- Aug 31, 2018
- 6,429
- 24,476
OkayUse older (stable) version then when all fine until I'll fix it.
OkayUse older (stable) version then when all fine until I'll fix it.
Regarding this game something about packing back to rpa problem (with biggest rpa file with images coz it doesn't repacks) coz without it all fine. So u need to disable it to compress wihout problems.megalol After return base file with settings after compress,result still less .On Q60% 899 mb,it's not funny.
What's about disable it,Not understand you?Regarding this game something about packing back to rpa problem (with biggest rpa file with images coz it doesn't repacks) coz without it all fine. So u need to disable it to compress wihout problems.
If i skip this,Another compressor can wine about this,i'm dont want this situationIt means leave it unchecked.
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Maybe u meant modders coz other compressors should't care about it as far as I know. Anyway in this case u can move xpka.rpa (file with scripts) somewhere and put it back after compression. Media files structure doesn't important actually - only scripts but I never had problems with unpacked games and mods for them.If i skip this,Another compressor can wine about this,i'm dont want this situation
Before when i'm forgot return back in RPA,CJ,Giqui,Sancho and a lof more wine about this and i don't want get this wine .Maybe u meant modders coz other compressors should't care about it as far as I know. Anyway in this case u can move xpka.rpa (file with scripts) somewhere and put it back after compression. Media files structure doesn't important actually - only scripts but I never had problems with unpacked games and mods for them.
Btw, I think I could solve this very rare problem by adding new feature that u likes so very much that want to hide, to optionally pack back to rpa using RenPy SDK (instead of rpatool) but this is most likely task for new year.
I found problem why not packing to rpa for those game - need to delete folder "..\game\xpkb!\images\GUI\CellPhone\x = !x_files" and file "..\game\xpkb!\images\GUI\CellPhone\x = !x.html" right after UAGC finished unpacking rpa files. Most likely developer but it there by mistake (read don't needed). In next UAGC version I'll try to be able auto delete this crap.Before when i'm forgot return back in RPA,CJ,Giqui,Sancho and a lof more wine about this and i don't want get this wine .
If you can add this function that's would be Grateful and improve uagc a lot of.
Problem with mods it's for first on sancho mods (him mods have checking file structure)
ThanksI found problem why not packing to rpa for those game - need to delete folder "..\game\xpkb!\images\GUI\CellPhone\x = !x_files" and file "..\game\xpkb!\images\GUI\CellPhone\x = !x.html" right after UAGC finished unpacking rpa files. Most likely developer but it there by mistake (read don't needed). In next UAGC version I'll try to be able auto delete this crap.
That also happens when there are cyrillic letters in file or folder names.I found problem why not packing to rpa for those game - need to delete folder "..\game\xpkb!\images\GUI\CellPhone\x = !x_files" and file "..\game\xpkb!\images\GUI\CellPhone\x = !x.html" right after UAGC finished unpacking rpa files. Most likely developer but it there by mistake (read don't needed). In next UAGC version I'll try to be able auto delete this crap.
U compressed images with nconvert or cwebp (last one is a bit slower but compress a bit better)? Looks like CJ could not make it better than u anyway so most likely u need to "blame" game dev that already does compression. And btw what u expect from game that already in webp (fake jpg). When u do 50% of quality u get also 50% of it size so all logically. We need to wait for RenPy dev implement jxl and avif images support then we can compress better such games.DMD CH4 it's magic Q50 Image quality and still 950 mb after packing in 7zip (Videos in summary it's 200-250 MB) What's with this game?
Cwebp,Okay CJ: png 90+%)/90% , I 50% Quality and Result nothing change DMD it's hell.U compressed images with nconvert or cwebp (last one is a bit slower but compress a bit better)? Looks like CJ could not make it better than u anyway so most likely u need to "blame" game dev that already does compression. And btw what u expect from game that already in webp (fake jpg). When u do 50% of quality u get also 50% of it size so all logically. We need to wait for RenPy dev implement jxl and avif images support then we can compress better such games.
Better ask him about it then and png in this game is about 4MB total before compression, most size is fake jpg (real webp). Webp could be loseless and lossy. Lossy is very hard to compress.Cwebp,Okay CJ: png 90+%)/90% , I 50% Quality and Result nothing change DMD it's hell.
About Webp i have some game with webp with good result from 2.1 GB To 220 MB
You offered the game to him and not me.Cwebp,Okay CJ: png 90+%)/90% , I 50% Quality and Result nothing change DMD it's hell.
About Webp i have some game with webp with good result from 2.1 GB To 220 MB
At first, I offered it to everyone, but you are so Exoplast as usual when such a thing comes out, so CJ remained, so shhYou offered the game to him and not me.
Now it's too late
Hi, I don't see mozjpeg useful since old jpeg format is very limited overall (no: transparency, animation and lossless support).Hey Mega great job again. Working on just modding in sdl2-image 2.6.2 support directly into Renpy myself-not even in github-why Tom is using dead python 3.9. If I can do it will bring avif-jxl everything im looking at old renpy code now when it was directly exposed-anyways-Weird xnview screwed up jxl dll he was trying to fix color shifting. Anyways I noticed Inceton uses Mozjpeg still and ill be damned it looks better than webp at similar quality. What's your thoughts? I see yes and no but webp lossy is vp8 based and hence shifts back to yuv420 so there are lots who hate it for that. I don't know looking into it myself anyways everyone's asleep back on f95 on Christmas what is wrong with me-Merry Christmas anyways and great work!