Kinda reminded me about the final boss fight in TR:S2, we walked in and more or less one-shotted the boss
I loved it after all that build up it was over in seconds. I love shit like that
I'm not a big fan of that type of stuff especially not with final bosses. It can be really good and or really funny but it really depends on the situation. I can't remember the end of TR:S2. There's a boss in one of the new starwars games that you think is going to be a serious fight but as he charges towards you down a long narrow hallway he trips and instantly dies. That's great and funny.
One thing I'll typically be pretty forgiving of for VNs is power scaling for narrative reasons. While we're "pretty far" in update terms, we're on update 19, story wise we're, to me, still pretty much at the start or not that far past it. Like we're still in the middle of establishing our home base. We can't be too powerful because we need room to grow into, and as a consequence the enemies we deal with can't can't be too powerful either.
Like the necromancer we just fought, elf or not, he couldn't be too strong or he'd reasonably one shot us. Game and story over.
As it stands, inuniverse it makes sense for his tower to not be overburdened with defenses. The tower is surrounded by natural defenses. Wolves, A cave the kills mages, Ogres, the haunted lake. Having a room filled with zombies and a roaming super zombie on the lower levels is perfectly reasonable. And they have a ward on the door to the room they're actually doing everything in.
Like imagine how badly all this would have gone for anyone other than MC. Like a random mage who decided they want to claim that tower. They'd be dead half a dozen times before even seeing the necromancer, not sure how fit to fight they'd be if they lived long enough to get that door open.
You know what, I'm gonna plug in my external hard drive, load the game and do everything wrong in the tower, see what happens. i expect it'll probably kill me like drinking the power potion for the Orc Chief fight