Unreal Engine Twiwood Tales [v0.71.9 Demo] [ENTITIES]

4.30 star(s) 4 Votes

Mishimeowz

Newbie
Oct 9, 2019
16
16
Dev why do you give the first boss 1000hp while we do 13damage per turn, whats the point of fighting him for 20 minutes? :D
Check my post here https://f95zone.to/threads/twiwood-tales-v0-71-1-demo-entities.266445/post-17892439

With this method I only died a few times on my first few runs
The rest was pretty easy with the method I used
I don't think the boss needs a nerf at all tbh
Maybe a lil balancing with our strength stat but the mage route is very effective in current state
 
  • Like
Reactions: ENTITIES

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
Check my post here https://f95zone.to/threads/twiwood-tales-v0-71-1-demo-entities.266445/post-17892439

With this method I only died a few times on my first few runs
The rest was pretty easy with the method I used
I don't think the boss needs a nerf at all tbh
Maybe a lil balancing with our strength stat but the mage route is very effective in current state
To clarify, we did not nerf him, but actually rebalanced a bit. While his HP got lowered, he attacks more often and deals a bit more damage :sneaky:
 

Mishimeowz

Newbie
Oct 9, 2019
16
16
oh cool ill check it out in the next update

I had another idea if you're interested
I've played some games in the past that has all of the combatants "turn meter" stacked together
So you can see your own speed and theirs with a little symbol of players face and enemies faces
Or just numbers for enemies and P for player next to their turn meter
I've also seen this mechanic with no symbols but colors instead to show who's turn is next
 
  • Like
Reactions: ENTITIES

mishovur

New Member
Aug 16, 2025
11
10
View attachment 5152695

Overview:
Twiwood Tales is a rogue-like RPG with seductive tension, branching paths, and a combat system that rewards planning, awareness, timing, and creativity. Whether you're here for the fight, the story, or something more intimate, the forest welcomes you.​

Thread Updated: 2025-08-16
Release Date: 2025-08-12
Developer: ENTITIES - - - -
Censored: No
Version: 0.71.1 Demo
OS: Windows
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.


If you like the game consider supporting the Developer on Steam!
DOWNLOAD
Win: MEGA - - - - PIXELDRAIN

View attachment 5148042 View attachment 5148052 View attachment 5148053 View attachment 5148057 View attachment 5148063 View attachment 5148065 View attachment 5148066 View attachment 5148067 View attachment 5148069 View attachment 5148072
You got approved on Subcriberstar.
Congrats :)
 
  • Heart
Reactions: ENTITIES

mishovur

New Member
Aug 16, 2025
11
10
I just tested latest build. It's actually worse (In a sence it's harder) then previous one
Some fights are just impossible to win. Say Ivy + Doe. Doe is healing herself every turn, Ivy summons a copy every time, so you have either 1 Doe + 2 Ivy or 3 Ivy, and there is no way to win it, even if you will be oneshoting then (with a stating gear you can't you need 3 attack to kill either)

That's it. No way to actually win.

Besides you told you will turn off the stupid level scaling. The leveling makes fights harder not easier.
It makes no sense at all. To a degree when a hard fight will be almost impossible to win at all.

Just stop scaling mobs, it's not how such games supposed to work, the idea is that a 'course' is static, and you making a build to pass though it in a unique and custom to you way.
You making each fight with every mob '50-50' and if there are 3 mobs - you're fecked.
I mean, it's literaly impossible to beat 3 Ivy even if you can oneshot them. It's a unwinnable 'whack a mole' :))))
 
  • Wow
Reactions: ENTITIES

Mishimeowz

Newbie
Oct 9, 2019
16
16
I just tested latest build. It's actually worse (In a sence it's harder) then previous one
Some fights are just impossible to win. Say Ivy + Doe. Doe is healing herself every turn, Ivy summons a copy every time, so you have either 1 Doe + 2 Ivy or 3 Ivy, and there is no way to win it, even if you will be oneshoting then (with a stating gear you can't you need 3 attack to kill either)

That's it. No way to actually win.

Besides you told you will turn off the stupid level scaling. The leveling makes fights harder not easier.
It makes no sense at all. To a degree when a hard fight will be almost impossible to win at all.

