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Tool QSP RPGM Unity HTML Java Ren'Py Flash Wolf RPG UltraFast adult games compressor v3.1.3.12

5.00 star(s) 3 Votes

For what compressor u want mass/bulk game compress feature?

  • RPGM MV/MZ

    Votes: 28 32.2%
  • HTML

    Votes: 6 6.9%
  • I want be able to bulk compress all engines (this is not planned since too hard to add)

    Votes: 4 4.6%
  • I want to compress all xp3 files in game folder (no u don't coz some games are encrypted)

    Votes: 4 4.6%
  • I don't want this feature at all so don't waste ur time on it, just enjoy ur summer time :)

    Votes: 5 5.7%
  • I have potato PC

    Votes: 35 40.2%
  • I have average PC

    Votes: 20 23.0%
  • I have fast PC

    Votes: 17 19.5%
  • I have super PC

    Votes: 8 9.2%

  • Total voters
    87

megalol

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megalol excellent new logs, have already come in handy several times and helped identify a problem. However, 'extra files' (when the compressed version contains more files than the original) and errors during the decryption of RPGM files are not displayed.
Ok, I'll check later for 'extra files' case, for RPGM MV/MZ there aren't any logs coz when files are decrypted they changes extensions, only engine where logging enabled too is HTML as far as I remember since other not populal so I didn't bothered to add it.
 
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SonsOfLiberty

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Can u try with disabled "build MacOS before packing back to rpa" feature, read more there. Also in compressed "full sized" SDK build version there should be (actually shouldn't be if u didn't enabled those feature :)) folder called "archive!"
There is archive! but only during compressing and then it is deleted after.

It was indeed "build MacOS before packing back to RPA" feature. But since it is now no longer part of UAGC, it can no longer be a bug :ROFLMAO:
 
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Da Bi Dimm

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In this game Naughtyville Town Revelation [v1.5 Pre-public] [Droid 341-b] There is a file without a name ".png_"; if nothing is changed, it will be missing in the compressed version. If you rename it, for example to "123.png_", then it compresses normally into the file "123.png" (this image opens and displays correctly), but there's a problem: you cannot rename it to ".png", Windows does not allow this.
P.S. How inconvenient it is that there are no logs for RPGM to compare file names by folders while ignoring their extensions (although for the system, these are essentially different files with different sizes and extensions, but with the same name and location).
 

Da Bi Dimm

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Konoha Milfs [v0.7] [Kimkun0162]
During the compression attempt, one video was skipped (everything is correct here, the final file is larger than the original), and the log file shows the following:
Numeretic values are original/compressed video sizes(in bytes)
D:\Compression\HokagesAdoptedSon-0...me\images\story\monitor_noise.webm 6408761/3542807
The problem is that 6408761 is the size after compression, and it should be displayed to the right of the /.
And 3542807 is the original size, and it should be displayed to the left of the /.
 

megalol

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Konoha Milfs [v0.7] [Kimkun0162]
During the compression attempt, one video was skipped (everything is correct here, the final file is larger than the original), and the log file shows the following:
Numeretic values are original/compressed video sizes(in bytes)
D:\Compression\HokagesAdoptedSon-0...me\images\story\monitor_noise.webm 6408761/3542807
The problem is that 6408761 is the size after compression, and it should be displayed to the right of the /.
And 3542807 is the original size, and it should be displayed to the left of the /.
Ok, but since its much easier I gonna just change chk_vid_size.txt file header to "Numeretic values are compressed/original video sizes(in bytes)"
In this game Naughtyville Town Revelation [v1.5 Pre-public] [Droid 341-b] There is a file without a name ".png_"; if nothing is changed, it will be missing in the compressed version. If you rename it, for example to "123.png_", then it compresses normally into the file "123.png" (this image opens and displays correctly), but there's a problem: you cannot rename it to ".png", Windows does not allow this.
P.S. How inconvenient it is that there are no logs for RPGM to compare file names by folders while ignoring their extensions (although for the system, these are essentially different files with different sizes and extensions, but with the same name and location).
I'll think what I can do later with RPGM MV/MZ file check feature.
 
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Da Bi Dimm

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Ok, but since its much easier I gonna just change chk_vid_size.txt file header to "Numeretic values are compressed/original video sizes(in bytes)"

I'll think what I can do later with RPGM MV/MZ file check feature.
The thing is, in other cases everything displays normally: original/compressed... At least with images, that's definitely the case. Perhaps this was just an exception, so it's better not to change anything for now (I'll keep an eye on it, and then be able to say for sure).

P.S. Images with % in their names still cause problems. I'm quietly starting to hate the devs who use such names.
 

megalol

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The thing is, in other cases everything displays normally: original/compressed... At least with images, that's definitely the case. Perhaps this was just an exception, so it's better not to change anything for now (I'll keep an eye on it, and then be able to say for sure).

P.S. Images with % in their names still cause problems. I'm quietly starting to hate the devs who use such names.
For images it shows correct, for videos wrong and I don't think that it depends on game since I've tested it at another game.
 
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Oridelle Hearth

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Im lost I cant get videos to work so I have to delete the file again and restart each time do I need to change the bitrate and what are the best settings for this its a renpy game that Im doing for a android port but using then windows one the ill port to android Screenshot 2025-10-21 082122.png
 

megalol

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Im lost I cant get videos to work so I have to delete the file again and restart each time do I need to change the bitrate and what are the best settings for this its a renpy game that Im doing for a android port but using then windows one the ill port to android View attachment 5362637
Try to disable H.265 encoder, in about 99% cases default UAGC settings are fine, problems starts when u enable something without knowing the outcode :). U can enable Ultrafast ffmpeg (if ur PC is fast enough) to make video compression a bit faster. Also image quality = 60 for webp is a bit too much (or to be precise too less but maybe for phone is OK, I dunno since don't play RenPy games there), try to raise it to 70-75 at least, for smaller videos size change CRF from 39 to 41-45.
 
