I'm talking about the control scheme, menus, buttons, mouse interaction....something BASIC that even the smallest of the projects has to have in consideration. Not the amount of work or content, I used HS simply as an example that can (and should) be imitated. Both games can move, pan and rotate the camera, both can switch between animations, both can adjust the speed of the animation, and both have a button to cum, the difference is that the ui designer in HS thought about comfort, this guy is only worried in adding more girls for the moment, charging their patreons while he mantains the same experienc and just adds girls/holes to fuck. I'm just saying that now that he has a project that works, is stable and is starting to grow on girls and stuff, he has to work on the control scheme. It's something basic and you don't need millions of budget to figure out a way to play your game that isn't crap. (there are lots of AAA games with shitty menus/interface/poor quality-of-life design decisions) There's no point on adding vag sex or 30 new girls if the menus, controls and ways the user interacts with the game are so neglected.