UnchartedDesires

Formerly 'Nuneko'
Game Developer
Jan 31, 2020
16
42
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i will add for all tastes, both full monters and hybrids.

a more important question is breeding and prego, how should i handle the offsprings? i don't want to get in any trouble.
i mean should the females give birth and i auto sell the offspring ?
should i let players keep it ? but ofc dont allow any interaction with it?
please i need ideas and suggestions
 

elfhumper

Member
May 5, 2024
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i will add for all tastes, both full monters and hybrids.

a more important question is breeding and prego, how should i handle the offsprings? i don't want to get in any trouble.
i mean should the females give birth and i auto sell the offspring ?
should i let players keep it ? but ofc dont allow any interaction with it?
please i need ideas and suggestions
Probably let the players decide on whether to sell or keep.
Some will probably just sell them others might want to keep them especially if it's an offspring with an Npc that they like.
Not sure about interactions maybe a peek-a-boo or other play type of interaction.

If they keep them there could be space issues and at a certain point they would have to wait for space to be freed up to have more. The offspring from the monstergirls and hybrids would probably grow up faster and the ones from human girls could be given aging potions.
After they grow up maybe they could be deck hands, servants, etc or just sent out to make their own destiny.
 
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theorangefox

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Jul 14, 2020
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Not to mention the chart you're using has 6 ranges but only 5 model types whoever made it deliberately left one out.
Look closer.

I've been part of the furry and monstergirl community for 30yrs, I am not a casual. I just have a better understanding of what kemonomimi, monstergirls and furries are.
Being a geezer doesn't make you not a casual.

If having just ears and a tail makes them cosplay so does just having tails.
I want the current ones to have tails.
 

theorangefox

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Jul 14, 2020
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i will add for all tastes, both full monters and hybrids.

a more important question is breeding and prego, how should i handle the offsprings? i don't want to get in any trouble.
i mean should the females give birth and i auto sell the offspring ?
should i let players keep it ? but ofc dont allow any interaction with it?
please i need ideas and suggestions
Very slippery territory. Depends on what is YOUR vision really.
Historically...
[...] the children of slave women shall in all cases follow the condition of their mothers [...]
Unless you're going for some freaky stuff like incest and/or lolicon the best course of action would be to just have (optional?) pregnancy, maybe belly inflation and after birth virtual resource of your bastards... (no model, just a text box somewhere that says there is in fact there is a child of yours with so-and-so slave, its age and thats it)
or
you could take example from aforementioned BotN:
handwave this and say its magic, they grow up instantly to mature age cuz magic and have a very easy way to circumvent the (legally gray) incest stuff by putting an empty txt file in gamefiles that allows incest (thus the end user modyfing their copy of the game that you're not responsible for).

a47.jpg
 
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lubujiana

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Mar 1, 2022
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So I tried to run it on my potato. The default custom setting (all ultra) didn't work well, so I downgraded the graphic to the smallest setting, it doesn't run that fine, but I could at least move, so there may be some opti that could be done (it's not fun to deal with, I know).
For what I could try. If you work on the keys, keep them flexible, not everyone has a QWERTY keyboard, so it can be annoying to have to place your fingers in a position that isn't great, or have to change your keyboard from the computer directly. Or leaves the option to edit them (which will probably be implemented).
Otherwise, you probably know that, but when you increase the speed to move faster, time and moving forward are increased, but not the rotating speed of your boat.
After that, I couldn't try much of the game since after I have looked at the non-existent Ceuta city and moved toward Lisbon, my game crash, and I was unable to restart it (either freezing before getting the warning about the game, or after clicking on yes).
 
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UnchartedDesires

Formerly 'Nuneko'
Game Developer
Jan 31, 2020
16
42
23
I have 2 polls on my patreon please vote, it's free to vote

20251115_1608_Exploration Age Regions_simple_compose_01ka4j0ny5eswvdhd2zsjsrrpy.png


20251115_1816_1500s Exploration Poll_remix_01ka4sbdn4ehat3jktqv3p7b98.png
 

UnchartedDesires

Formerly 'Nuneko'
Game Developer
Jan 31, 2020
16
42
23
So I tried to run it on my potato. The default custom setting (all ultra) didn't work well, so I downgraded the graphic to the smallest setting, it doesn't run that fine, but I could at least move, so there may be some opti that could be done (it's not fun to deal with, I know).
For what I could try. If you work on the keys, keep them flexible, not everyone has a QWERTY keyboard, so it can be annoying to have to place your fingers in a position that isn't great, or have to change your keyboard from the computer directly. Or leaves the option to edit them (which will probably be implemented).
Otherwise, you probably know that, but when you increase the speed to move faster, time and moving forward are increased, but not the rotating speed of your boat.
After that, I couldn't try much of the game since after I have looked at the non-existent Ceuta city and moved toward Lisbon, my game crash, and I was unable to restart it (either freezing before getting the warning about the game, or after clicking on yes).
thx for the feedback, some good optimization is on the way
 

vinecwolf

New Member
Mar 16, 2019
7
2
13
i will add for all tastes, both full monters and hybrids.

a more important question is breeding and prego, how should i handle the offsprings? i don't want to get in any trouble.
i mean should the females give birth and i auto sell the offspring ?
should i let players keep it ? but ofc dont allow any interaction with it?
please i need ideas and suggestions
My recommendation is having the player choose to keep or sell, but when you keep, they're not visible or interactable. They're in an area where you have someone care for them, an implied area that is, then after X amount of game time, they could grow up and join your crew as an ambitious example. I think a lot of people are fine with just seeing a statistics chart about how many offspring they've had. Regardless of what happens to them.
 
