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Darkrift411

Member
May 6, 2019
203
400
Hi, thanks for the input. As you see in my screens I do use a dark theme, but a custom one. I dont like too bright text, so I choose some colors not that much strain to the eyes. But I do see from your screen that I forgot about default colors in dark mode on the white. Also it depends on your system (cleartype settings, monitor incl. calibration, and so on)

An extra script to remove or change colors shouldnt be hard. The only question might be on the custom colors to the extend of values. It could help if you can send a screen of an example text with colors you prefer.
Honestly, I dont care much about colors. If you color them to make them stand out, then stuff like lime/orange/pink seem to show up well:
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1719386557029.png


Also, I tested out the table and I found that it kinda mostly works, but I am noticing that pretty much all of the values in the STATS structure table are misnamed. From what I can tell, the names are all off by 1. Cleanliness has the energy value, lewdnwss has cleanliness value, charm has lewdnwss value, etc. Unless these values are wrong in-game.
1719386741607.png
I also have no clue what the NONE:3 item is either.
 

neko

Newbie
May 1, 2017
49
13
I can't seem to make it work on Steam deck, is starts on a resolution that it doesnt allow me to change it, because the mouse doesnt "reach" it. Anyone has a solution?
 
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Nironan

Member
Dec 27, 2017
155
119
Honestly, I dont care much about colors. If you color them to make them stand out, then stuff like lime/orange/pink seem to show up well:
... From what I can tell, the names are all off by 1. .... I also have no clue what the NONE:3 item is either.
Ok, I'll check which colors could be maching, so I'll make one removing all colors and one with high brightnes. Though probably not next 2 days but weekend.

On the 1 off - did you also try activating the "Fix Structures?" That is precicely for that to fix wrong offsets! At least on that sceenshot I dont see it active and NONE is also indicating it did not run though. Note that -as in the entries description- it needs to be activated after you did start/load the game (resp. it wont work in main menue), because only then the correct values to fix the structure will have been jit-compiled/loaded.
I could check on the gamesave values (and even if they did change) but it would require a thread constantly running / not sure if that would be wanted. Then again it's just convinience having to do 1,2 things additionally.
(EDIT: Generally background is: I get the names/offset using mono functions that come sorted but the game actually saves them a bit differently and when loading saves from older versions this just gets worse, so I added that fixing script.)
 
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Darkrift411

Member
May 6, 2019
203
400
Ok, I'll check which colors could be maching, so I'll make one removing all colors and one with high brightnes. Though probably not next 2 days but weekend.

On the 1 off - did you also try activating the "Fix Structures?" That is precicely for that to fix wrong offsets! At least on that sceenshot I dont see it active and NONE is also indicating it did not run though. Note that -as in the entries description- it needs to be activated after you did start/load the game (resp. it wont work in main menue), because only then the correct values to fix the structure will have been jit-compiled/loaded.
I could check on the gamesave values (and even if they did change) but it would require a thread constantly running / not sure if that would be wanted. Then again it's just convinience having to do 1,2 things additionally.
(EDIT: Generally background is: I get the names/offset using mono functions that come sorted but the game actually saves them a bit differently and when loading saves from older versions this just gets worse, so I added that fixing script.)
Oh, sorry, I didnt even look in your post/notes about that to see if there was a fix.

Also about the colors, no big rush. I can manage, and I will prob just test the game out a little and then move on to wait for it to update a bit. It was more of a general suggestion for other users that will likely run into the same issue. Its just an annoyance, not a major bug.
 

Penitensary

Active Member
May 10, 2020
781
705
what jobs does the game currently have?
Just the Diner, Brothel and street prostitution i believe. Given the work involved for the engine update i wouldn't be expecting anything else before November at the earliest given the amount of code it'd require, which would then need to be converted to the new engine once that's done.
 

Roerdin

Member
May 2, 2020
276
189
what jobs does the game currently have?
Waitress at Kevin's Diner, Licensed Whore (at either Kinky Nymph or a Streetwalker) and Unlicensed Whore (working at the Gloryhole.)
I suppose it has Scavenger, since being homeless you can search trash for money and game items with no requirement to eat, drink, buy clothes or pay rent. But who comes to a porn game to have the MC walk about surviving without any sex scenes?

