I have to admit I tried this game once and was kinda meh on it. Neat idea but I was having trouble not dieing and or unlocking stuff. But seeing some of the new art images I am intrigued to give the game another try.
Seems like we both. I'm still on the fence with this game.
On the one hand, I really like how it attempts something different, in a fairly unusual setting, even for an adventure game.
On the other hand, I dislike the fact that I have almost no control over what I can or can not do in the game. It seems very linear (only one "good" route?), with no indication of how time progresses before attempting a task.
For example, to survive, I need to learn more about the bracelet and speak to the shopkeeper lady. Doing so takes an abnormally long time however, which in turn doesn't allow me to return to the hotel in time, which in turn kills my character. If I don't speak to the lady, I can get back in time, but get killed anyway by the guest, probably because I don't know enough about the bracelet. If I don't leave the hotel to explore it, or just want to work to earn money, because that was the initial motivation of my character (?), I am blocked because I need to get some keys, and again get killed when reaching the evening.
It's a shame, because the art looks good, the character concepts well fleshed out and I'd like to enjoy the game, exploring every feature it offers, but the current gameplay routine (with the need to die to progress, which goes against what most other games would teach any player) is just averse to that. Maybe a good walkthrough would help, but with such a requirement it is no longer a "game" to me.