Aye, death is always option. You can even die with the ogres at the start of the update 0.19.0 if you picked enough wrong things in 0.18.0. But that's also highlights the problem of allowing choices. If you allow them, you can wipe out the negatives leading things to be easy. There are three variants of the final fight. Dead, helped, and triumph. The are two variants of the choices in the tower (well duh).
But the are no direct consequences as is in 0.20.0 regarding it. I could have caused another death but that might just have been a frustrating if you hit all of them in a row. Will stuff come haunt later? Maybe, I haven't decided, but variables were attached to things. However, there is a small thing during it depending one of the choices done. Which might lead to things or might not... who knows?
Aye, death is always option. You can even die with the ogres at the start of the update 0.19.0 if you picked enough wrong things in 0.18.0. But that's also highlights the problem of allowing choices. If you allow them, you can wipe out the negatives leading things to be easy. There are three variants of the final fight. Dead, helped, and triumph. The are two variants of the choices in the tower (well duh).
But the are no direct consequences as is in 0.20.0 regarding it. I could have caused another death but that might just have been a frustrating if you hit all of them in a row. Will stuff come haunt later? Maybe, I haven't decided, but variables were attached to things. However, there is a small thing during it depending one of the choices done. Which might lead to things or might not... who knows?
EDIT: Although, there is one thing I was supposed to add which I completely forgot. This was the first opportunity to show did the MC get the blessing of the Orc god of war. Originally the plan was to add ghostly Gurzok mashing the demon as it died if the blessing was received. But as said, I forgot about it and by the time I remembered it, it would have meant rendering a big portion of the fight again to be able to incorporate it and that was about 5 minutes after I pushed the update out...
I've made notes, just need the right moment for it. As for the other stuff... there are notes about them, just waiting for the right moment to reveal things. Or show...
Death been always just a step away from the side "door" with Talothral !!!
1st I remember in Terminus Reach: Sentinel when you send the troops and reinforcements to accordingly places 1 mistake or 2 and you are dead.
2nd Same in Terminus Reach: Sentinel II
3rd As real life teaches us lessons, so the prepared end always in better condition than the unprepared. Same in Talothral's games if you choose the right choices then it is almost "a day walking in the park" if not the the day becomes "night" "nightmares" e.t.c. So be prepared
As for Sorcerer seems I never took the wrong choices so avoided the "traps"
But instead of "complaining" just do a gift to your self and choose all the wrong choices
(complaining was just for teasing)
1 edit (and no i haven't played with the mod, but instead was keeping saves. So i could use save cheat if needed)
i can see a Ice focused mage join but not sure if would be a elf
also i don't believe if a "dark"elf is added it won't be a simple dark skinned one, probably the cave dwelling natured one like Drow's will be more likely
It's not contrived or unrealistic at all. The two villages, the Goblins and the Ogres aren't ragtag. They're not refugee either, they're displaced. They'd have the numbers and skill to kill the entire party. I'm not saying the party couldn't or wouldn't do lots of damage before going down, but they would go down. Mages are always best when they have the advantage of preparation. MC himself only a short while ago was very nearly killed by an archer. The other mages wouldn't fair much better. There's just too many bad guys.
Of course there's power creep. It'd be an insanely boring game if all characters started as strong as they ever were going to be
It's not contrived or unrealistic at all. The two villages, the Goblins and the Ogres aren't ragtag. They're not refugee either, they're displaced. They'd have the numbers and skill to kill the entire party. I'm not saying the party couldn't or wouldn't do lots of damage before going down, but they would go down. Mages are always best when they have the advantage of preparation. MC himself only a short while ago was very nearly killed by an archer. The other mages wouldn't fair much better. There's just too many bad guys.
Of course there's power creep. It'd be an insanely boring game if all characters started as strong as they ever were going to be
I'd say most of them are at least some what experienced in combat, due to their profession, like being hunter, and living in area near the tower. Where there are monsters roaming constantly. Sure they are not army, but definitely more combat capable than say average farming village.