The reason why so many games start well and then, if not abandoned, are developed with unthinkable update times is because most of the devs here are improvised and looking for easy earnings, it means that, to organize and maintain a good project , the necessary skills to develop a story, the environment, rendering, programming, etc .., cannot be faced by a single professional (it would be a superhuman job to be carried out in unacceptable times for any player) must necessarily be faced by a team of professionals and unfortunately those who work in this sector, until now, are very few to be able to trigger a change in the sector in order to produce many quality products.
I'm not a developer, but I got this idea following other threads like this one
https://f95zone.to/threads/taste-of...-demo-global-games-network.87288/post-7771254 , which also explains better technically what I have written so far.