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VN Ren'Py ToxiCity [v0.11.0] [ILSProductions]

4.70 star(s) 34 Votes

zeerin3125

Member
Aug 3, 2017
201
385
131
This could quite literally be because the default Honey Studio hoodies might not have that functionality. You and I know that's how hoodies work in real life, but if you make a 3D model of a hoodie with the hood down you just can't magic it up and around your head without some serious modeling/animation/rigging work.
You know that would actually make it worse, right? Because if the dev gave them a hoodie without being able to actually put the hood up, then that changes from the dev writing stupid characters to a failure of design by the dev. I'd rather just continue to think they're all morons, which is luckily an opinion backed up by multiple exhibits of evidence.
 

Pixillin'

Well-Known Member
Oct 8, 2024
1,906
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But a cocksleeve is all she was ever good for, sex the only topic she speaks about...don't take her only reason to exist away :whistle:

Yeah, even the blind/deaf/slow burned ones are bit much for them, as they get regular sprayed...still, a more inteligent enemy sounds like more fun, well for us.
Kalie is by far the best girl, thought i'm curious who the 4th girl will be, i really hope for one with some police/military background, which is actually usefull...as the other three can't even wash some cloths while the MC is the one doing quite literally all the work, including babysitting these headless chickens.
It may just be paranoia or overthinking on my part, or me being prejudiced because I don't like her but I'm wondering if there is some connection between Shelly and the Witch. IIRC the Witch didn't show up until we got to the dorms, the last time the Witch showed up Shelly was in one of her "everyone leave me alone I'll be in my room" phases and this time she was in the bathroom talking about how she had to keep the dark thoughts away, then she goes to sleep and boom - the Witch shows up for a little voyeurism when MC and Kalie were getting their rub and tug on.
 
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EvolutionKills

Well-Known Member
Jan 3, 2021
1,486
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You know that would actually make it worse, right? Because if the dev gave them a hoodie without being able to actually put the hood up, then that changes from the dev writing stupid characters to a failure of design by the dev. I'd rather just continue to think they're all morons, which is luckily an opinion backed up by multiple exhibits of evidence.
Or, the dev is just trying to make due with what they have available. Hence why sunglasses are somehow eye protection against fog. And if you're already fudging things like that out of necessity, then the choice of outerwear probably has more to do with aesthetics rather than being worried about plot-hole nitpickers on a web forum. We're dealing with an unexplained fog that selectively fucks with technology and transforms humans into monsters with enough exposure, a certain amount of suspension of disbelief is required as a baseline. So sitting back and armchair quarterbacking why every person doesn't make the most perfectly rational decision at all times in a story about average people dealing with the overwhelming stress and anxiety of a novel and inexplicably life-threatening situation? Probably isn't the best idea if you want to have any hope of actually enjoying the journey...
 

zeerin3125

Member
Aug 3, 2017
201
385
131
Or, the dev is just trying to make due with what they have available. Hence why sunglasses are somehow eye protection against fog. And if you're already fudging things like that out of necessity, then the choice of outerwear probably has more to do with aesthetics rather than being worried about plot-hole nitpickers on a web forum. We're dealing with an unexplained fog that selectively fucks with technology and transforms humans into monsters with enough exposure, a certain amount of suspension of disbelief is required as a baseline. So sitting back and armchair quarterbacking why every person doesn't make the most perfectly rational decision at all times in a story about average people dealing with the overwhelming stress and anxiety of a novel and inexplicably life-threatening situation? Probably isn't the best idea if you want to have any hope of actually enjoying the journey...
I respect your right to not know what the hell you're talking about.
 

jadepaladin

Engaged Member
Mar 9, 2020
3,499
7,278
646
Man, people are being needlessly nitpicky imo, it's an AVN and all of them have a certain AVN logic either due to system limitations or simply for narrative reasons. It is what it is.
You mean we're all not doomsday preppers with 2 years worth of supplies stashed up ready to roll out and show the MC how it's done despite suffering from type 2 diabetes and multiple heart attacks?
 

Coder62

Newbie
Oct 10, 2024
17
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This could quite literally be because the default Honey Studio hoodies might not have that functionality. You and I know that's how hoodies work in real life, but if you make a 3D model of a hoodie with the hood down you just can't magic it up and around your head without some serious modeling/animation/rigging work.
I was thinking the same thing, the team are working well with what they've got in an engine they're figuring out how to use on the go. Hoodies might just be something that's very difficult to make work in reality.
 

Anteron

Engaged Member
Jun 17, 2023
3,476
4,002
396
I was thinking the same thing, the team are working well with what they've got in an engine they're figuring out how to use on the go. Hoodies might just be something that's very difficult to make work in reality.
Hardly "figuring out how to use." It was used in Now & Then, which was finished some time back - though it didn't include something like the fog.
 

Meabe37

Active Member
Mar 9, 2023
536
2,611
366
Hardly "figuring out how to use." It was used in Now & Then, which was finished some time back - though it didn't include something like the fog.
No, it was HS1 back then. Also with them putting out 1 update every month, they have hardly if at all, time to make there own custom assets. What they are putting out everytimes is honestly more than impressive imo.
 

