Unity True Facials [v0.53a Pro] [HenryTaiwan]

3.70 star(s) 51 Votes

Dongola

Member
Aug 2, 2018
127
119
I've seen it asked on their discord to add POV or fix the clipping where it shows the head/helmet. Ideally it would be good to be able to turn the head off totally so the POV can be proper/custom...
Did he ever explained why of the helmet tho? Is like he came out of his way just to make a pov camera even more difficult.
 

Schulth

Member
Dec 22, 2021
268
223
Did he ever explained why of the helmet tho? Is like he came out of his way just to make a pov camera even more difficult.
Not that I know of, it probably was less work for him because he didnt have to create/render a face. I do agree though the helmet makes it worse....that being said even if you change the male character to cloud the head is still in the way.
 
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spblu

Member
Aug 28, 2017
226
418
Is there any real reason for this game not having proper pov yet? I though it was patrion locked or something but it doesn't seem to be the case. And to add salt to the wound there is the helmet too.
This and the ability to “save” pose positions so you don’t have to contort everyone for 20 minutes every time really need to be added soon.
 

Valath

Newbie
Jan 18, 2018
30
86
Eh. At this point, the UI is well short of what it needs to become an actual UI. Think of what a fighting game style split-screen selection deal would do for the game.

Add a "Select Arena" below the two fighters contestants actors, add a scroll bar below for the poses (but make pose-switching a toggle in the main screen), and you'd basically have removed 90% of the scrolling. It baffles me that something like this hasn't been implemented.

tftest.png
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,611
3,397
Eh. At this point, the UI is well short of what it needs to become an actual UI. Think of what a fighting game style split-screen selection deal would do for the game.

Add a "Select Arena" below the two fighters contestants actors, add a scroll bar below for the poses, and you'd basically have removed 90% of the scrolling. It baffles me that something like this hasn't been implemented.

View attachment 1742763
I'm actually glad something like that hasn't been implemented
there's nothing worse than scrolling thru a list and having to wait a second every time you reach a new entry while having no idea where the thing you are looking for is
 
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Valath

Newbie
Jan 18, 2018
30
86
I'm actually glad something like that hasn't been implemented
there's nothing worse than scrolling thru a list and having to wait a second every time you reach a new entry while having no idea where the thing you are looking for is
I like that counterpoint. I won't say you're wrong, although I didn't say anything about the speed or fluidity. It was just something I threw together in about ten minutes, a first mock, a pre-planning pre-alpha spitball...

...and I'm not even a UX designer.

All I'm saying is, most of this type of UX is a solved problem. That very much includes 1 vs 1 character selection. You could have any way of stacking it: its own, easily accessible screen; hierarchical nodes based on franchise or whatever; heck, even a favourites list.

There's UX that works, and then there's what we have now.

Plus, I think you're forgetting the elephant in the room: even by the underdeveloped example I gave, you have to consider the selection only once when changing a character, and I'm willing to bet most people don't change character with the same frequency that they change breast sizes, clothing state, etc.

In the existing game, this huge character selection list is always there, cluttering the interface and asking you to pay it attention whenever you want to do much of anything.
 
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Molloke

Newbie
Jan 23, 2020
46
27
I've noticed that my GPU runs at 100% capacity and the fans spin to the max speed with this game. Fortunately the temps are maintained to a decent level (3 fans card, RTX 3080) but I wouldn't recommend playing this game for long sessions without pause for the GPU (and CPU as well). Make sure your temps are in the safe zone guys, just in case.
 

aesir150

Member
Jul 5, 2017
490
920
I've noticed that my GPU runs at 100% capacity and the fans spin to the max speed with this game. Fortunately the temps are maintained to a decent level (3 fans card, RTX 3080) but I wouldn't recommend playing this game for long sessions without pause for the GPU (and CPU as well). Make sure your temps are in the safe zone guys, just in case.
Go into your Nvidia control panel and turn on vsync or limit the amount of frames to 60 for the game. Pretty sure if you turn on an FPS counter you're probably running like 100-200+ FPS.

1649325860501.png
 

Molloke

Newbie
Jan 23, 2020
46
27
Go into your Nvidia control panel and turn on vsync or limit the amount of frames to 60 for the game. Pretty sure if you turn on an FPS counter you're probably running like 100-200+ FPS.

View attachment 1744598
So I tried this, went to the NVIDIA Control Panel and did what you've suggested. I set this option to On and set a limit to 60 FPS. I also use the game option for Vsync + Limit Frame Rate at the bottom of the right-side panel.

