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Dremo

Member
Jul 4, 2017
302
470
Tried it, happily surprised about the transformations, even if there's only one type for trial right now. A lot of games who pretend to be about transformation/corruption sadly tend to be very mild with it, featuring changes that don't go much beyond hair changes and slightly curvier bodies, so I'm happy to see extensive changes with makeup, tattoo, body modif, piercings, hair and so on. Hope the other transformations are as extensive as the trial one, hard to tell without any hint about their themes while having a single example to draw conclusions from. Even without a peek, I think the locations with patreon-locked transformations should have the same list of themes for the related transform that the trial one has when talking to the location NPCs, instead of only the message inciting to subscribe so we'd actually have an idea of what we could be getting.

Would also like to ask some questions concerning development/further releases;
- You said that the guys have some transformations in some of the patreon regions. Will every region feature male transforms eventually?
- For said male transformations, what are they (or will they be) actually? Genderbend, sissification, change into futa, stays manly in the region's theme, a mix of these?
- Will the trial version expand with further releases, or will it stay with its current region while only the patreon one expands?
- What are the plans long term? Mainly add more and more regions/transformation types, or expand on other things/mechanics too?
- Is there an estimate as to how much regions there would be in the "final" product?

Really hope this keeps growing for a while, like it a lot!
 
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Minli-marcus

New Member
Game Developer
Jun 18, 2018
11
17
Tried it, happily surprised about the transformations, even if there's only one type for trial right now. A lot of games who pretend to be about transformation/corruption sadly tend to be very mild with it, featuring changes that don't go much beyond hair changes and slightly curvier bodies, so I'm happy to see extensive changes with makeup, tattoo, body modif, piercings, hair and so on. Hope the other transformations are as extensive as the trial one, hard to tell without any hint about their themes while having a single example to draw conclusions from. Even without a peek, I think the locations with patreon-locked transformations should have the same list of themes for the related transform that the trial one has when talking to the location NPCs, instead of only the message inciting to subscribe so we'd actually have an idea of what we could be getting.

Would also like to ask some questions concerning development/further releases;
- You said that the guys have some transformations in some of the patreon regions. Will every region feature male transforms eventually?
- For said male transformations, what are they (or will they be) actually? Genderbend, sissification, change into futa, stays manly in the region's theme, a mix of these?
- Will the trial version expand with further releases, or will it stay with its current region while only the patreon one expands?
- What are the plans long term? Mainly add more and more regions/transformation types, or expand on other things/mechanics too?
- Is there an estimate as to how much regions there would be in the "final" product?

Really hope this keeps growing for a while, like it a lot!
Thanks a lot for the review ! Really Happy to see the messages about how you like the game. Regarding the transformation, i think that it will depend, They wont be all like the one you've played, it will really depend on the realm they are in, but note that some might even change even more than this one ahah. Regarding the trials, i still Haven't think on what to do with it, as i didn't expect having such a good launch for the game. I think that after some reflexion, i will do a post on patreon to talk about that.

For the four transformation, i've put some Hint with the name of the map, that can tell you a little bit about it. (the pharaoh, succubus volcano, mt.valentine and an holy war) the last one is a little bit hard to tell, but it's mainly because it's something 100% original...

As for the men now. The map you've played is the same in the paid product, this map didn't change in it. BUT ! In some of the four other map, Men might be transformable. Regarding the transformation, it will be a lot of time involving genderbending, but sometimes, they will also stay as male, influenced by the corruption of the map. It will depend on the realm, let's say that, sometimes they will get ignored, and sometimes they will be under the spotlight..

For the plans now, i will be releasing some new transformation continuously, updating the game weeks by weeks, solving problems and everything, i've already a lot of outfit and transformations ideas for the future. and for a goal, i don't know yet, let's say that we will see how many the game can Handle !
 
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DawnCry

Well-Known Member
Nov 25, 2017
1,261
2,045
After playing it I feel like the game needs a little more spice and quite a few improvements:

-First of all related to overall gameplay:

*Overall I feel like we need to have a clear MC, I feel like that main rol could be played by either Keith or Sousuke, I say this because that could open up some freedom for evil team members since we would have some perspective to see it from.

*Related to combat I would recommend the following changes:

a) Make weapons unbreakable, at the very least the basic weapons that the characters use, this is so that there is no situation in which the character just can't defend himself because you forgot to buy more weapons for said character.

It is okay for mid level weapons to be able to get broken, but late game weapons or unique weapons should also be unbreakable.

b) Increase the movement range of the character in the main map to max, I shouldn't have to wait 10 turns before I get to any map to play.

c) It's okay to have some simple battles, but the terrain, enemy tactics and objectives need to vary, since I only played the tribe map I can't say a lot but here are a few interesting things to do in the maps:

-Maps in which you are fighting a lot of enemies but by controlling certain points you will be getting ally reinforcements every 3 turns. This would give the fight a more defensive style gameplay.

-Maps in which your units are divided at the start and you have to rescue the divided units.

-Maps in which you need to defeat a certain enemy before x turns or the fight will become much harder.

-Maps in which it isn't just a 2 party fight but a 3 party one.

...

d) It's ok that some minor enemies/factions have instant transformations, but the ally to enemy should be more gradual and with chances of recovery, even more having some enemy to ally would be appreciated.

*Related to characters interactions:

-First of all this is also the reason why I think we need a clear MC, because that will let us interact with characters and build up some relationships while leaving the rest to have some conflicts and the MC trying to solve them one way or another. I always liked to bond with characters in games like this.

-Overall I feel like the game would have higher potential if rather than the current way in which we just fight different maps we are fighting against factions/other adventurer teams, especially other adventurer teams have a lot of potential, but conflicts should have a more recurring element and influence, even better if you can befriend factions/adventurer teams (but also be careful around them).

The reason I feel this is important is that it opens a lot of interactions outside combat, perhaps a certain faction may ask for your service in some fights or that you lend them some party members as an assistance in battle for a reward, deals with factions could range from some simple and assistance based stuff to more complex or egotistical. Overall I feel like it would be fun that stuff like:

a) Characters trying to join your party but having dubious intentions

b) Characters offering you deals that will profit you individually but will make certain situations more complex/harder (like imagine if a certain character offered the MC an unique weapon in exchange of having an isolated party member in the next fight which will make it very hard to save him/her).

-Related to previous points I would recommend that men and women get some sort of brainwash stat, that could be increased by losing to said faction/adventurers in battle and having sex or also certain actions outside of combat, if it gets to 100% then they will betray the party and join the enemy permanently unless you can recapture him/her and solve the brainwash.



But well, overall these are just a few ideas, overall I feel like the game could be more fun in this way, with factions fighting for control, other adventuring parties and some messes/conflicts to deal with, it doesn't have to be too many thought, it's fine to have minor conflicts or maps in which there are no bigger conflicts to talk about, but having some consequences is always nice.
 

Dremo

Member
Jul 4, 2017
302
470
Can some please put down the controls?!!!!!
Left-click : select
Right-click : cancel/skip, enemy range toggle
Scroll-wheel : cycle units

In any given map, you can't move your units until you select "Fight" in the overall menu, opened by left-clicking an empty tile. To end turns once the fight has started, select the "end" option from same said menu. The rest is pretty much just left clicking to select options/move units.