Just stop scaling mobs, it's not how such games supposed to work, the idea is that a 'course' is static, and you making a build to pass though it in a unique and custom to you way.
You making each fight with every mob '50-50' and if there are 3 mobs - you're fecked.
I mean, it's literaly impossible to beat 3 Ivy even if you can oneshot them. It's a unwinnable 'whack a mole' :))))
gotta chill bruh
try my method I posted earlier in the thread its very effective
 

mishovur

New Member
Aug 16, 2025
11
10
gotta chill bruh
try my method I posted earlier in the thread its very effective
I beated the game that was posted here, it's not the issue, I just ignored leveling completely, just leveled the skills but not the character and was running it all smoothly

now I'm talking about the latest build from Subscriberstar/Patreon
You physicaly can't win any fight with Ivy. It's a whack a mole, even if you'll be able to one-shot them (again you can't do it with starting weapon) you will eventually lose, cause they will multiply faster then you can put them down. The second you kill one of them (i mean there is a spot vacant one of 3) there will be one more Ivy there next turn. That's it.

There is some mistake in logic (or rather mobs are being extremely 'smart') Doe will heal every turn if there is any other mob with damage, Ivy will use 'duplicate' when there is a free spot.
It's unwinable :))
 
  • Like
Reactions: ENTITIES

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
I just tested latest build. It's actually worse (In a sence it's harder) then previous one
Some fights are just impossible to win. Say Ivy + Doe. Doe is healing herself every turn, Ivy summons a copy every time, so you have either 1 Doe + 2 Ivy or 3 Ivy, and there is no way to win it, even if you will be oneshoting then (with a stating gear you can't you need 3 attack to kill either)

That's it. No way to actually win.

Besides you told you will turn off the stupid level scaling. The leveling makes fights harder not easier.
It makes no sense at all. To a degree when a hard fight will be almost impossible to win at all.

Just stop scaling mobs, it's not how such games supposed to work, the idea is that a 'course' is static, and you making a build to pass though it in a unique and custom to you way.
You making each fight with every mob '50-50' and if there are 3 mobs - you're fecked.
I mean, it's literaly impossible to beat 3 Ivy even if you can oneshot them. It's a unwinnable 'whack a mole' :))))

By latest build, do you mean 0.72.8? If so, enemy scaling should already be turned off, so fights should actually get easier as you level up.


As for the Ivy + Doe combo, yeah, you’ve got a point. With Ivy’s 25% chance to clone and Doe’s 50% chance to heal, bad RNG can definitely make those fights drag on or even feel impossible. My usual approach is to take out Doe first (3 turns or so), then chip each Ivy down to “1-hit” HP, but if RNG doesn’t cooperate, I agree it can be really frustrating.


That combo is already on our radar and will be adjusted in the next update, I promise :).


Thanks again for pointing it out, feedback like this helps us make sure the rough edges get smoothed out before release.
 
  • Like
Reactions: mishovur

mishovur

New Member
Aug 16, 2025
11
10
By latest build, do you mean 0.72.8? If so, enemy scaling should already be turned off, so fights should actually get easier as you level up.


As for the Ivy + Doe combo, yeah, you’ve got a point. With Ivy’s 25% chance to clone and Doe’s 50% chance to heal, bad RNG can definitely make those fights drag on or even feel impossible. My usual approach is to take out Doe first (3 turns or so), then chip each Ivy down to “1-hit” HP, but if RNG doesn’t cooperate, I agree it can be really frustrating.


That combo is already on our radar and will be adjusted in the next update, I promise :).


Thanks again for pointing it out, feedback like this helps us make sure the rough edges get smoothed out before release.

Yeah it should be turned of bit it's not :)))
I did it for test - put couple of points in STR and HP of enemy goes up considerably :))
 
  • Wow
Reactions: ENTITIES

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
Yeah it should be turned of bit it's not :)))
I did it for test - put couple of points in STR and HP of enemy goes up considerably :))
Now that's a problem :eek:

Could you please answer the follwing:

Where did you get the build? Patreon/SubscribeStar/Steam?
You confirm it's 0.72.8?
Did you start a New Game (should not affect scaling though)?
 

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
Yeah it should be turned of bit it's not :)))
I did it for test - put couple of points in STR and HP of enemy goes up considerably :))

I just double-checked by pulling build 0.72.8 from this , unzipped it, and played up to the boss. All the Ivy and Doe I ran into (about 5 of each) had the same HP (31–37) every time, even after putting 10 points into Strength.


I even got a bit of bad RNG myself with Ivy’s cloning spree :LOL:, but the scaling is definitely off in this build. It could be a bug I guess... I will wait for your reply to my previous post first.
 

mishovur

New Member
Aug 16, 2025
11
10
I just double-checked by pulling build 0.72.8 from this , unzipped it, and played up to the boss. All the Ivy and Doe I ran into (about 5 of each) had the same HP (31–37) every time, even after putting 10 points into Strength.


