Rengu999

Newbie
Aug 7, 2025
18
3
3
Any walkthrought?
The game is essentially linear, so there's little need to "play through" it. Plus, talents are randomly acquired, so it's impossible to create a specific build in advance. If you have questions, it's best to ask along the way.
 

Laura04

Newbie
Oct 3, 2025
33
11
8
I finished this game. I don't dare to give a real review, as it wasn't what I was looking for.
What I was looking for and didn't like: Pregnancy in this game was disappointing.
What I liked: Maintaining my virginity felt like a real struggle. I quite liked it.
The story is somewhat confusing and sad. But it's a minor part of the game.
As for the enemies, there are all kinds, and I suppose that has its good and bad sides. I didn't like some (females, robots, for example), and others were better. The captain's slap surprised me quite a bit, and I think the dogs were very well designed in terms of sound.
I guess I'm not the audience for this game but it wasn't bad either way.
 
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OnionsAndCheese

New Member
May 9, 2024
12
22
80
Any walkthrought?
Steam has a few guides. "Learning Skill and Level CAP" by Bladewind should be enough to help you get started.



For more info on skills, I've arranged the Passive Skills by type and added a description. The skills should stack up (like the HG Mastery 10% per level) or gradually increase in increments (like the Regen of Maiden by 15 HP per level) until you reach the max LVL 10. But a few skills like Soft Skin of Maiden will max out at LVL 3 or Scavenger at LVL 5.

*I didn't include Active Skills, H Skills or Carrying Capacity.

EQUIPMENT
HG Mastery - Damage dealt by Pistol +10%.
SG Mastery - Damage dealt by Shotgun +10%.
AR Mastery - Damage dealt by Assault Rifle +10%.
GL Mastery - Damage dealt by Grenade Launcher +10%.
Hand Grenade Mastery - Damage dealt by Hand Grenade +20%.
Dagger Mastery - Damage dealt by Dagger +20%.
Flashbang Mastery - Flashbang reduces enemy AGI by 6%, prolonging stun time.
Scavenger - 40% chance of ammo drops after battle.

HP
Health - HP MAX +50.
Regen - 20% chance to heal 15/30/45/etc. HP when hit by enemy.
Fortitude - Every step forward has a 50% chance to restore 10/20/30/etc. HP.
Prayer - Auto revive once per exploration. Upon revival, HP +5%/+10%/+15%/etc., VP -5/-10/-15/etc.

SP
Will - SP MAX +5.
Pain - 50% chance to recover 1/2/3/etc. SP when hit by enemy.
Spirit - 50% chance to restore 2/4/6/etc. SP on each step forward.
Zeal - 50% chance of recovering 5/10/15/etc. SP after battle.
Calmness - While under the effect of Sedative, recover 5/10/15/etc. SP on each step forward.

ATK
Shot - Damage dealt by firearms +5%.
CQC - Damage dealt by Kick and Dagger +10%.
Endurance - Damage taken -3%.
Breath - 50% chance of getting a ATK+20%/+40%/+60%/etc. bonus for 1 turn after Breathe.
Tactics - When switching weapons in battle, ATK +10%/+20%/+30%/etc. for 1 turn.
Tenderness - 50% chance to debuff enemy team's ATK by 10%/20%/30%/etc. for 3 turns at start of battle.
Thorn - 50% chance to reflect 20/40/60/etc. damage when hit by enemy.
Rage - When your HP is lower than 50%, ATK+20%/+40%/+60%/etc.
Crisis - When your HP is lower than 50%, damage taken -5%/-10%/-15%/etc.

CRI
Resolute - Critical Damage +10%.
Acumen - Critical Rate +5%.
Soft - Chance of being Critically Hit -30%.

AGI
Speed - AGI +2.
Surge - When your HP is lower than 50%, AGI+10%/+20%/+30%/etc.
Splendor - 50% chance to get AGI +20%/+40%/+60%/etc. bonus for 2 turns at start of battle.
Dexterity - AGI +30%/+60%/+90%/etc. for 1 turn after reloading in battle.
Ingenuity - AGI +10%/+20%/+30%/etc. for 3 turns after using items in battle.
Charge - Get a AGI +20%/+40%/+60%/etc. bonus for 5 turns after throwing item in battle.
Carnival - When there are burning enemies in battle, AGI+10/+20/+30/etc.
 

EvilKangaroo

Newbie
Mar 19, 2023
28
32
57
I understand that there's a limit to the amount of skills that you can get, but is that tied to a limit for how many skill pages you can pick up, or skill points you get to spend?
 

Nikoram

Newbie
Jan 14, 2024
16
17
22
if someone wants to try get higher floors from here you can try 640F( if the save works.)
 
Last edited:

Rengu999

Newbie
Aug 7, 2025
18
3
3
How do you unlock the Manager fight. Got to Floor 121 but zilch.
If I've figured it out correctly, the manager battle is possible every 20 levels. I did it simply: I'd reach 40, and if I didn't get it, I'd give up and start over. It seemed to work around the fifth time.
 

Maccggfgh

New Member
Sep 16, 2023
1
0
110
This is the final enemy, the Pyramid Head. If I remember correctly, a wig is obtained from it , for the return of which the bald "official" gives a submachine gun.
Yup he is weak to shotgun but when he low on hp like 60% to 40% 2 nurse will come at fist norma second will come mutant use H.E when he is low 50% is great couter
 
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