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IAL3XI

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Feb 12, 2020
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NO, in fact its easier to make them like that than full monster like, and yeah i will add those variations for sure



oh i get it, yeah i want to make them very monster like, i will add other species and variations you just wait

Also before you asked about naval battles and taking captives, for now that's not planned what i have planned are settlement raiding, there will be big cities like the current ones, and there will be small ones like faro and other villages, you will be able to attack those but will become enemy of their countries, same for native settlements i will add to the new world africa and asia


is that on build 2?

Yes that was on build 2 i downloaded it yesterday and than i ran in to this issue.

TBH for the stage of the game it is ok that can happen and the content it has could be more but you can still work on it.

I have some ideas for the future:

1. Add Weapons for Combat with Guards or Citizen -> Add Guards they can call

2. With that can come the Insult Feature and Sex Demand -> so that you could force anyone but need to kill the guards or lure them away.

3. Idk if Preg was init but i didn´t see it

4. PLS add a Controlls overlay
 
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UnchartedDesires

Formerly 'Nuneko'
Game Developer
Jan 31, 2020
16
42
23
My recommendation is having the player choose to keep or sell, but when you keep, they're not visible or interactable. They're in an area where you have someone care for them, an implied area that is, then after X amount of game time, they could grow up and join your crew as an ambitious example. I think a lot of people are fine with just seeing a statistics chart about how many offspring they've had. Regardless of what happens to them.
tbh thats the idea i like the most, thx
Will there be monster guys too?

for sure, im just giving priority to females for now

Yes that was on build 2 i downloaded it yesterday and than i ran in to this issue.

TBH for the stage of the game it is ok that can happen and the content it has could be more but you can still work on it.

I have some ideas for the future:

1. Add Weapons for Combat with Guards or Citizen -> Add Guards they can call

2. With that can come the Insult Feature and Sex Demand -> so that you could force anyone but need to kill the guards or lure them away.

3. Idk if Preg was init but i didn´t see it

4. PLS add a Controlls overlay
thx, could for the love of good record a video of how u managed to make it fly? i could and will do a compelte solution to check for ocean z distance and stuff but i'm ultra curious how u managed to do that

combat will be added very soon, for now no attacking on big settlements, just raiding small villages, but i plan to have the whole package eventually

preg is just a random bool that was supossed to make girl belly to inflate but some changes i made in engine config to allow the ocean seems to be fucking morph targets

not familiar with controls overlay term, could u give me example of it?
 
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theorangefox

Newbie
Jul 14, 2020
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The chart is still wrong.
And name calling how mature. I'm only 36 my parents were into that stuff so I grew up with it, shows what little you know. But at least I can show other people some common courtesy which is something you seem to know nothing about.
And since I only talk with civilized people you can join the block list.
Clearly only you know what is right and wrong. You've given plenty of examples of your own courtesy. Try to not derail the thread by having your ego bruised by hearing other peoples' opinions. How about instead you share some of that esoteric knowledge and benefit the discussion instead of speaking about what I know or don't know?

I have 2 polls on my patreon please vote, it's free to vote

View attachment 5440812


View attachment 5440815
Thanks for making this public access OP! Hopefully it will spark some meaningful discussion and contribute to where the game is headed. Personally I'm counting on snake girls next (although pony enjoyers seem to be winning rn).

not familiar with controls overlay term, could u give me example of it?
I think he might mean on-screen tips? Like here in 2007 AC in upper right corner (x to punch, A to blend, B to push)

1763312299967.jpeg
 

UnchartedDesires

Formerly 'Nuneko'
Game Developer
Jan 31, 2020
16
42
23
Thanks for making this public access OP! Hopefully it will spark some meaningful discussion and contribute to where the game is headed. Personally I'm counting on snake girls next (although pony enjoyers seem to be winning rn).

I think he might mean on-screen tips? Like here in 2007 AC in upper right corner (x to punch, A to blend, B to push)
ngl, I was personally hoping for some monkey girls, but I guess a man can’t always get what he wants.
I just hope people actually get into this. And yeah, despite what a few folks said in the first comments, this ain’t AI Slop or Unreal slop, I’m putting real work into it.

