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None [Translation Request] St. Maternity Gakuen N--Hypnosis School Regulations Revised / Opened Impregnation Masturbator Gakuen for Our Students

alamal

Newbie
Jun 22, 2020
42
17
124
In case anyone else wants to try mtling this I tried using mtool but the translation file size is around 5mb while the free version can only translate up to 2.5 so I went to translator++. Unfortunately it seems that translator++ is unable to extract the game.exe using the inbuilt tyranobuilder extractor. I then tried to manually extract it using arc unpacker but the extra_data file never showed up so I'm at a bit of a loss here
 

themagiman

Well-Known Member
Mar 3, 2018
1,911
619
273
I keep getting either the second number to 100 and the game ends or I run out of time and the game ends. Anyone have a strategy?

+1
 
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Josba

Newbie
Mar 30, 2019
56
359
145
Someone a MTool Supporter and willing to upload the translation file?
Not a supporter, but I ran the manual translation file through Sugoi MTL via a script I wrote. Seems to work so far, though the typesetting is off in places (overlapping and runover text).

Unpack the .json file from attached archive and load in the Translation tab of MTool.

I keep getting either the second number to 100 and the game ends or I run out of time and the game ends. Anyone have a strategy?
For the 3 numbers on the smartphone in the lower left:
  • Top number is "Corruption", and roughly speaking measures how much of the school is under your influence. The goal of the game is to get this to 1000 before the 30 days runs out. It also affects the last number as described below. You raise it by purchasing items at different locations on the map, which (I believe) corrupts the girls at that location.
  • Middle number is "Alertness", and roughly is how much people on the island have noticed your activities. When it reaches 100 the police are called, game over.
  • Bottom number is BP or "Bloomer Points" (I think, translation is a bit wierd). This is the currency used to by items and increase the corruption level. You gain it by spending a period in your room, the upper-right icon with "BP" in it. The amount you gain is equal to your current Corruption.
Strategy involves two snowballing effects. First, increasing Corruption gets you more BP to buy even more stuff to increase Corruption.

Second, if you notice on the buy screens a bunch of numbers in the last column, I believe this is the Corruption level you need to reach to receive this item for free. So you don't need buy every item, just enough to start the ball rolling getting you free items that increase Corruption to get you more free items.

However, there's an additional requirement to the free items I'm not sure of. It could be something like a certain girl has to reach a certain hypnosis level (click the girl-picture on the smartphone to access this and other personal information). Or it could be you need to corrupt a certain faction enough. It seemed like once I had a decent number of girls at 50 hypnosis level, the free items started rolling in, but that could just be coincidence.

Finally, there is a mechanism to lower alertness, but again I'm not perfectly clear on the details. I know it exists though, because my game is currently in a state where every period the alertness goes down by about 5. I'm not sure how I did this though, because it happened after I got fed up and cheated in a bunch of BP and bought a bunch of expensive items.

I suspect the red and blue icons on the item screens have something to do with this, but it could be an effect that slowly builds up so I didn't notice until I had bought a lot of stuff. If that's true, then I suspect red (kind looks like an up arrow) leads to alertness increase while blue leads to decrease.

So overall, I suspect the strategy is, snowball corruption w/ relatively cheap items (not too cheap, since you can only buy one item per period, 150 periods total until game over). Once you're making enough (or alertness gets dangerous) start collecting the (generally expensive) blue-icon items. Once you have alertness under control, you should be clear to further snowball buying items and w/ free items until you reach the required 1000.
 

Dech100

Member
Apr 6, 2018
423
110
215
Can anyone upload the game to File to Go?
The links provided are really slow...
 

themagiman

Well-Known Member
Mar 3, 2018
1,911
619
273
Josba I followed your advice and got farther but I'm always running out of time on the last 100 corruption. No idea what to do. Is there some early game actions that work best for you? Should I be doing the events with the girls on the tiles? What big things do I save for?
 

Dech100

Member
Apr 6, 2018
423
110
215
Not a supporter, but I ran the manual translation file through Sugoi MTL via a script I wrote. Seems to work so far, though the typesetting is off in places (overlapping and runover text).

Unpack the .json file from attached archive and load in the Translation tab of MTool.



For the 3 numbers on the smartphone in the lower left:
  • Top number is "Corruption", and roughly speaking measures how much of the school is under your influence. The goal of the game is to get this to 1000 before the 30 days runs out. It also affects the last number as described below. You raise it by purchasing items at different locations on the map, which (I believe) corrupts the girls at that location.
  • Middle number is "Alertness", and roughly is how much people on the island have noticed your activities. When it reaches 100 the police are called, game over.
  • Bottom number is BP or "Bloomer Points" (I think, translation is a bit wierd). This is the currency used to by items and increase the corruption level. You gain it by spending a period in your room, the upper-right icon with "BP" in it. The amount you gain is equal to your current Corruption.
Strategy involves two snowballing effects. First, increasing Corruption gets you more BP to buy even more stuff to increase Corruption.

Second, if you notice on the buy screens a bunch of numbers in the last column, I believe this is the Corruption level you need to reach to receive this item for free. So you don't need buy every item, just enough to start the ball rolling getting you free items that increase Corruption to get you more free items.

However, there's an additional requirement to the free items I'm not sure of. It could be something like a certain girl has to reach a certain hypnosis level (click the girl-picture on the smartphone to access this and other personal information). Or it could be you need to corrupt a certain faction enough. It seemed like once I had a decent number of girls at 50 hypnosis level, the free items started rolling in, but that could just be coincidence.

