This game has a debug gallery, that works and was made decently well for the viewers pleasure.
Bypasses a majority of games on that alone. Almost even bypassing the original Captivity on this fact. H-Devs forget that the game is a tool for immersion, difficultly and story telling is always good( when applied tastefully ), but the player is here for your erotic art. It can be in any format; clicker, horror, resource management, rpg, rouge-like-- It doesn't matter. If you allow the player to seamlessly view these animations after they were immersed in your world, you did the genre justice.
And, in fact there were two enemies, with similar animations, but since I could watch them whenever I wanted I jumped for joy, literally.
I will absolutely be following this project. Don't even mind if I'm glazing, this is how H-games are supposed to start/ be made. The convenience and pleasure for the audience, and the developer gets a willing fanbase, that easy.