If you really do still want to unpack the executable so you can try this translation out, use the
Enigma Virtual Box Unpacker. Then extract and overwrite the data folder
LuckH shared with the one created inside the new www folder the Unpacker should've made.
A lot of name fields were broken and some text goes off-screen. Additionally, LuckH was unaware that the JavaScript folder and its files also contain text that is displayed in-game, hence why some commands remain untranslated (their names are in plugins.js, usually after CommandName, i.e.-
CGギャラリー
, and some further text is inside the files contained withing the plugins folder). Still, beggars can't be choosers, so some translation is better than none, right?
But boy do I wish RPG Maker MV developers would stop adding and using the Chronus.js plugin, since they can't seem to hold back on using its image overlay to represent night-time which slows the heck out of my setup. This game doesn't even really
need it, as far as I can tell- it's always Midnight!
Edit: Found a bug that I assume is also in the original: Common Event 0033 is missing a Conditional check to let players see (and therefore add to the reminiscence gallery) Common Event 0160 a.k.a. Exposure Event 20. I'll keep playing to look for any other such errors and advise on how to fix them for both the original and the MTL version.