Tool QSP RPGM Unity HTML Java Ren'Py Flash Wolf RPG UltraFast adult games compressor v2.9.7

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For what compressor u want mass/bulk game compress feature?

  • RPGM MV/MZ

    Votes: 5 27.8%
  • HTML

    Votes: 1 5.6%
  • I want be able to bulk compress all engines (this is not planned since too hard to add)

    Votes: 1 5.6%
  • I want to compress all xp3 files in game folder (no u don't coz some games are encrypted)

    Votes: 2 11.1%
  • I don't want this feature at all so don't waste ur time on it, just enjoy ur summer time :)

    Votes: 1 5.6%
  • I have potato PC

    Votes: 7 38.9%
  • I have average PC

    Votes: 5 27.8%
  • I have fast PC

    Votes: 4 22.2%
  • I have super PC

    Votes: 2 11.1%

  • Total voters
    18
  • This poll will close: .

megalol

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1), I don't think so it's direct from Patreon, I just pulled the update from there. It's posted in the thread as the OP is not updated yet.

2), yes, it's completed and been requested before.
1) Yeah, I've just saw u posted it. Version on what I've tested should be compressed at least twice less size. Hopefully this one also do the trick.
 
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SonsOfLiberty

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1) Yeah, I've just saw u posted it. Version on what I've tested should be compressed at least twice less size. Hopefully this one also do the trick.
Yeah, I tested a few times, it doesn't touch that file. Everything else seems it does, so not sure what changed in the newest update, hopefully it's an easy fix.

As for the other game yeah, it does everything like it should but as you said, the password.
 

megalol

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Yeah, I tested a few times, it doesn't touch that file. Everything else seems it does, so not sure what changed in the newest update, hopefully it's an easy fix.

As for the other game yeah, it does everything like it should but as you said, the password.
Can u upload data.unity3d (inside Timestamps Lost Love_Data folder) file from since I've downloaded compressed coz it has more reliable download mirror like gofile not mega.
 
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SonsOfLiberty

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Can u upload data.unity3d (inside Timestamps Lost Love_Data folder) file from since I've downloaded compressed coz it has more reliable download mirror like gofile not mega.
-
 
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megalol

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As for the other game yeah, it does everything like it should but as you said, the password.
(install fix on UAGC v2.7.6) but engine file compresses just about 400 Mb only so total compressed space gain would be not very impressive. So only lowering image quality could help for better engine/images compression. Note that u can't compress game twice so if u don't want compress video/audio again, just do images compression on fresh install and put Storage.vngine to earlier compressed version with broken Storage.vngine file.
 
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SonsOfLiberty

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(install fix on UAGC v2.7.6) but engine file compresses just about 400 Mb only so total compressed space gain would be not very impressive. So only lowering image quality could help for better engine/images compression. Note that u can't compress game twice so if u don't want compress video/audio again, just do images compression on fresh install and put Storage.vngine to earlier compressed version with broken Storage.vngine file.
Hey, I'm sure they will be happy, both games have been requested many times to be compressed, so any savings will be better than nothing :coffee:

I'm just going to do a fresh compress as I pass out and let it go while I sleep unless it finishes it before I do that.

I'm just going to the standard settings and see what feedback I get, then when I get more time I may lower settings each test, and see how good/bad each one looks.
 

megalol

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There is actually new patch/update for this out, well it's not here "yet" guess will test that out and see what happens.

It is not compressing the file in StreamingAssets/aa/StandaloneWindows64/video_assets_all_f86973e15ddf8909300491af61f5c656.bundle That file is 3.42GB, which is the bulk of the game.
I've managed to make UAGC to compress video_assets_all_f86973e15ddf8909300491af61f5c656.bundle file but after it video isn't playing. I found out that there is a hash check for those file so I dunno if could hack it.
 
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SonsOfLiberty

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I've managed to make UAGC to compress video_assets_all_f86973e15ddf8909300491af61f5c656.bundle file but after it video isn't playing. I found out that there is a hash check for those file so I dunno if could hack it.
Alright, well, thanks for looking into it. The other one works though, and cuts it in half.

I checked a few other Unity games, a few I checked have that same folder with .bundle file.
 
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megalol

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Alright, well, thanks for looking into it. The other one works though, and cuts it in half.

I checked a few other Unity games, a few I checked have that same folder with .bundle file.
Bundle files could be different: encrypted (worst scenario), protected (with hash check), not encrypted/protected. In this case protected bundle contains only videos which are biggest part of the game size, but usually images does most size of the game which can only be repacked (unless its put in external file like for this game, happens very rare) to reduce game size significally.
Anyway (install fix on UAGC v2.7.6 or v2.7.5) to deal with video_assets_all_f86973e15ddf8909300491af61f5c656.bundle: 3.42Gb -> 1.18Gb (ziped, after compression in UAGC). New fix also should deal with possible problems of compressing voiced VP8 videos in all engines where it using (QSP Awesomium and Custom engine), maybe it's worth to compress 1st part again just in case...
 

SonsOfLiberty

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Bundle files could be different: encrypted (worst scenario), protected (with hash check), not encrypted/protected. In this case protected bundle contains only videos which are biggest part of the game size, but usually images does most size of the game which can only be repacked (unless its put in external file like for this game, happens very rare) to reduce game size significally.
Anyway (install fix on UAGC v2.7.6 or v2.7.5) to deal with video_assets_all_f86973e15ddf8909300491af61f5c656.bundle: 3.42Gb -> 1.18Gb (ziped, after compression in UAGC). New fix also should deal with possible problems of compressing voiced VP8 videos in all engines where it using (QSP Awesomium and Custom engine), maybe it's worth to compress 1st part again just in case...
Nice, yeah, I will go ahead and do a full compression, then give it a test and see, will report back here later today.
 