Anteron

Engaged Member
Jun 17, 2023
3,476
4,002
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No, it was HS1 back then. Also with them putting out 1 update every month, they have hardly if at all, time to make there own custom assets. What they are putting out everytimes is honestly more than impressive imo.
True, it's better than some of those slow AF every 6 months or less ones do.
 

EvolutionKills

Well-Known Member
Jan 3, 2021
1,486
5,040
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Hardly "figuring out how to use." It was used in Now & Then, which was finished some time back - though it didn't include something like the fog.
That was Honey Select 1, Toxicity is using Honey Select 2. So stuff like the suite of mods they were using before don't just magically transfer over. They're trying to do what they want, but are having to re-learn how to do it with a new set of tools.

In light of all that, they're still easily the most consist studio when it comes to content delivery. Once a month, every month, for going on 3 games now.
 
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RedFalcon94

New Member
Jan 8, 2022
2
2
103
The text and story are amazing. The engine and style immediately reminded me of NowandThen. I was about to leave a comment when I instantly realized this is a new work by the same creator. They’ve still got it!
 

mordred93

Well-Known Member
Jul 21, 2017
1,845
2,899
476
That was Honey Select 1, Toxicity is using Honey Select 2. So stuff like the suite of mods they were using before don't just magically transfer over. They're trying to do what they want, but are having to re-learn how to do it with a new set of tools.

In light of all that, they're still easily the most consist studio when it comes to content delivery. Once a month, every month, for going on 3 games now.
they haven't missed a deadline since 2020. The only time off was between the 3 games. But he has stated that he start working on TID half way through N&T, and Toxicity 1/2 way though TID. He has an idea for the next game as well.
 

JJ1960

Engaged Member
Jan 12, 2017
2,095
6,927
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It may just be paranoia or overthinking on my part, or me being prejudiced because I don't like her but I'm wondering if there is some connection between Shelly and the Witch. IIRC the Witch didn't show up until we got to the dorms, the last time the Witch showed up Shelly was in one of her "everyone leave me alone I'll be in my room" phases and this time she was in the bathroom talking about how she had to keep the dark thoughts away, then she goes to sleep and boom - the Witch shows up for a little voyeurism when MC and Kalie were getting their rub and tug on.
The Witch is Shelley's former roommate. She wants her sexy nightie back so she can also seduce MC.
 

zeerin3125

Member
Aug 3, 2017
201
385
131
What did he say that was so wrong lol?
"Or the dev is just trying to make do with what they have available", when they (the dev) absolutely has jackets that *aren't* hoodies available, if they can't get the hoodie's hood to work.
And then going off on a small rant about people pointing out the flaws with the game, as if this *isn't* a forum, and as if people *can't* point out flaws with the game.
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,709
13,827
678
That was Honey Select 1, Toxicity is using Honey Select 2. So stuff like the suite of mods they were using before don't just magically transfer over. They're trying to do what they want, but are having to re-learn how to do it with a new set of tools.

In light of all that, they're still easily the most consist studio when it comes to content delivery. Once a month, every month, for going on 3 games now.
What I find even more impressive is that that they are not only giving us monthly updates while building their knowledge of HS2 and associated tools -- they also have to maintain 1 foot in HS1 while they are working on the Director's Cut for TID.

It's like trying to learn a new system while managing a legacy system and, BTW - make it seamless so that monthly output is not disrupted from the new system while finding hours here and there to complete a major legacy system project.

If this was actual work for $ instead of a labor of love, it would suck!

I can picture the bad work manager telling a team of 2 people to 'just get it done' and, since they are such a good team, he decided to cut their training budget, telling them to 'just use YouTube tutorials' and it's past 2 PM and I am late for a golf-outing ... I mean meeting, so you are responsible for answering the phones while I am away as well.

I am Really glad that the dev and his team (perhaps just the handsome guy in the mirror...:)) love to create!

Cheers!! :coffee:
 

mordred93

Well-Known Member
Jul 21, 2017
1,845
2,899
476
What I find even more impressive is that that they are not only giving us monthly updates while building their knowledge of HS2 and associated tools -- they also have to maintain 1 foot in HS1 while they are working on the Director's Cut for TID.

It's like trying to learn a new system while managing a legacy system and, BTW - make it seamless so that monthly output is not disrupted from the new system while finding hours here and there to complete a major legacy system project.

If this was actual work for $ instead of a labor of love, it would suck!

I can picture the bad work manager telling a team of 2 people to 'just get it done' and, since they are such a good team, he decided to cut their training budget, telling them to 'just use YouTube tutorials' and it's past 2 PM and I am late for a golf-outing ... I mean meeting, so you are responsible for answering the phones while I am away as well.

I am Really glad that the dev and his team (perhaps just the handsome guy in the mirror...:)) love to create!

Cheers!! :coffee:
I think Kinderfeld is still solo. He does the dev, writing, and rendering. He also has a 9-5 job. He has a couple proofreaders, but beyond that, its a 1 man band.
 
4.70 star(s) 34 Votes