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RPGM None [Translation Request] Rebecca and the Sword of Nasty Curses 2 / タイトル: レベッカと淫呪の剣2 [Kira Tama] / RJ01150172

Spermasahne

Member
Apr 7, 2021
425
871
Unfinished 24th October (2024) version
  • Not translated: Managing Director Home & President Home (Oyasai Village), Faia Mansion 1F, Recollection Room, Common Events
  • WordWrap could be sometimes cut-off / reach out of the textbox
I decided to keep the location names on the map in japanese. It doesn't affect the gameplay too much and it will save time, because this are images (and i would have to edit them) and not just plain text to translate.

DOWNLOAD HERE:

(Filesize: ~700MB)
 
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Sordana

Newbie
Apr 11, 2018
95
24
Unfinished 24th October (2024) version
  • Not translated: Managing Director Home & President Home (Oyasai Village), Faia Mansion 1F, Recollection Room, Common Events
  • WordWrap could be sometimes cut-off / reach out of the textbox
I decided to keep the location names on the map in japanese. It doesn't affect the gameplay too much and it will save time, because this are images (and i would have to edit them) and not just plain text to translate.

DOWNLOAD HERE:
(Filesize: ~700MB)
try opening rpg_windows.js and find the line that says:
Window_Base.prototype.standardFontSize = function() {
return 28;
this setting changes overall font size in the game menus dialogs title screen etc set the numeric value to like 16 or 18
that will make text alot smaller it might help you when wordwrap fails

problem is that the games have a diffrent dialog window setting on allmost all games and your TL program has like one setting it rolls with not compensating for the diffrent window settings

if it dose not work there is another plugin some where overrideing the base game eingen plugins and thats a hard one cuz it could be in plugins.js or somewhere else if the game is heavily modifed with custom plugins then i would give up cuz its shitloads of levels harder to finde considering the code could look like anything but usealy it includes
"Fontsize" or "Font Size" without the " but i usealy find shitloads of font related code when i am doing it on my MTL's
and in those cases i give up cuz its just to much code i dont know what it dose unless its in the code name not most of the time it dose nothing to change those values so i give up on thoose games

well it dose something but its like if game brings up code that enlarge the text like if they yell or are supprised like it dose in some games.
 
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Spermasahne

Member
Apr 7, 2021
425
871
try opening rpg_windows.js and find the line that says:
Window_Base.prototype.standardFontSize = function() {
return 28;
this setting changes overall font size in the game menus dialogs title screen etc set the numeric value to like 16 or 18
that will make text alot smaller it might help you when wordwrap fails

problem is that the games have a diffrent dialog window setting on allmost all games and your TL program has like one setting it rolls with not compensating for the diffrent window settings

if it dose not work there is another plugin some where overrideing the base game eingen plugins and thats a hard one cuz it could be in plugins.js or somewhere else if the game is heavily modifed with custom plugins then i would give up cuz its shitloads of levels harder to finde considering the code could look like anything but usealy it includes
"Fontsize" or "Font Size" without the " but i usealy find shitloads of font related code when i am doing it on my MTL's
and in those cases i give up cuz its just to much code i dont know what it dose unless its in the code name not most of the time it dose nothing to change those values so i give up on thoose games

well it dose something but its like if game brings up code that enlarge the text like if they yell or are supprised like it dose in some games.
Yeah i tried that and it does only change the fontsize in the main menu, but not in game. So i just (like i always do) change the size of the column in TL++ where i apply my translation with the game. Hard to explain. I'm gonna test ingame how long a text can be and then check out in TL++ that translated text and cut it off with ENTER and start a new line. Then i adjust the size of the column in TL++ to that "max. length" and start translating. In 9 of 10 cases it fits ingame too, but sometimes still needs a correction :D
 
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Spermasahne

Member
Apr 7, 2021
425
871
Have a quick update on the translation status.

//edit: another quick update [28th October]. //edit2: just gonna post the stuff that i still need to translate.

In Progress: Recollection Room (55%)
Next: Common Events (5%)
 
Last edited:
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