Would you say then that lore/story building has been the main flaw in a lot of H-works, even text based ones? If hypothetically you have several reasons that wouldn't be an issue, is it a matter of figuring out which platform to build the game on that is more the difficulty? I wouldn't be trying to make a big deal out of it tbh.Speaking from experience, the blank page when it comes to writing a decent plot can be quite the kick in the head.
Here's the archive that contains the decompiled project: I used the Export All Parts function.
Decompiled 0.8.159 - 7z archive.
I am no programmer at heart, but if you only want to change a formula, my best guess would be modify the code source using the software I mentioned.
Yup.
Like I'm wondering if Pen'py probably a cleaner platform for a mostly text based work with the ability to be more detailed later on? I know a good bit of java, C#, lua, a smattering of Python. Something fairly simple without being as bare bones as the HTML page file thing.