SonsOfLiberty

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Bundle files could be different: encrypted (worst scenario), protected (with hash check), not encrypted/protected. In this case protected bundle contains only videos which are biggest part of the game size, but usually images does most size of the game which can only be repacked (unless its put in external file like for this game, happens very rare) to reduce game size significally.
Anyway (install fix on UAGC v2.7.6 or v2.7.5) to deal with video_assets_all_f86973e15ddf8909300491af61f5c656.bundle: 3.42Gb -> 1.18Gb (ziped, after compression in UAGC). New fix also should deal with possible problems of compressing voiced VP8 videos in all engines where it using (QSP Awesomium and Custom engine), maybe it's worth to compress 1st part again just in case...
It doesn't seem to work, did mulltiple tests, did a fresh install. This is what happens on my end.

Capture.JPG

Test with only video enabled

Capture1.JPG


Capture3.JPG
 

megalol

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It doesn't seem to work, did mulltiple tests, did a fresh install. This is what happens on my end.

View attachment 3338529

Test with only video enabled

View attachment 3338530


View attachment 3338531
Ok, I'll do a few more tests with fresh installed version (I've tested on ur compressed but there should be no difference regarding bundle file since it was't modified). I think ur game path is too long (bundle file name already long + ur game in user folder + directory path to bundle file inside game also long) so I advice to move game to C:\games\game_name and test it there (my test path was "I:\games\Lost Love R11 P1 PE").
Upd: tested again on clean game (only video, both with ultrafast and without) and all seems fine.
 
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SonsOfLiberty

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Ok, I'll do a few more tests with fresh installed version (I've tested on ur compressed but there should be no difference regarding bundle file since it was't modified). I think ur game path is too long (bundle file name already long + ur game in user folder + directory path to bundle file inside game also long) so I advice to move game to C:\games\game_name and test it there (my test path was "I:\games\Lost Love R11 P1 PE").
Upd: tested again on clean game (only video, both with ultrafast and without) and all seems fine.
Good deal, I will try with shorter path and see what happens, as I've doubled checked each minor update/fix you've posted and went in order. So, will try the shorter path method and report back.

EDIT: it does seem shorter path has worked, it is now compressing the videos :coffee:

I assume can remove the .fsbcache cache after it's done that is left in UAGC?
 
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SonsOfLiberty

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Yeah, its Unity audio temp files that creates fsb files compressor. I'll probably make its auto removal sometime in future if not forgot.
That's what I thought, it barely takes up any space, just happened to notice, results were good.

TSLL DONE.JPG
 

megalol

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That's what I thought, it barely takes up any space, just happened to notice, results were good.

View attachment 3339738
I think that it was a bit long, maybe without ultrafast ffmpeg I assume and with what CPU btw? In game videos (best way to fast check is gallery inside phone, for example moment when aunt Piper sucks lolipop) playing or not tested yet?
 
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SonsOfLiberty

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I think that it was a bit long, maybe without ultrafast ffmpeg I assume and with what CPU btw? In game videos (best way to fast check is gallery inside phone, for example moment when aunt Piper sucks lolipop) playing or not tested yet?
Yeah, they work, used 100% save file, and checked about 6 random replays and all work.

As for Ultrafast, not sure, I watched some just now on the x32, it seems like it's doing a video every 10 seconds or so.
 
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megalol

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Yeah, they work, used 100% save file, and checked about 6 random replays and all work.

As for Ultrafast, not sure, I watched some just now on the x32, it seems like it's doing a video every 10 seconds or so.
On my i7-8700 it took 16 mins for video with ultrafast (it's kinda easy to see enabled or not without looking at UAGC settings - CPU usage should be almost always very high, ~90%) and about 4 min for images and about same 4 min for audio. VP8 video compresses usually faster then VP9 which Unity doesn't supports. Btw I think x32 and x64 usually differs by exe and some dll files, so maybe faster to compare it with beyound compare tool for example and make from x64 compressed the x32 one but that how I'll do maybe for u is easier to compress it again...
 
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Bob69

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On my i7-8700 it took 16 mins for video with ultrafast and about 4 min for images and about same 4 min for audio. VP8 video compresses usually faster then VP9. Btw I think x32 and x64 usually differs by exe and some dll files, so maybe faster to compare it with beyound compare tool for example and make from x64 the x32 one but that how I'll do maybe for u is easier to compress it again...
Dis the CPU
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SonsOfLiberty

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On my i7-8700 it took 16 mins for video with ultrafast (it's kinda easy to see enabled or not without looking at UAGC settings - CPU usage should be almost always very high, ~90%) and about 4 min for images and about same 4 min for audio. VP8 video compresses usually faster then VP9 which Unity doesn't supports. Btw I think x32 and x64 usually differs by exe and some dll files, so maybe faster to compare it with beyound compare tool for example and make from x64 the x32 one but that how I'll do maybe for u is easier to compress it again...
x32 was a minute slower, and after it was done, I checked, I in fact, did not have ultrafast enabled, so I will run the x64 again as I pass out and see what the results are when I wake up.
 
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