- Jun 29, 2021
- 391
- 1,109
Phenomenal.
That will certainly help alleviate the ache in my balls waiting on an update, eh ; )
Phenomenal.
No doubt. Plenty intelligent re-imagining, mate.You must be registered to see the links
In my estimation there’s a few core pillars to this game that equal success, beyond the impressive art itself:small contribution from me to thank the creator of the game
thanks again and I hope there will be a sequel
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Tremendous.Did a little cut and paste
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Minor differential; wouldn't blink at it if you hadn't asked. Prefer the top image. Wouldn't cripple me either way though so, whichever of the two is a lot less laborious on Rendering or what not? You're safe either way. IMO.I have to ask you something, brothers!
The next two renders are precisely the same, just with texture differences (PP)!
My HDTV settings are not the best for me to judge, so I ask you to tell me, in your opinion,
which of the two do you think is more appealing in terms of colors and contrasts and definition!
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That is substantially more fluid (no pun intended) than your early efforts on this thread. Which were also great but a little bit janky on fluidity.First Movie from the series: "Daniel tries, can he do it?"
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Hmm!! That is plenty close enough and not much of a chore, eh. Well done on Discovery.This is what I use!
Do not load the G8F! Do not load Victoria 8!
Simply load the character Elizabeth and then increase Victoria 8 head values to 100% and Victoria 8 head HD details values to 100%!
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Oh yes, if only to be 8 again and have my Mom grab me under the nuts and smother me into her bosom… Oh wait, that never ever happened (and she certainly would not have broke the “4th Wall” and winked if it had).
We're looking forward to seeing you join our small (yet) group of artists!Sorry to Bogart the thread there and smash for half a page.
Had a lot to empty ; )
I made a first attempt at trying to learn how to program Renpy, but I think I have chosen a teacher a little too advanced for my initial understanding (YOUTUBE)!Sorry to Bogart the thread there and smash for half a page.
Had a lot to empty ; )
Hello. Many thanks fot your fan arts. Saw your works before. Also working on 18+ games, but on Unreal Engine. Using Daz3D ,blender and other. Would you like to make a coop project? Here is my discord if you are interested ArkadiyVicont#5366
Beautiful. Thanks for that.We're looking forward to seeing you join our small (yet) group of artists!
I'm sure it will be an excellent contribution to this thread, where we all learn a little from everyone else and that's why I want to learn from you too!
Thank you for your words full of meaning and at the same time constructive!
I think that with all the knowledge you've acquired lately (DAZ and programming), with your imagination and your writing skills, you won't have great difficulties in this 3D world and you will certainly succeed!
Join us with some of your art...
Oh shit - you are VERY thorough!I made a first attempt at trying to learn how to program Renpy, but I think I have chosen a teacher a little too advanced for my initial understanding (YOUTUBE)!
Of course, I tried the tutorial that Renpy himself provides at the beginning and I didn't have any difficulties, but it's a bit limited!
By search, I saw your post and downloaded your testmonkey...!
https://f95zone.to/threads/how-to-h...at-react-to-player-choices.99929/post-7530953
You mention a learning tutorial, can I ask you which tutorial you followed?
While I do have prior experience programming in C. I tend to mix in tutorials with examining other people's source code. With RenPY games this is simple. Most games come with the source code available (.RPY files), some have .RPA and .RPYC files, you can download software to extract the source code from them (as I did). I originally just searched the net for info on those file types until I found something.I made a first attempt at trying to learn how to program Renpy, but I think I have chosen a teacher a little too advanced for my initial understanding (YOUTUBE)!
Of course, I tried the tutorial that Renpy himself provides at the beginning and I didn't have any difficulties, but it's a bit limited!
By search, I saw your post and downloaded your testmonkey...!
https://f95zone.to/threads/how-to-h...at-react-to-player-choices.99929/post-7530953
You mention a learning tutorial, can I ask you which tutorial you followed?
Does Unren Open that files you've mentioned?While I do have prior experience programming in C. I tend to mix in tutorials with examining other people's source code. With RenPY games this is simple. Most games come with the source code available (.RPY files), some have .RPA and .RPYC files, you can download software to extract the source code from them (as I did). I originally just searched the net for info on those file types until I found something.
I'll examine other's source code and I make notes on important findings as I do. I then create simple little projects, some without any images at all, just text adventures in order to practice programming. One of them I done a few renders for later on to add to it.
I also took images with stories others posted on here (in another thread) and then created a kinetic renpy novel from them which made it more interesting and gave me more practise in creating them (a kinetic novel is a renpy game, but without choices, just a straight visual novel which is easier to do).
Just keep examining source code, search Youtube for videos on RenPY programming, there's a few out there. My favourite is just examining other people's source and experimenting on my own. That has worked best over the years for me (been a few decades of C game programming for me).
I useDoes Unren Open that files you've mentioned?