It didn't change anything though. The GPU basically ramps up to 100% capacity for as long the as the application runs. The fans spin to max during all that time (part of the fan curve + temps, obviously they won't slow down if the temps are at a constant level).

I mean, it's not "dangerous", but it's not a sign of any optimizations. I wouldn't recommend running this game in a system that might have heat issues in a prolonged 'demanding' scenario (be it stress tests, highly demanding games, or unoptimized games or simulators and the likes). Even if a GPU (or a CPU) can run at high 'specified' temps, it's only safe to let that happen if the cooling solution is proper and the temps remain stable (high, perhaps, but stable and not constantly going up).

Now obviously this game is still in very early development and HenryTaiwan is not an army of developers, he's probably working alone and has a lot to do by himself. And this is related to optimizations surely. He should make sure that his application doesn't 'provoke' usage of 100% resources and hardware capabilities.

Essentially the real risks are:

1) Overheating.

If that does happen, it can potentially damage components (whatever in the system happens to overheat, motherboard stuff, GPU, Memory sticks, CPU, heck even Hard Drives), or - at the very least - it can produce errors, crashing and visual artifacts on the screen (if the GPU is the overheating component).

2) CPU Throttling.

If a CPU reaches the maximum thermal junction temps, it will 'normally' throttle to basically save itself. However, the 'action of' doing this throttling is an abrupt drop in CPU Voltage, which itself can crash applications if they happen to run when the throttling occurs. Example would be a CTD while playing a demanding game, but unbeknownst to the player the CPU just throttled and slows down to drop heat, but that caused the screen to freeze and followed itself by a crash to the desktop.

3) Obviously, fan noise.

Depends on people, and PC Case setups of course, but a 3-fans GPU like the RTX 3080 I have is quite audible when it's doing 100% work. The CPU fans are alright, in my case, nothing too loud regardless (Noctua fans are extremely silent in most scenarios). However I wouldn't imagine playing this game without headphones to help block out the fan noises coming from the tower, especially if it's an open side-panel tower setup.

Just Fair Warning: keep your temperatures in a safe spot when running this game (for now anyway).

So anyway, I'm just saying that this application as of now seems to simply use all of a GPU resources and make it work to its maximum capacity in a constant, non-stop manner. It's not a problem per se when a game - for example - does 'require' the GPU to ramp up a bit, but optimization means that the utilization of the maximum resources will be in a limited, controlled capacity with some pauses here and there. Just like modern CPUs that can boost themselves up, they do boost themselves on a PER-CORE manner (or a few cores at once), rather than a full-cores boost that would last for hours non-stop. There's always some cores that drop down, and the ones that dropped down are cooler than the others that are in demand, and there's a switching of power and boost doing back and forth between ones that can be solicited and ones that have been already but are too heated-up to boost again right away.

The 'issue' here with this game is that there's no pause in how much power is required out of the GPU. It merely goes to the max right away, asks 100% out of the card and never backs out even a tidbit from that. That's the issue, it needs to give the GPU some momentary rests in medium bursts here and there to keep the temps in check and slow down the FANs speeds to help reduce noise as well.
 

aesir150

Member
Jul 5, 2017
490
920
Do you have a FPS counter to make verify the vsync or frame limit actually worked? You can add the game to Steam and turn on Steam overlay's FPS counter or use the Nvidia overlay.

I also play this game on a pretty low end gaming laptop with a i5-7300HQ and a laptop GTX 1050ti, so I only get like 20-30 FPS on average when playing the game so I am not sure how much horse power is required to run the game at 60 FPS. But overall the issues you are describing just sounds like issues with no frame limit in most games. Yeah the game isn't optimize especially when it comes to the cum physics since that tanks performance like crazy since that is really CPU heavy, but I can't imagine your 3080 is struggling that hard due to this game even if it is poorly optimize, since I would assume the game is way more CPU bottlenecked than GPU intensive.

Also try maybe limiting the game to just 30 FPS and see if that resolves your issues. Cause overall I don't think its worth the power, noise, and heat to play this game on high end hardware if it is maxing out your CPU and GPU while you are getting sub optimal performance since that seems like a big diminishing return for a game with no real need for super high FPS.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,508
4,118
So I tried this, went to the NVIDIA Control Panel and did what you've suggested. I set this option to On and set a limit to 60 FPS. I also use the game option for Vsync + Limit Frame Rate at the bottom of the right-side panel.

