VERSION: 1.0 / Episodes 1-to-6
A misnomer, to be sure, attentive players will note that Two Weeks features substantially fewer than the fourteen days required of that span, courtesy both of its abrupt ending and an apparent lack of interest from the developer.
The cast, primarily the protagonist's estranged mother and elder sister, are refined gradually over the course of the game and each display prominent personality flaws; occassional bouts of insecurity or overt jealousy from the mother, and outright deception from the sister, that aid in portraying their depth as more than mere sexual objects. Indeed, significant portions of the game are devoted entirely to fostering a caring relationship between the family in pursuit of a more intimate one, as opposed to the bog-standard "peep-and-creep" formula of similar titles.
The script from which they operate, however, is severely hampered not only by the truncated nature of its delivery but the frequent appearance of grammatical errors that ought to have been addressed by an editor during their initial pass. While many such mistakes can be brushed aside, others disjoint the narrative as names, denominations and other pertinent items shift from one scene to another.
Pitiably, the paramount failing of Two Weeks lies in its ambition.
As the narrative unfolds the cast blossoms from the immediate family to something of a minor ensemble: a fellow nurse at the hospital who is both the mother's friend and a potential love interest, the elderly clerical aide with ties to the protagonist's childhood, the erstwhile best friend that is both wealthy and interested in the sister... events weave their way between these additions with some degree of verisimilitude and the game itself offers a certain degree of reactivity as innocuous events (i.e. - spying on a random woman in the locker room) can severely alter the consequences of later scenarios, yet it all remains achingly incipient.
The protagonist overhears some potentially disastrous news regarding the mother's best friend; they stumble into a chance encounter over a meal with a bizzarre homeless man; begin a heated sexual relationship with their sister and are caught in flagrane delicto; seduce and sleep with their mother for the first time...
...all of which remains tantalizingly unresolved.
Two Weeks is dubbed "complete" by its developer, who has since initiated work on a new project that appears unrelated to the subject at hand barring the similarity of its principal model, yet so much of the game feels rushed. Entire storyline threads are sacrificed for the sake of a conclusion to the story that leaves the viewer grimly unsatisfied. What ought to have been the sweet climax, ideally segueing into further content, is instead a bitter moment as fleeting dialogue whips past followed swiftly by a black screen whose only text reads THE END.
GRAPHICS ------------------- 7 / 10
+ Beautiful renders across a decent variety of female bodytypes. Animated erotic sequences that feature POV angles.
- Animations are woefully short and, at times, can be slow to load. Animations are not looped nor do they play continuously.
DIALOGUE ------------------- 6 / 10
+ Decent characterization and personalities for each of the primary female cast, including sections that hint at their imperfections. Some degree of authenticity in the development of a more romantic relationship.
- Myriad grammatical errors, ranging from improper use of punctuation to neglected capitalization of proper nouns. Poor formatting of several sequences with blatant mistakes in conjugation. Certain values, such as that of the stolen money, vary from scene to scene.
GAMEPLAY ------------------ 4 / 10
+/- All the standard features of a Ren'Py engine title, albeit with less direct interaction than its more robust contemporaries.
INNOVATION --------------- 6 / 10
+ Photoshoot sections feature a range of unique poses and, in the latter portion, allow for additional tweaking with a "tease" feature.
SCORE ================= 23 / 40
PROMISING BUT DEEPLY FLAWED
Two Weeks is worthy of play and should merit a few fans, yet its cursory conclusion and pitifully short intimate sequences between the primary cast leave much to be desired after demanding so substantial an investment to reach them; one may end up asking whether "two weeks" was all the developer could spare to complete this project.
CONSTRUCTIVE CRITIQUE: An editor's service, even on a voluntary basis, would work wonders for the script. Consider retaining one throughout any future endeavors. Check that the assets you employ are of a similar quality, as the distinction between the daughter's and mother's hair is stark. Consider looping your animations, such that they might be enjoyed indefinitely until the player opts to progress. Restrict your cast unless you're confident that adequate interactive material may be created for each; it's better to refrain from introducing someone, than to do so and disappoint with a lack of content.