Just an aside, I might be slightly biased, I have liked this game since it's early conceptualization as the first really roguelike spirited porn game, if the name wasn't a big enough hint. It's truly original in it's approach to design, and the gameplay does suffer from the age-old problem of "Lose the game to get to the content", but it's circumvented a lot of the frustration of that by designing the game with that in mind:
1. You select or de-select whatever particular things you want or don't want for your gameplay experience so you don't immediately start to dislike the direction your play-through is going
2. Save-loading and the undo command are there at your disposal to reverse stuff that you really don't want to happen
3. even getting dicked over to the point of becoming near-useless as a character doesn't stop you from "finishing the game" by getting to the end game button and revealing your ending, which is selected from an admittedly wip arbitrary mess, and hunting for a specific ending would be an absolute logistical nightmare of micro-management, but the point of the game is taking things as they come and rolling with it anyways, so it's somewhat appropriate.
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I do not think the game is perfect, but I do think the game is experimental, and has tried things no developer, particularly no porn developer, has ever tried, certainly not to this extent either. Involuntary transformation fetishism is usually limited to either shallow one-shot scenarios done in html or clusterfucks of clumped together fetishes you may or may not like in a format with no real separation between them like CoC or Flexible Survival; It's rare that a game has a thematic direction and also fills out with as much content as Trap Quest does.
Aside from that, Trap Quest also strives to do what relatively few porn games bother with at all, actually making a gameplay oriented experience that isn't just a short or looping CYOA or an unoriginal basic RPG or platformer experience. There are others, oddly normally Japanese games, that have an actual gameplay orientated experience that isn't just there as a pedestal for the porn content but is actually decent to play, but even then it's not exactly common, so I count that as an achievement in regards to Trapquest.
I could name the issues, like the clunky UI, the over-extended use of an ultimately poor choice of engine, or some elements of the game simply not being fair or fun without savescumming (which is bad for a game that aims to be a roguelike) but all of that I think can be forgiven if you recognize Trap Quest for what it is. Innovation in a direction nobody else in porn game development has properly gone before, and from what was originall a complete amateur developer no less. I don't even particularly like Aika as a person, due to our only personal interaction having been a negative one on the ULMF forums, but I do respect what they are doing as an indie dev, and I think that they deserve more than what the reviews have been dishing out on this thread, which is why this review is ultimately a full 5/5 from me.
1. You select or de-select whatever particular things you want or don't want for your gameplay experience so you don't immediately start to dislike the direction your play-through is going
2. Save-loading and the undo command are there at your disposal to reverse stuff that you really don't want to happen
3. even getting dicked over to the point of becoming near-useless as a character doesn't stop you from "finishing the game" by getting to the end game button and revealing your ending, which is selected from an admittedly wip arbitrary mess, and hunting for a specific ending would be an absolute logistical nightmare of micro-management, but the point of the game is taking things as they come and rolling with it anyways, so it's somewhat appropriate.
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I do not think the game is perfect, but I do think the game is experimental, and has tried things no developer, particularly no porn developer, has ever tried, certainly not to this extent either. Involuntary transformation fetishism is usually limited to either shallow one-shot scenarios done in html or clusterfucks of clumped together fetishes you may or may not like in a format with no real separation between them like CoC or Flexible Survival; It's rare that a game has a thematic direction and also fills out with as much content as Trap Quest does.
Aside from that, Trap Quest also strives to do what relatively few porn games bother with at all, actually making a gameplay oriented experience that isn't just a short or looping CYOA or an unoriginal basic RPG or platformer experience. There are others, oddly normally Japanese games, that have an actual gameplay orientated experience that isn't just there as a pedestal for the porn content but is actually decent to play, but even then it's not exactly common, so I count that as an achievement in regards to Trapquest.
I could name the issues, like the clunky UI, the over-extended use of an ultimately poor choice of engine, or some elements of the game simply not being fair or fun without savescumming (which is bad for a game that aims to be a roguelike) but all of that I think can be forgiven if you recognize Trap Quest for what it is. Innovation in a direction nobody else in porn game development has properly gone before, and from what was originall a complete amateur developer no less. I don't even particularly like Aika as a person, due to our only personal interaction having been a negative one on the ULMF forums, but I do respect what they are doing as an indie dev, and I think that they deserve more than what the reviews have been dishing out on this thread, which is why this review is ultimately a full 5/5 from me.