CallmeSimon

New Member
May 28, 2022
4
0
Did they removed option to change your special abilities? I remember couple of updates ago I was able to change and test them but I can't find the option to do it now.

EDIT: Nvm i found out that you need to enable cheats to do that.
 
Last edited:

jakob007

Newbie
Sep 6, 2018
55
21
Knock out the guy with the shield first because he'll keep blinding you. Try to stun them as much as you can, bring lots of Power Potions and a few Shield Rechargers before the fight.
Thanks. But how do i survive that long i usually get knocked out after 2-4 turns.
 

Natalie Dawg

Newbie
Jul 16, 2022
43
85
Windows :

Android:
Thank you dude!
Do you have access to the hotfix version too? It seems a lot of the content is not available without it. Thanks again for your great contributions!
 

Walk Cycle

Well-Known Member
Dec 18, 2018
1,051
3,078
Thanks. But how do i survive that long i usually get knocked out after 2-4 turns.
I'm gonna be honest, I beat them by sheer luck. By the first few rounds of the fight my health was constantly in the red, and only beat them by abuse of Paralytic Shock and the Gravidic Disruptor; Tech Specialist skills that deal combined shock/stun damage and unresistable damage respectively. My shield was outright obliterated by round three so I used health kits to heal me.
 

Mr Technician

Active Member
Apr 30, 2018
943
1,199
Something i don't understand. If this is a version " 0.9.084-BACKER-ELECTRON#4333 " - so shouldn't it display that the new version is available? Or the game version selfcheck omits hotfixes?
The reason i am asking is because i don't see any in game popup about new version being available. At least past #4333 ?

Edit: to avoid future question -> yes, i have Automatic Update Checking turned ON in game options.
 

RenFL

Newbie
May 20, 2020
55
19
Something i don't understand. If this is a version " 0.9.084-BACKER-ELECTRON#4333 " - so shouldn't it display that the new version is available? Or the game version selfcheck omits hotfixes?
The reason i am asking is because i don't see any in game popup about new version being available. At least past #4333 ?

Edit: to avoid future question -> yes, i have Automatic Update Checking turned ON in game options.
Hotfixes should increment the # number at the end. Public version is #4334 right now, so backers should be the same.
 
  • Like
Reactions: Mr Technician

Azriel Satan

Member
Jul 27, 2017
433
1,361
And instead of saying 'middle click on a file to open it in new tab' you copied file content into message and FORCED everybody to download >300kb of raw text on a page view. Wow, just wow.

Also
'File: whatever.js'? What?
There are difference in how 300 kb of text and 300 kb of image processed.

For me, page with that 300kb text freezes for several seconds when I scroll the first time over that wall of text. Meanwhile attachment opens up and can be viewed without any extra overhead in formatting and other text processing bullshit.
Sorry, and the file.js stuff is the filenames from the source files; how far to the right they are is their depth in the file structure.

Is the image pack worth it? I read it's just higher resolution pics for the game
For most people, no, probably; however, thanks to the images being based on multiples of their original resolution, some characters are noticeably low resolution; I made a 33MB imagepack that ensures all the files are at least 500px to fix those. https://f95zone.to/threads/trials-in-tainted-space-0-9-082-fenoxo.469/post-11811905
 
  • Like
Reactions: JOSHUAs9 and Mayra

Susan Xandera

Active Member
Jul 13, 2017
839
1,113
does anyone can recommend me build for strong space ship? because i'm getting destroyed whenever i visit the last planet
2 to 3 machine guns for crew and a honking 'fuck you' cannon combo works for me on all encounters. Make sure to pack two energy vampires, and 1 to 2 repair kits for either shields or armor.
 
Jul 26, 2020
15
14
what about the ship? and crews?
Doesn't really matter, the only crew that gives actual ship bonuses currently is Paige and that's purely to decrease travel time between planets. You technically only "need" as many crew as it takes to service weapons with the Turret flag, everyone else is for either in ship shops, getting stat boosts, or purely for smut.

If you want to have every acquirable crew on your ship at the same time (technically not possible as there is at least 1 instance of mutual exclusion), you need to have the Clidesdale K7 as not even 2nd place in terms of crew/module capacity can fit everyone with every upgrade thrown into crew quarters (21 possible crew that take space with 7 more planned, the Sidewinder can fit 20 with every upgrade being crew quarters while the K7 can fit 30 so is good even up to the planned crew count). Otherwise any ship really works even the starting one, though IMHO The Gruss and LEK are both pretty bad buys to use if not just to collect. The Sidewinder is technically the best in game in terms of its combination of stats and capacities with Blade coming in close behind it, but the Sledgehammer and MSXI from Myrellion are perfectly serviceable as your "end game" ship as well.

As for what the other guy said about weapons; it generally doesn't matter as long as you take into account damage types. Electric is good against shield but bad against armor, Kinetic is good against armor but bad against shield, and Burning does the same damage against both. In terms of raw stats; MGs are the most damage per power efficient at 15.2 and 16 damage/power for the turret and mounted version respectively, with missiles coming behind them at 12 for both, the Thermal Cannon at 8.2, Coil Cannon at 7.1, EM at 6.5 for both, then the Lasers coming in last with 5.8 for both. You will never have enough energy to realistically fire every weapon on any of the ships you use turn after turn (unless you go crazy with putting every upgrade into the Power Tuner, at best you'll be energy neutral with 2 mediocre weapons or just 1 good weapon), so being energy efficient is generally better than pure damage potential. The Meta is basically 1 EM Turret then put Missile Turrets in the rest of your mounts as Missiles deal half and half of Kinetic and Burn damage so are good against armor but not useless against shields like other Kinetic weapons.

HOWEVER, keep in mind that this also doesn't take in account the couple enemy ships that carry damage reducing upgrades for shields or armor (IIRC the only ones at the moment being Teyaal and Star Viper), which absolutely guts weapons like the MGs and Missiles that do high number of shots but low damage each shot. Teyaal specifically is geared as a direct counter to MG spam while Viper is geared as a counter against Missile spam. Against them your best loadout would probably be EM turret then either pair the Coil Cannon with the Thermal Cannon or pair a couple Laser Turrets together.
 
4.00 star(s) 75 Votes