting out plot-holes that they miss the great characters and dialogue, they're entirely missing the point?
Not every story needs to be Rashomon.
I see you want to die on this hill. There's really no need to look for them, most are pretty glaringly obious flaws and plot errors/holes, especially nearer the end.
But we are OT, if you wish to continue to defend and attack me, let's do it in that thread eh and not this one, for one throwaway comment I made.
Counter-Point: The bandit fights in the school and the estate. Every one of those choices is a crapshoot, with no obvious contextual correct answer, and where the wrong decision will get you killed. I love Now & Then, but those sequences are a shortcoming of the game and deserving of criticism.I normally don't like those choices either but it would be better if they had some kind of context with them. A "left or right" choice is a gamble when you don't know what's going on and in a life and death situation (for the character), you might gamble. It's stupid when I can just reload and choose the other path.
On the other hand, if you told me to choose the hallway or the vents, and the hallway was defended with turrets and I still choose the hallway? That's on me. It's all about context and how much information you give the player before the choice arises.
Never said they weren't. I was just giving examples of why context + info is important before "left or right" style choices.Counter-Point: The bandit fights in the school and the estate. Every one of those choices is a crapshoot, with no obvious contextual correct answer, and where the wrong decision will get you killed. I love Now & Then, but those sequences are a legitimate criticism of the game.
Try making an effort not to being one.
And like that comment wasn't. Funny, for once I actually wasnt aware I was being one. I wasn't the one assuming things of folks and going onm the attack. Unlike you now also. But please, educate us all on where exactly I was an asshole.Try making an effort not to being one.
I didn't really saw anyone attacking you, saw mostly people counter argument your arguments. If you perceived what EvolutionKills said as a personal attack I think it is on you and only on you, I really didn't saw it that way.And like that comment wasn't. Funny, for once I actually wasnt aware I was being one. I wasn't the one assuming things of folks and going onm the attack. Unlike you now also. But please, educate us all on where exactly I was an asshole.
Thought better of you Walt.
I will gladly attempt to educate. Perhaps, in the future, you might think twice about calling people who disagree with you assholes.And like that comment wasn't. Funny, for once I actually wasnt aware I was being one. I wasn't the one assuming things of folks and going onm the attack. Unlike you now also. But please, educate us all on where exactly I was an asshole.
Thought better of you Walt.
I'm even in the minority that enjoyed more The Interim Domain than Now&Then, dunno maybe it hit harder on me from my life experiences. I understand its "flaws" like the pseudo-sandbox and maybe too many potential LIs but the story felt closer to me, I also joined TID during development while Now&Then was already completed and played it both back to back so I also got deeper into TID stories because was playing update by update. But I understand and respect players that prefer Now&then, also loved it. All 3 games on my favorites list.I will gladly attempt to educate. Perhaps, in the future, you might think twice about calling people who disagree with you assholes.
Since I completely disagree with your assessment of Now & Then, I felt personally attacked by you. For some strange reason, I dislike being called an asshole. Go figure!
As for this game, it has a great start, and if it continues as it has, it may well surpass the other games by this developer. I sincerely hope that it does.
I bounced off Interim Domain, N&T was good but this one is off to a stronger start. Despite my mild skepticism about all these conveniently airtight buildings.I'm even in the minority that enjoyed more The Interim Domain than Now&Then
Yep that is a good example of a thing anyone can easily "nitpick" about this game, but if I'm gonna fixate on that (for me) minor flaw, I am not gonna enjoy properly the story Kinderfeld wants to tell us. This is fiction and not everything has to be fully explained or make 100% sense. But that is just the mindset I take in most fictional stories, specially sci-fi and fantasy. Maybe I'm wrong but it works for me.I bounced off Interim Domain, N&T was good but this one is off to a stronger start. Despite my mild skepticism about all these conveniently airtight buildings.![]()