function Anim_Name(actorA, actorB, actorC, fadeTime, overridePos, overrideRot)
actorA = Human(actorA, "aerith")
actorB = Human(actorB, "leon s kennedy")
actorC = Human(actorC, "ada wong")
local point = MapPoint("Map_Gym", Pos(-3.469, 0.278, -2.385), Rot(0, 0, 0), overridePos, overrideRot)
actorA.PlaceAt(Pos(0.361, -0.236, 0.446), Rot(0, 237.925, 0), point)
actorB.PlaceAt(Pos(-0.362, 0.258, -0.452), Rot(0, 26.351, 0), point)
actorC.PlaceAt(Pos(0.146, -0.257, 0.453), Rot(0, 209.469, 0), point)
actorA.Body("Penis size", 2.384186E-07, "Fluid speed", 0.09)
actorB.Body("Penis size", 2.384186E-07, "Fluid speed", 0.09)
actorC.Body("Fluid speed", 0.09)
actorA.Customize("Dress", 1, "Panties", 1)
actorB.Customize("Pants", 1, "Jacket", 2)
actorC.Customize("Dress", 2)
PoseCam(Pos(1.174, 1.521, -0.503), Pos(0.352, 0.79, 0.471), point, 1, Rot(54.202, 41.636, 0))
NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorA, actorC).WrapMode(MotionWrap.Loop).Data(
Hips(WPos(-0.016, 0.77, -0.055)),
HipsRot(20.3, 0, 3.775),
Head(-0.28, 0.811, 0.514),
HeadRot(337.21, 6.279, 352.849),
EyeL(CameraPos()),
EyeR(CameraPos()),
FootL(WSurface(TPos(-0.11, -0.006, 0.027), 0, -1)),
FootR(WSurface(TPos(0.196, -0.006, 0.032), 0, -1)),
HandL(BoneMesh(TargetActor.A, "Bone_Breast_L", 0.594, 0.388, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
ThumbL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
IndexL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
MidL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
RingL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
PinkyL(20, 20, 20, 0, 0, TargetActor.A, "Bone_Breast_L"),
HandR(BoneMesh(TargetActor.A, "Bone_Head", 1.891, 0.614, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
ThumbR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
IndexR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
MidR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
RingR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
PinkyR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Head"),
ElbowL(),
ElbowR(),
KneeL(),
KneeR(),
SpineRot(),
Mouth(-0.179, 1, 0, 0.602, 0.602, -0.273, -0.273, 1, 1, 0.351, 0.351),
Brows(0.434, 0.434),
EyelidL(-0.291),
EyelidR(-0.291),
Cheeks(0.007, 0.007)
)
NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorB, actorC).WrapMode(MotionWrap.Loop).Data(
Penis(TargetActor.A, "Mouth", TargetActor.Null, "", 0, 0, 0, 0, true, 0.668, 0.326, 0.805, 0.316, false, 0.25, 0.65, 1.25, 1.983, 1.2),
Hips(WPos(0.005, 0.612, 0.534)),
HipsRot(-33.625, 0, 6.175),
Head(-0.007, 0.96, -0.28),
HeadRot(25.109, 358.894, 25.598),
EyeL(CameraPos()),
EyeR(CameraPos()),
FootL(WSurface(TPos(-0.403, -0.603, 0.533), 0, -1)),
FootR(WSurface(TPos(0.389, -0.603, 0.556), 0, -1)),
HandL(BoneMesh(TargetActor.Main, "Bone_Hips", 0.383, 0.504, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
ThumbL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
IndexL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
MidL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
RingL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
PinkyL(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Hips"),
HandR(BoneMesh(TargetActor.Main, "Bone_Thigh_R", 0.219, -0.183, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
ThumbR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
IndexR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
MidR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
RingR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
PinkyR(20, 20, 20, 0, 0, TargetActor.Main, "Bone_Thigh_R"),
ElbowL(-0.531),
ElbowR(-1),
KneeL(-0.078),
KneeR(-0.263),
SpineRot(),
Mouth(0, -0.097, 0, 0.602, 0.602, -0.273, -0.273, 1, 1, 0.351, 0.351),
Brows(0.434, 0.434),
EyelidL(),
EyelidR(),
Cheeks(0.217, 0.217)
)
NewClip().Layer(MotionLayer.PlayerPose).Fade(fadeTime).Actors(actorC, actorB).WrapMode(MotionWrap.Loop).Data(
Hips(WPos(-0.001, 0.595, 0.147)),
HipsRot(22.175, 0, 3.85),
Head(-0.003, 0.999, -0.051),
HeadRot(304.481, 3.737, 0.565),
EyeL(CameraPos()),
EyeR(CameraPos()),
FootL(WSurface(TPos(-0.099, -0.015, -0.069), 0.024, -1, 0.001)),
FootR(WSurface(TPos(0.124, -0.064, -0.102), 0, -1)),
HandL(HPos(0.18, -0.945, 0.138), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
IndexL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
MidL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
RingL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
PinkyL(20, 20, 20, 0, 0, TargetActor.Null, "Null"),
HandR(BoneMesh(TargetActor.A, "Bone_Hips", 0.666, 0.373, 0.03), Wrist(HPoint(0, -0.3, 0.7, 90), 0, 35)),
ThumbR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
IndexR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
MidR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
RingR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
PinkyR(20, 20, 20, 0, 0, TargetActor.A, "Bone_Hips"),
ElbowL(),
ElbowR(),
ThumbL(34.423, 95, 95, 0, 0, TargetActor.Null, "Null"),
KneeL(0.061),
KneeR(0.115),
SpineRot(),
Mouth(0, -0.097, 0, 0.602, 0.602, -0.273, -0.273, 0.742, 0.742, 0.543, 0.543),
Brows(0.434, 0.434),
EyelidL(),
EyelidR(),
Cheeks(0.217, 0.217)
)
end
{/CODE]