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Oridelle Hearth

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Try to disable H.265 encoder, in about 99% cases default UAGC settings are fine, problems starts when u enable something without knowing the outcode :). U can enable Ultrafast ffmpeg if ur PC is fast enough to make video compression a bit faster.
It does not work with both on or off
Screenshot 2025-10-21 085022.png
 
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Oridelle Hearth

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Mar 9, 2025
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G
Make sure that ur game and UAGC installed to simple path like D:\games and C:\UAGC, I've downloaded one of ogv file from ur game and it compressed just fine using RenPy compressor with default settings.
Got it in the end i did need to do the path thing after that it worked
 
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Bob69

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Bug/feature request descriptionUAGC version, settings screenshotOS, CPU, RAM, HDD/SDD (opt)Link to the game (req for bugrep)Link to specific file (optional)
RPGM threw an error "Specific file is not a png" after compression.
They are apngs. Other compressed and played fine.
v3.1.3-v22Futanari Ninja's Descent into CorruptionAttached are some uncompressed apng. And what I assume is the compressed file thats throwing the error + the orig file.
(As a side note the audio don't compress at all, didn't look more into it tho)Standard UAGC RPGM settings, no encryption back.

1761070492125.png
 
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megalol

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Bug/feature request descriptionUAGC version, settings screenshotOS, CPU, RAM, HDD/SDD (opt)Link to the game (req for bugrep)Link to specific file (optional)
RPGM threw an error "Specific file is not a png" after compression.
They are apngs. Other compressed and played fine.
v3.1.3-v22Futanari Ninja's Descent into CorruptionAttached are some uncompressed apng. And what I assume is the compressed file thats throwing the error + the orig file.
(As a side note the audio don't compress at all, didn't look more into it tho)Standard UAGC RPGM settings, no encryption back.

View attachment 5363895
Yeah, u right dat fckd up game have apng and png. It's probably first game I've seen that have encrypted audio + not encrypted images, so that leads to audio files not compressed coz not decrypted since UAGC checks if game need decryption by images not audio. Anyway audio size in this game is small comparing to images and this could be skipped for dat game I think (compressed www folder size ~500Mb). So to make dat game work open file ..\www\data\System.json and at the end of it check that "hasEncryptedImages":false,"hasEncryptedAudio":true (or better just put pack original System.json file). Also I dunno why u attached png since it opens for me in XnView fine and I don't see any problems especially apng is named like X5.png and etc. If u still have problems try to remove ' from game name before compressing or I can upload 4 u mine.
 
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Bob69

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Yeah, u right dat fckd up game have apng and png. It's probably first game I've seen that have encrypted audio + not encrypted images, so that leads to audio files not compressed coz not decrypted since UAGC checks if game need decryption by images not audio. Anyway audio size in this game is small comparing to images and this could be skipped for dat game I think (compressed www folder size ~500Mb). So to make dat game work open file ..\www\data\System.json and at the end of it check that "hasEncryptedImages":false,"hasEncryptedAudio":true (or better just put pack original System.json file). Also I dunno why u attached png since it opens for me in XnView fine and I don't see any problems especially apng is named like X5.png and etc. If u still have problems try to remove ' from game name before compressing.
I know about the audio files. I tried it without having any image files in the folder, but would make sense it didn't work that time too lol. Yeah it was super small even with audio files not compressed. So I didn'T try further.

The bigger problem here lies in the png file throwing an error in the compressed version (the picture in my other post). I assume its the png file in the last rar. No clue how to fix that. (the folder name has no especial characters and is in C).
 

megalol

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I know about the audio files. I tried it without having any image files in the folder, but would make sense it didn't work that time too lol. Yeah it was super small even with audio files not compressed. So I didn'T try further.

The bigger problem here lies in the png file throwing an error in the compressed version (the picture in my other post). I assume its the png file in the last rar. No clue how to fix that. (the folder name has no especial characters and is in C).
Those png errors inside RPGM MV/MZ games are in most cases just wrong system.json (de)encryption settings (I meant false/true) or custom encryption (not our case). I don't have error with those game (probably coz renamed game folder and put original system.json back). Upd: I'm uploaded dat game to pixeldrain for u.
 
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Bob69

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Those png errors inside RPGM MV/MZ games are in most cases just wrong system.json (de)encryption settings (I meant false/true) or custom encryption (not our case). I don't have error with those game (probably coz renamed game folder and put original system.json back). Upd: I'm for u.
I tried swapping back the full data folder from the orig into my compression. Sadly didn't work. Ima try yours now.
If those fucking minigames werent so broken it would be way easier lol.

megalol Yeah same problem with urs.
I yeeted all files for now. Lets stop bothering with this version the minigame is kinda broken, the text seem to be cut off. Lets wait for a fixed version. Then its also easier to test.
 
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megalol

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I tried swapping back the full data folder from the orig into my compression. Sadly didn't work. Ima try yours now.
If those fucking minigames werent so broken it would be way easier lol.

megalol Yeah same problem with urs.
Does it shows error right at game start or after some scene? Does original not compressed version works for u?
 
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Bob69

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Does it shows error right at game start or after some scene? Does original not compressed version works for u?
Sadly after a scene and only if you finish 2 mini games (that are kinda broken). I think the non compressed version worked. But let me test again. Yeah original game works.
 
5.00 star(s) 3 Votes