we both know that ain't happening.Remember to make templates for items/entities and objectify your code.
Just saying this now because technical debt seems to be a big problem with a lot of captivity-like games and that's a good way to stay on top of it.
oh wait khangbaka? alright hold up maybe there is hope for this project after all*Looks at developer's twitter handle*
Oh hey it's the guy who makes the minecraft insect porn videos, interesting
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wait wait wait, it's THAT guy? he's the one in charge of it? maybe we aren't doomed after alloh wait khangbaka? alright hold up maybe there is hope for this project after all
Nah, can't be, original was on Unity and this one's on GODOT, scripting between the two would be effectively incompatible even with the C# implementation for GODOT.we both know that ain't happening.this game will be abandoned by this time next year and any post mortems on the code base will reveal a mass of spaghetti
Someone said that this game is a fork of the original game, and the original game's codebase was so horrible that it drove the original dev to quit game dev entirely
The game is being made from scratch in GODOT, it's not using any code of the original gamewe both know that ain't happening.this game will be abandoned by this time next year and any post mortems on the code base will reveal a mass of spaghetti
Someone said that this game is a fork of the original game, and the original game's codebase was so horrible that it drove the original dev to quit game dev entirely
so, what does the trojan do? im very curious since i didn't write any malicious codeMalwarebytes and Microsoft Defender both flag each of the downloads as malware. Nice.
Edit: Tried it out on an isolated comp. A juicy trojan. I hope yall do full sweeps after dowloading and executing potentially unsafe software