Finally, there is a mechanism to lower alertness, but again I'm not perfectly clear on the details. I know it exists though, because my game is currently in a state where every period the alertness goes down by about 5. I'm not sure how I did this though, because it happened after I got fed up and cheated in a bunch of BP and bought a bunch of expensive items.

I suspect the red and blue icons on the item screens have something to do with this, but it could be an effect that slowly builds up so I didn't notice until I had bought a lot of stuff. If that's true, then I suspect red (kind looks like an up arrow) leads to alertness increase while blue leads to decrease.

So overall, I suspect the strategy is, snowball corruption w/ relatively cheap items (not too cheap, since you can only buy one item per period, 150 periods total until game over). Once you're making enough (or alertness gets dangerous) start collecting the (generally expensive) blue-icon items. Once you have alertness under control, you should be clear to further snowball buying items and w/ free items until you reach the required 1000.
On my system is indicating trojan, Wacatac.B!ml
 

Josba

Newbie
Mar 30, 2019
56
359
145
is there a way to use the items?
As far as I know, all items apply automatically when you buy them.

Josba I followed your advice and got farther but I'm always running out of time on the last 100 corruption. No idea what to do. Is there some early game actions that work best for you? Should I be doing the events with the girls on the tiles? What big things do I save for?
You're further along than I am then, I should be asking you for advice :)

Regarding the events, dunno if they have some effect or are just for "entertainment", but previous games in this series had that same mechanic. Could be some knowledge from those games floating around that would be useful for this one.

On my system is indicating trojan, Wacatac.B!ml
*shrug* Nothing I can do about overactive antivirus throwing out false positives.
 

themagiman

Well-Known Member
Mar 3, 2018
1,911
619
273
Is there a way to edit the savefile? Can we cheat somehow because this is crazy hard.

Someone said that the answers were on the developers ce-in but I didn't find anything.
 
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themagiman

Well-Known Member
Mar 3, 2018
1,911
619
273
Got to 972 then I lost I'm losing my mind

Josba I go for anything that costs a lot with a red up arrow early to get as much corruption as possible.
 
Last edited:

themagiman

Well-Known Member
Mar 3, 2018
1,911
619
273
Can someone reup the file? Mine got corrupted and mexa is down.

I'm trying to start the game but I just get a black screen.
 
Last edited:

kutsu

New Member
Mar 16, 2018
1
3
58
Building on Josba and themagiman 's insights I managed to clear the game with about 2 days left.

My general guidelines for playing were as follows:
1) Early on buy items with a red arrow.
2) Try to buy at least 1 item for every turn spent 'resting', preferably more.
3) Buy items with high values in the last column.
4) If you are starting to run out of (affordable) items with a red arrow, pick a faction and invest in them.
5) While still confined to the school grounds be prepared to invest in unlocking new locations.
6) Stop buying items for a faction once they turn red in the faction overview (top left icon on the map) and you start seeing regular events with them.
7) Stop worrying about events from factions which have turned pink in the faction overview.
8) Watch all the events, firstly the ones with just the upper icon and potentially the heart. Only after you've watched all of those pick an event with an icon in the lower right (preferably with a heart icon as well).
9) Do not worry about your alertness until you get to about 60. Then start investing in items with the blue arrow in between doing events.

So early on I was just buying items with red arrows I could afford. They seemed to net the best corruption. After a couple of days of doing that I'd run out of good targets with the red arrow and decided to set my sights on the ahtletes, since there are a lot of items for them readily available at the school. Just from buying the random assortment of items with red arrows I was getting events, but once you start to sink points into a particular faction those really take off and self-reinforce.

Looking back I'm doubting the events that don't cost a turn do much. I felt I had to watch them because they might trigger a rules change, and those seemed important. But I have no clue if those rules changes actually matter to the points economics of the game, and thus victory. So you might decide to ignore parts of guideline 8, but I'm pretty sure the events that cost you a turn are worth it.

I may have actually gone too deep into the athletes, also making sure to unlock the locker room and the pool early and such. At some point they're all pretty corrupt and more scenes with them just doesn't give the same returns as scenes with less corrupted factions. Still, between day 10 and 20 things were going just fine and corruption soared. Things started slowing down a little later though, and that's when I started paying attention to which factions where still white, which were already pink and which were red. I started making a point of buying items for factions that still had a white border in the overview and ignored events with pink factions. I also realized at some point that the events on the map have different colored borders, I think they refer to the particular's girl level of corruption. I didn't notice until I had basically already won, so didn't really test that. Could also be a good indicator to use, though.

Somewhere around halfway through the time limit my alertness got into yellow territory. I think I had bought my way out of the school not long before that, so when I started looking for items with blue arrows I found one in the forest location on the island map called 'something something ERO'. I don't know if it was a coincidence or what, but after buying that alertness started going down quite swiftly.

One thing I noticed during some failed attempts is that depending on the time of day a certain location will cause more alertness when buying an item there than at some other time. The difference looked quite significant, but I didn't want to track how much alertness it cost to do something at a certain time of the day for all those locations, so for the run that made it, I didn't pay attention to that at all. But it is something you could try to use to your advantage.

Hopefully this helps others clear this game as well. You get access to all the events afterwards, so that's neat. But I've seen enough after the ordeal of clearing the game, haha!