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Others None [Translation Request] Amagawa Sayuki and the Nine Mysteries of the Yashiki [RJ01047297] [Oaki Gaming]

Untamed

Well-Known Member
Mar 8, 2018
1,694
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Here is the Auto Generated text by XUnity Auto Translator. It has most of the scenes translated by Sugoi Translator Offline v7 toolkit.

This is generated by playing version 1.1 from .

You need to download BepInEx from and BepInEx-IL2CPP-5.4.0 from , extract both of them to the game folder where application file is located and drop the txt file in BepInEx>Translation>en>Text folder and it should work.
I hate that the translation tries to rewrite itself when there's a pause in dialogue, thus breaking itself.
1738224297207.png
Couldn't we just go into the code somehow and replace the JP dialogue with the english translation to prevent it mistranslating itself mid-dialogue?
It really kills the game for me.
 
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Gloxnia

Newbie
Jul 12, 2017
86
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Damn, nice game. Kinda fun and pretty good art. Luckily (i don't know about older versions) this comes with a pdf included now so you know exactly what to do just translating it with chatgpt but +1000 anyways to getting this one translated. Hope dazedanon or another good translator happens to check it out.
 

dazedanon

Certified Phony Translator
Modder
Uploader
Donor
Jul 24, 2017
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42,244
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I'd like to but I can't do Unity games. If there is a complete xunity text file, best I can do is retranslate that with GPT.

Edit: Well I took a crack at it anyway and what do you know.

1751454417677.png

Might be some hope after all.

Edit 2:

Nope, I could get the dialogue mostly TLed but everything else is simply too difficult. Will have to bow out but if someone is interested in the methods, you can use UABE to export and import the assets. You want monobehaviors such as Say, TextGUI, etc.
 
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