what engine does this game use, wolf rpg or is other?
I can't say for sure, but it looks like they either reworked Kirikiri or even created their own. There are very few engines that store text in an .exe file, I don't know of any yet. They've been releasing games for a long time, mostly mahjong-related. Honestly, translating the text itself isn't a problem; you can translate it directly in a hex editor, you just need to understand how to do it correctly. The problem is with the images with text. They're scattered across files, and these files seem to be double-encoded. So, not only the file itself needs to be opened, but also the contents, I think. By the way, there's a SW-Tool, but it throws an error. I checked it too, but in the latest version there's a small error in the script in one place, which is why the error occurs.