It didn't change anything though. The GPU basically ramps up to 100% capacity for as long the as the application runs. The fans spin to max during all that time (part of the fan curve + temps, obviously they won't slow down if the temps are at a constant level).

I mean, it's not "dangerous", but it's not a sign of any optimizations. I wouldn't recommend running this game in a system that might have heat issues in a prolonged 'demanding' scenario (be it stress tests, highly demanding games, or unoptimized games or simulators and the likes). Even if a GPU (or a CPU) can run at high 'specified' temps, it's only safe to let that happen if the cooling solution is proper and the temps remain stable (high, perhaps, but stable and not constantly going up).

Now obviously this game is still in very early development and HenryTaiwan is not an army of developers, he's probably working alone and has a lot to do by himself. And this is related to optimizations surely. He should make sure that his application doesn't 'provoke' usage of 100% resources and hardware capabilities.

Essentially the real risks are:

1) Overheating.

If that does happen, it can potentially damage components (whatever in the system happens to overheat, motherboard stuff, GPU, Memory sticks, CPU, heck even Hard Drives), or - at the very least - it can produce errors, crashing and visual artifacts on the screen (if the GPU is the overheating component).

2) CPU Throttling.

If a CPU reaches the maximum thermal junction temps, it will 'normally' throttle to basically save itself. However, the 'action of' doing this throttling is an abrupt drop in CPU Voltage, which itself can crash applications if they happen to run when the throttling occurs. Example would be a CTD while playing a demanding game, but unbeknownst to the player the CPU just throttled and slows down to drop heat, but that caused the screen to freeze and followed itself by a crash to the desktop.

3) Obviously, fan noise.

Depends on people, and PC Case setups of course, but a 3-fans GPU like the RTX 3080 I have is quite audible when it's doing 100% work. The CPU fans are alright, in my case, nothing too loud regardless (Noctua fans are extremely silent in most scenarios). However I wouldn't imagine playing this game without headphones to help block out the fan noises coming from the tower, especially if it's an open side-panel tower setup.

Just Fair Warning: keep your temperatures in a safe spot when running this game (for now anyway).

So anyway, I'm just saying that this application as of now seems to simply use all of a GPU resources and make it work to its maximum capacity in a constant, non-stop manner. It's not a problem per se when a game - for example - does 'require' the GPU to ramp up a bit, but optimization means that the utilization of the maximum resources will be in a limited, controlled capacity with some pauses here and there. Just like modern CPUs that can boost themselves up, they do boost themselves on a PER-CORE manner (or a few cores at once), rather than a full-cores boost that would last for hours non-stop. There's always some cores that drop down, and the ones that dropped down are cooler than the others that are in demand, and there's a switching of power and boost doing back and forth between ones that can be solicited and ones that have been already but are too heated-up to boost again right away.

The 'issue' here with this game is that there's no pause in how much power is required out of the GPU. It merely goes to the max right away, asks 100% out of the card and never backs out even a tidbit from that. That's the issue, it needs to give the GPU some momentary rests in medium bursts here and there to keep the temps in check and slow down the FANs speeds to help reduce noise as well.
You are worrying way too much. Motherboards, RAM's and HDD's/SSD's can't even overheat. GPU's and CPU's will overheat if their cooling solutions(such as thermal paste and fans) don't work. If you are worried that much:
  1. Download & install MSI Afterburner(and RivaTuner that comes with it).
  2. Open MSI Afterburner(RivaTuner should automatically open as well).
  3. In RivaTuner, set "Framerate limit" for "Global" profile to "60".
  4. In RivaTuner, toggle "Show On-Screen Display" on.
  5. In MSI Afterburner, go to settings and "Monitoring" tab.
  6. Enable(click checkmarks) what you want to see while playing a game and make sure their "Show in On-Screen Display" setting is checked. I recommend enabling Framerate, GPU usage, GPU temperature, CPU temperature, CPU usage and RAM usage.
  7. If you want to show/hide osd in your screenshots there is a setting for it in MSI Afterburner. It is in the "On-Screen Display" tab.
  8. In MSI Afterburner, there's a temperature limit option for your graphics card in main window. I don't know if every card is compatible with it but I've used it during hot days and it worked well. You can try it as well but don't go extreme with it as it limits gpu's power and this may or may not have the potential to brick your gpu.
When you finished gaming you can close MSI Afterburner and RivaTuner should close as well. Framerate limit and other features of these two programs only work when they are open.
 
3.70 star(s) 51 Votes