Some time dear friend
GreeperDark3dART!
It's been a bit of a nightmare at this stage of the animation, with me having to resort to different tricks to get through just this part of the animation, namely issues related to the simulations and the creation of the animation itself!
Daz in itself is a headache! We progress through a section of animation of around 50 frames and when we go back to check the sequence, everything is already changed and out of place, so compose again!
The simulations are horrible, particularly those of the blankets and when we render, for example a small section of 1500 frames and in the end we see this
View attachment 3323960
Do all the simulations again and render everything again, 1500 frames wasted because of just 100 that were ruined!
That's what happened here for example
Before
View attachment 3323960
After
View attachment 3323959
Each frame takes around 3 minutes to render with a quality factor of 1.8 when normal is 1 and with a converged rendering ratio of 98% because the remaining 2% takes almost twice as long!
And what counts is the HDRI trick, otherwise it would take about 1 hour per frame!
The graphics card in extreme overclocking, far exceeding all recommended limits, just to gain around 10 seconds per frame!
3 minutes * 1500 frames * 2 times of rendering = 9000 minutes = 150 hours = 6.25 days = 6 days plus 6 hours!
Added to this, check rendering in viewport mode, which I do before going to Iray mode to check for possible errors, are more
5 seconds per frame * 1500 frames *2 = 15,000 seconds = 250 minutes = 4.16 hours = 4 hours and approximately 10 minutes
So it takes a total of 6 days plus 10 hours plus 10 minutes just to produce 1500 renders of the animation that, after being edited, create between 30 seconds and 1 minute of animation, depending on the speed at which we print each frame!
Then comes the editing part, with creating subtitles and effects, and rendering the section, etc!
Even though the machine I work with is reasonably good, it's still a nightmare!
If all of this could be rendered in Unreal, it would take about 1 second per frame, with very high quality!
If simulations could be carried out in Blender, they would take much less time and have much higher quality and perfection!
Unfortunately I can't export to either of them, neither to Blender nor to Unreal, because the bridges stopped working on my computer, since I installed the latest versions of DAZ!