"fuck you kamehameha"


love that phrasing.
Yeah, I get what you mean: Ivy + Doe together can feel pretty rough. I’m a bit biased since I playtest constantly, but I agree Doe could heal for less, and Ivy’s clones maybe need to be weaker/limited. For the demo we wanted to show them off early, but in the full game they won’t be popping up right at the start.
Some skip options are already in (Victory screen & Boss intro), but thanks for pointing out the Death screen, good catch, I forgot about that one. And you’re right about Foxy’s spins, I’ll look into tightening that up.
By “battle time” do you mean the wind-up animations on enemy attacks, or the overall turn pacing? The turn time is tied to HST stat (which shortens action times as you level it).
Thanks a ton for the detailed feedback, it really helps shape the polish!