I even got a bit of bad RNG myself with Ivy’s cloning spree :LOL:, but the scaling is definitely off in this build. It could be a bug I guess... I will wait for your reply to my previous post first.
Yep. I used a build from Subscriber, i had them at about ~70 hp, and it's a new save (i deleted both saves and config files before trying new build)
I completed the tree boss once, btw, just by hitting my head on a wall, really (the boss himself or itself? not sure he's a tree technicaly) boss fight was the easiest one in the game (also longest, due to 500 hp you need to errode down)
 
  • Thinking Face
Reactions: ENTITIES

mishovur

New Member
Aug 16, 2025
11
10
Now that's a problem :eek:

Could you please answer the follwing:

Where did you get the build? Patreon/SubscribeStar/Steam?
You confirm it's 0.72.8?
Did you start a New Game (should not affect scaling though)?
I took the latest build from here :)))
 

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
Yep. I used a build from Subscriber, i had them at about ~70 hp, and it's a new save (i deleted both saves and config files before trying new build)
I completed the tree boss once, btw, just by hitting my head on a wall, really (the boss himself or itself? not sure he's a tree technicaly) boss fight was the easiest one in the game (also longest, due to 500 hp you need to errode down)

Thanks for the quick reply!

Were all enemies scaling or just some?


Btw, once you beat the boss, all enemies upgrade on second playthrough. Not scale, just upgrade once.

"hitting my head on a wall, really (the boss himself or itself? not sure he's a tree technicaly)" - :LOL:


I'll go check the code meanwhile.
 

mishovur

New Member
Aug 16, 2025
11
10
Thanks for the quick reply!

Were all enemies scaling or just some?


Btw, once you beat the boss, all enemies upgrade on second playthrough. Not scale, just upgrade once.

"hitting my head on a wall, really (the boss himself or itself? not sure he's a tree technicaly)" - :LOL:


I'll go check the code meanwhile.
I haven't survived long enough to check it. Ivy scaled and a 'stone man/golem' did. But it happened before the boss, right after I added some points to STR :)))

If you want me to test it multiple times - you should implement some sort of developers cheat code (say 'immortal' or 'you lose a fight and you can redo it) so I'll be able to give you more info.
Aslo you could say implement a 'battle log' - just write in a text file the steps of the fight for later analysis.

All in all i like the mechanics (also timings of defensive abilities are a bit funky, but it's a learning curve for a player), and the game genre in general. Hope you'll have a lot of fun making the game :))))
 
  • Like
Reactions: ENTITIES

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
I haven't survived long enough to check it. Ivy scaled and a 'stone man/golem' did. But it happened before the boss, right after I added some points to STR :)))

If you want me to test it multiple times - you should implement some sort of developers cheat code (say 'immortal' or 'you lose a fight and you can redo it) so I'll be able to give you more info.
Aslo you could say implement a 'battle log' - just write in a text file the steps of the fight for later analysis.

All in all i like the mechanics (also timings of defensive abilities are a bit funky, but it's a learning curve for a player), and the game genre in general. Hope you'll have a lot of fun making the game :))))


Thanks a lot for testing it out (didn’t mean to make you a tester :)). I double-checked the code and everything looks in order, but I’ll keep an eye out in case this bug pops up again.


The idea of a battle log is brilliant, that would definitely help with tracking down tricky issues. And thanks as well for the kind words, really appreciate it ;).
 

ENTITIES

Newbie
Game Developer
Jun 19, 2025
51
66
oh cool ill check it out in the next update

I had another idea if you're interested
I've played some games in the past that has all of the combatants "turn meter" stacked together
So you can see your own speed and theirs with a little symbol of players face and enemies faces
Or just numbers for enemies and P for player next to their turn meter
I've also seen this mechanic with no symbols but colors instead to show who's turn is next

Thanks for the idea! We’re always interested in hearing suggestions.


I know the mechanic you mean. Personally, I like it in some ways but not in others: it makes battles clearer, but it also risks taking away some of the tension since everything becomes more predictable. That said, it’s definitely an option we’re keeping in mind, and we’re not ruling it out for the future. :)
 
  • Like
Reactions: Mishimeowz

Carbinerzz

New Member
Sep 19, 2017
10
9
How do you plan on doing the sexual content in the future? Now it's by gathering shards (And the wheel thing?) but seems a bit of a boring way to do it (Maybe this is just for me personally) if you just put it behind a scene menu. Perhaps there should be some attacks you do that could trigger cutscenes or if you get defeated by a certain enemy? Just a thought!

Keep up the good work!
 
  • Like
Reactions: ENTITIES
4.30 star(s) 4 Votes