- Dec 8, 2024
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Literally anything else. Well, if there is anything else, which is honestly it's own problem with the HTML5 ecosystem.really, what exactly did you expect them to use for a manifest in an html5 app?
Indeed, thank you for pointing out the obvious even more than me somehow.impressive. you have found LICENSE.electron.txt.
Yeah? Kinda hard to miss, though considering they've long since moved on from Flash it hardly seems problematic. Unless they left stuff in it that could get them in legal trouble.wait until you learn that their repo for flash version was and still is completely open on github. well, open for viewing and cloning at least.
Of course not. No ecosystem is truly safe from malware. I never even tried suggesting such an insane thing.you think running a random .exe from an unknown source but with full knowledge that it was written in holy C or even rust is more secure?
Are...you dumb or just too young to remember? Flash wasn't complete garbage, I think we'd all know that. Even JavaScript was a security nightmare in the early days...cross-site scripting attacks almost don't happen anymore for a reason. But at the very least JavaScript doesn't literally require access to potentially critical parts of your system. For something that ran random code from the internet automatically that made it extremely easy to spread malware to unsuspecting victims. And no, unless you're connecting to an insecure site, JavaScript can not conduct the same kind of attacks that Flash could.it's only insecure in the context of simplifying running untrusted code from the web.
I'm not saying it didn't have its benefits, I mean it was part of Adobe's suite of tools, obviously it was useful. I also understand that the switch was likely particularly hard on the devs...especially going from a closed-source system to anything else. All I was saying, in a spoiler literally named "Somewhat Irrelevant Speculation", is it's odd that an actual professional wouldn't have switched sooner over a longer period of time. I know this game is old, but it's not that old.
Again, though, this was just all random speculation, mostly just me writing word salad out of my thoughts as they came along. Hence the spoiler, to save space and the sanity of those who don't care.
First, they were the only examples I could think of off the top of my head, so not literal suggestions. Just similar things so people understood I'm talking about a scripting language and not a programming language.why do incorporate squirrel or lua?
Second...because those languages were actually designed to handle this kind of thing? Sure, JS certainly can run all the logic for a game, but it sure as hell wasn't designed to. A lot of that has to do with how Node runs, but Node is basically JS now so that seems like a bit of a moot point. Everything JS runs on Node, without exception, yes even considering that other runtimes exist.
Also, I'm not sure I'd say support for JS is better? It's just more numerous, which means there's a lot of garbage to sort through. Compatibility is a maybe? For languages literally written in some variation of C, which is most of them, that's only a problem if you rely too heavily on OS-specific API calls to do things. Everything can run C...it's literally the programming languge of programming languages, I don't know what doesn't trace its origin back to C. You could say Node is more widespread, but that's just slightly less burden on development. If you're at all competant the end user should never notice the difference.
Such negativity... But thanks anyways. I'm sure the scale of a small book (Well, a novel perhaps, we'll see) will somehow scare me soon enough.best of luck with that. with any luck and good diligence, you'll realize the scale of the effort in under a month.