Of course, the obvious one could be Thief, but there doesn't seem to be enough opportunities at the moment.
 
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Rtiko

New Member
Sep 4, 2022
1
0
Hmm... Requirements are red for ALL of his events or only the home assaults? You could still trigger them despite not meeting requirements? Might be just a visual bug. Main events mean the tea event, so if you triggered it already, it should be enough. Anyway, I'll look into it for v37, thanks for reporting!
I hope X-Ray will be completely redesigned with full synchronization and normal animation of the ending with the infusion of seed inside, while there is only animation of the act of entry and exit, there is no climax, instead it ends with a miserable black screen, this really annoyed me. It's like a drama without an ending. Overall a good start. But the author of the game will still have a lot to do.
The developer needs to play the game Barotrauma, there is a lot of work done there if you open the code of the game Barotrauma. A lot of work has been done on animation in 2D graphics planes.
 
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bruhman969

Member
Apr 21, 2020
136
163
holy shit i actually feel like it's impossible to get with Ben. Dev you need to make the trigger event easier.
Unless it's bugs, because some of these event is still grey even though it was already trigger.
 
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Mr. Unaware

Mr. Unaware Studios
Donor
Game Developer
Dec 10, 2018
634
1,743
Hey lads!

As we are busy redesigning and rewriting old events, dialogues, characters, and more, we thought it would be cool to ask for your suggestions and ideas. Since there will never be a better time to do so, we're looking for input on early game content for our existing characters. These ideas don't need to (but still can) be sexual. For example, "Jane finds her pics on Rick's PC" or "Jane eavesdrops on Albert's lewd plan" are perfectly fine.

Feel free to share your suggestions here or on my :

Cheers!
 

Mr. Unaware

Mr. Unaware Studios
Donor
Game Developer
Dec 10, 2018
634
1,743
JustAl I agree with majority of what you wrote. But yeah, design choices. By going for X, you have to resign from Y, while it will make Z harder to achieve etc. In UiTC2 I'm remaking core aspects of the game, so not only art & animation quality will get to nowadays standards, but I won't do everything through the dialogue system, so you will get actual (optional) mini-games (but no bullshit such as click as fast as possible, or compare shapes/numbers), many events will be triggered by talking to NPCs rather than waiting for RNG to trigger, and more emphasis on freedom, story & choices in overall. It all sounds great and all, but as I said above, going for X, fucks up Y, so don't expect AAA title with huge monthly updates, because many constraints will be put upon us and some aspects of the gameplay/development will suffer.

Gamerd505 Climaxes were really time consuming to do in UiTC1, thus I resigned from animating them, as you would get much less content because of that. In UiTC2 all animations will have their climax variants by default.

neko Game runs in fixed 16:9 resolution, while Steam Deck is 16:10. For v38 I plan to support various resolutions again, and since I'm releasing the game on Steam soon, I will also want it to work on Steam Deck, but not with the initial release.

Penitensary November, huh? :p UiTC2 demo is scheduled for December 10th (game's anniversary), and I won't be adding any new jobs until I port UiTC1's content into UiTC2.

Rtiko X-Ray will be remade from scratch for UiTC2, but most likely not in the initial release, as we will lack time to do everything. And I'm totally lost at your Barotrauma comment, I have over 100h there, and our art or animation systems are totally different things and have nothing in common, lol. They both are just made in Unity and with 2D perspective, and that's it.

bruhman969 Grey events are disabled, so if you triggered them, and they aren't repeatable, then yes, they should turn grey. Leg was fixed in v36b.

Muv-Luv-Meiya-Canon You need gym clothes & duffle bag to enter gym. Duffle Bag can be bought from Betty at the clothes shop, and gym clothes can be bought from the clothes shop as well. They need to have gym in their name.

Deathtrooper246 I usually put public release dates on my Patreon's main page at the very top, or in the in-game's news, but you need internet connection for that. It will be released on Thursday, so in around 24h more from now.
 
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