Q: Will there be gameplay related to the male protagonist's precognition abilities in the future?
A: To cut to the chase... Yes!
But here I must clarify... the male lead does not possess precognitive abilities.
“The male lead does not possess precognitive abilities, the male lead does not possess precognitive abilities, the male lead does not possess precognitive abilities!!”
I know it appears that way in actual gameplay, so perhaps I should rephrase: the protagonist's so-called “precognition ability” doesn't originate from him. He merely glimpses a “possible future” related to the scene—essentially, what players see in that mysterious space they enter while sleeping. This causes him to experience a sense of déjà vu toward unfolding events. I know it often appears as if the protagonist genuinely possesses prophecy abilities, but that's mostly for gameplay purposes or to help players grasp the situation. That said... the fact that the protagonist lacks prophecy abilities should already be clear from his self-narration in the prologue and his dialogue with JohnWuu (the mysterious figure in that space).
But I guess many people skip the prologue and can't be bothered with anything unrelated to H scenes, so I'll elaborate...
Well... the point is, the protagonist doesn't possess prophetic abilities. What he sees in that mysterious space isn't solely the future of his own timeline; much of it pertains to parallel universes. But I suppose my brain is filled with too many bits of soft sci-fi knowledge to accept this setting effortlessly. So, for friends who rarely encounter sci-fi, let me explain...
Imagine you frequently have dreams about the future. One day, you dream that your best friend suddenly and inexplicably slashes your throat with a knife. You wake up terrified, heart pounding. That very afternoon, at the exact same place and time, your best friend sneaks up behind you. You feel an icy chill on your neck—exactly the same sensation as in your dream. The only difference is, instead of slitting your throat, they just gave you a cold drink.
Another day, you dreamt the project you were working on failed, and your irresponsible boss blamed everything on you, leading to your firing. The very next day, this exact scenario played out...
First example: If you believed your friend intended to kill you, shouldn't you have taken preventive action? Initiated a preemptive strike? But... he was just playing a prank with a cold drink. If you overreacted, knocked him down, or even injured him, wouldn't that damage your friendship?
Second example: You believed the project would fail, so this time you were extra cautious. You even reminded your boss and rigorously checked every step, ultimately passing the test. But in the end, your boss felt you were stealing his thunder and started giving you the cold shoulder. You still ended up in an unbearable situation at the company.
This is what happened to the male protagonist.
He doesn't possess prophecy—only subconscious fragments of “possible futures” he's glimpsed. He can't discern whether events unfold in parallel timelines or his own. This uncertainty plunges his life into chaos. Believe, and it doesn't happen; disbelieve, and it does... Such paradoxes play out daily.
One cannot live perpetually doubting the future. Thus, the protagonist chooses to ignore the blurred lines between illusion and reality, allowing his life to proceed smoothly. Though occasionally, he still clings to the mindset of “better safe than sorry,” giving these visions a modicum of attention. In short... all this is explained clearly if you play through the prologue and don't skip any dialogue... Of course, I've also scattered hints elsewhere. Honestly, for most people's mindset when approaching eroge... this probably doesn't matter. But human behavior is always shaped by past experiences. I simply wanted to establish a complete character arc.
The bottom line is: the protagonist himself doesn't actually possess prophecy or supernatural abilities.
Of course... this doesn't stop him from suspecting he has them. But because it causes immense disruption to his life and is filled with uncertainty, he sees it more as a curse.
Now then... having said all that, back to the question.
“If the male lead doesn't have precognition, why design gameplay around it??”
Well... it's essentially related. It's that whole astral projection thing the male lead does.
I designed it so that at night, the male lead astral projects to witness certain events unfolding. But rather than calling it gameplay, it's more like... I took what should be seen in that mysterious space and brought it into the actual community setting, then let players move there to observe it... Anyway, if the female lead hasn't returned home by dawn, the player gains extra movement time in the early hours to investigate what she's up to.
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