Of course money matters, I gotta eat and pay bills like everyone else. If I could, I’d love to make the game good enough that people wanna support it so I can work full time on it. Sometimes people on the internet can be so damn mean it straight-up sucks the motivation outta you… but whatever, that’s just me venting.

If that’s what he meant by the controls overlay, then yeah, sounds like a solid idea. I was planning to make a tutorial with pics + text kinda like that anyway.
 

theorangefox

Newbie
Jul 14, 2020
63
97
28
ngl, I was personally hoping for some monkey girls, but I guess a man can’t always get what he wants.
I just hope people actually get into this. And yeah, despite what a few folks said in the first comments, this ain’t AI Slop or Unreal slop, I’m putting real work into it.

Of course money matters, I gotta eat and pay bills like everyone else. If I could, I’d love to make the game good enough that people wanna support it so I can work full time on it. Sometimes people on the internet can be so damn mean it straight-up sucks the motivation outta you… but whatever, that’s just me venting.

If that’s what he meant by the controls overlay, then yeah, sounds like a solid idea. I was planning to make a tutorial with pics + text kinda like that anyway.
You're the captain of this game so where you say its headed it'll go. I mean listening to your community is cool and all but in the end you're doing the heavy lifting here so I'd say follow your heart and do what you want for this to become. Few are lucky to have gamedev fund their lives - I think somewhere in the forums a user shared a thorough analysis of patreon accounts making money and staggering number did below 100 $ /mo after years of running - I'll see if I can find it. I think that for the foreseeable future there won't be much money to be made (let's count on me being wrong on this). Though with some good marketing and seeing how you'll be incorporating ponies soon you might just strike the gold vein on furries. If you see fit to get them on board I'd look into making a wolf race and whatever is second most picked fursona. Though with just wolf race and enough customization you might get them all...

ci4wil5o2jre1.jpeg

That being said - I think that some gamedevs share a principle "first make the game YOU want there to be, only then look into what OTHERS want to find". I've seen that posted on a few threads on x by some successful indie devs but it might just be
 

Kashenkon

Newbie
Jul 19, 2024
31
22
40
i should have added it to t he post my bad, sometimes i just forget the simpler things

no on build 2 the sex works with all bought slaves, using demand sex, and yeah there are already m/m scenes available
Thank you very much.

In my first post, i was mentioned the nights are too dark. They are still too dark, but the lights, you add on the ship and in the town, is one of the best updates.

Alright, but how about made sex possible with townspeople too?
Or whats the reason to flirt with them, and having no sex?

I have three things i wanna point out, after i test the game today again:

1. Whats the save button? Otherwise you always need restart the game. If the save option is not included, so you may need add it.

2. You can fall from the ship. I was try to jump on the other ship near Casablanca, to check that. I managed to jump on it, but when i was want jump back on the own ship with the slaves, i was fall into the sea and never able climb back on the ship. Game over. And since there was no save option earlier, i'm need to restart.

3. The haircolors are... ugly and not really natural. I suggest you, to add more natural colors like brown, black and such. And of course, a character creator. For the clothes, i suggest to add some pirate clothes or something, that suits better your status as "Slavemaster" - otherwise you look like harmless and just one of the citizens.
 
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vinecwolf

New Member
Mar 16, 2019
7
2
13
tbh thats the idea i like the most, thx
You're quite welcome! I'm just happy to help. :)

for sure, im just giving priority to females for now
I'm fine with that, as long as you promise not to go the route of Breeders of the Nephilim where all new races and hybrids are female/futa exclusively. It just builds this huge rift that I don't feel like any amount of lore can bridge.

My personal opinion: I fully agree that hybrids are an insanely fascinating concept, and it has very large draw for a lot of people. However, it's also one of the biggest pitfalls you can trip into from a model perspective. You'll need either a dynamic engine to mash parts together and seamlessly render them, which is very possible since it's how a lot of character creator engines construct the player character. However, they generally only apply to the player, you'd need to make that same engine work on NPCs as well which adds a lot of friction to the renderer as it tries to load 200 parts for some of the more intricately constructed hybrid options. Otherwise, you're going to have 15,000 models just to cover all the hybrid options. Which will bloat your total file size.

If you take the dynamic route, you also get things like having physical traits and patterns transfer to offspring (if offspring are ever visible.) But with prebuilt hybrids you run into the issue of everyone looks the same, which hits the player with a feeling of "why should I look for another one if they're all the same?" which can give off feelings of stagnation for some players. I don't think it's a bad thing, really. It moves the playtime draw from "shiny hunting" to gameplay loops instead, which some will appreciate, and some won't.

There are probably more options out there that I haven't thought of, but these are the solutions I've come up with: The 15,000-model route is the easiest to handle via upscaling. The dynamic construction and rendering is a much better option long-term, however, it's also the more intensive option and will not be a quick one. It both tackles your character creator and hybrids simultaneously, but it is also harder to optimize. The question becomes: Which of these problems do you want to deal with? And once you have that answer, you'll have a hybrid implementation roadmap.