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3.90 star(s) 36 Votes

D4Y

New Member
Dec 14, 2017
14
27
Just started the game today with no high hopes at all. just thought, another boring fantasy game with a dull story and bad
h-scenes. boy was i wrong. im not at the end of the current version but so far, i like it. the most devs dont waste time to tell a good story, instead we get a something of a story to explain why we accidentally fall into our "landladys" or "roommates".
 

RandomGuy99

Well-Known Member
Nov 11, 2018
1,794
2,410
This dev is not known for the H Scenes. The H Scenes is bad but the story are usually good. People are here for the story
 
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Ramagar

Well-Known Member
Nov 19, 2017
1,387
1,479
Just started the game today with no high hopes at all. just thought, another boring fantasy game with a dull story and bad
h-scenes. boy was i wrong. im not at the end of the current version but so far, i like it. the most devs dont waste time to tell a good story, instead we get a something of a story to explain why we accidentally fall into our "landladys" or "roommates".
If you like this one, you should try his others. All of them are good.
 
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Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,407
6,499
well this's movement grants animations tag unlike fellow dev's fantasy game..
Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
 
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rambo455

Active Member
Apr 25, 2020
893
502
Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
i have been waiting for this game to get a few hours of content how much would you say is the current game and how often are the updates ?
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,407
6,499
i have been waiting for this game to get a few hours of content how much would you say is the current game and how often are the updates ?
Ehhhh... pace is same as Terminus, fourteen to sixteen days, give or take depending how much renders I need. As for the length? Someone else is better than me to estimate it since it depends on the reading speed since I remember pretty much everything I've written so it messes up my reading time. Updates are similar in length as they were with TRS2 (and Sorcerer for that matter)
 

Reniere

Well-Known Member
Aug 5, 2019
1,418
2,572
Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
show us a snip(demo) of the "animation" if its frame by frame then naw its no needed but if its motion then yea lol
 

HentaiKami

Engaged Member
Jan 27, 2019
2,603
3,899
While animations can be nice, i personally prefer to be without them, since they do add quite a lot of dev time to update. Moonbox made spin off game to test it out and they said that the animations tripled the dev time for same amount of content.
 
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Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,407
6,499
While animations can be nice, i personally prefer to be without them, since they do add quite a lot of dev time to update. Moonbox made spin off game to test it out and they said that the animations tripled the dev time for same amount of content.
It is a significant increase in time, which is partially why I haven't done them because I suck at animating things and it would have been just a waste of time. We are talking about 4+ hours for 30 frames. And that's not counting the posing and other setup for the scene in question. And that's not even that long animation overall.

But that being said, there are tools that help with things which I've been testing for a while now. And since I need to make the renders regardless, it doesn't take much to compile the frames into smoother "animation" for the loops in DaVinci. Does it mean they are better? Compared to the current loops? Absolutely. Does it increase the development time? Not significantly. Not at least that most people would notice. It's just needs more testing with various things to get it right.
 

cxx

Message Maestro
Nov 14, 2017
66,793
33,656
Oh gods please no, so don't need that extra noise. Now Sorcerer 2 might warrant that but not this one. Still can't promise that they are any good though.
2 moving pics is animation. just fyi.

while your fellow dev kthulian doesn't have even that.
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,407
6,499
2 moving pics is animation. just fyi.

while your fellow dev kthulian doesn't have even that.
Sure, still don't want the extra noise the tag would bring :p

Although it is actually more than two, but it only works better on the loop side than the "traditional" side because of the potential dialogue. Meh... details.
 
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HornyyPussy

Message Maven
Apr 26, 2020
15,441
36,085
Sure, still don't want the extra noise the tag would bring :p

Although it is actually more than two, but it only works better on the loop side than the "traditional" side because of the potential dialogue. Meh... details.
In my humble (well, you know.....) opinion, just keep doing what you've done for 4 amazing VN's thus far for as many as you muster before you had enough ;)
 

oh45

Newbie
Jul 1, 2017
78
166
But that being said, there are tools that help with things which I've been testing for a while now. And since I need to make the renders regardless, it doesn't take much to compile the frames into smoother "animation" for the loops in DaVinci. Does it mean they are better? Compared to the current loops? Absolutely. Does it increase the development time? Not significantly. Not at least that most people would notice. It's just needs more testing with various things to get it right.
Maybe alter the animation speed control to be finer-grained? Being able to reduce the time gap to half-second or quarter-second might well be a small change that ameliorates the current "clunkiness".
 

Talothral

Well-Known Member
Game Developer
Jul 8, 2020
1,407
6,499
Maybe alter the animation speed control to be finer-grained? Being able to reduce the time gap to half-second or quarter-second might well be a small change that ameliorates the current "clunkiness".
its 0.25 to 0.20 seconds at the moment, depending on what is happening... for the sex scenes, that is. Quicker than 0.15, things tend to get messy.

For the other sequences the slowest is one second by default because it allows observing what might happen in the background at times. That and the ren'py slider tends to bug out.

In my humble (well, you know.....) opinion, just keep doing what you've done for 4 amazing VN's thus far for as many as you muster before you had enough ;)
It's also partially because I want to improve certain aspects that I know I'm not good at. You can see in the supporters chat one of the attempts, it isn't perfect by any means (forgot the partners movement) but it is better than the loops currently as it has more natural movement. And again, it doesn't increase the development time as is. I still need to make the renders anyway :p

But beyond that, I keep writing, the part I'm actually good at ;)
 
3.90 star(s) 36 Votes