Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
NullReferenceException: Object reference not set to an instance of an object
at Spine.Skin.AddSkin (Spine.Skin skin) [0x00000] in <ac72a3f64b3c47a488f76ad3ec3db5a9>:0
at HouseOfPleasure.AnimationControllers.ClientsArea.ClientsAreaIdleSlave.SetSkin () [0x00072] in <d8b9433017a84e0d8b3f339d06f0398f>:0
at HouseOfPleasure.AnimationControllers.ClientsArea.ClientsAreaIdleSlave.Initialize (HouseOfPleasure.Characters.Npc npc) [0x00007] in <d8b9433017a84e0d8b3f339d06f0398f>:0
at HouseOfPleasure.Establishment.BackgroundNpcsManager.InstantiateIdleSlave (HouseOfPleasure.Characters.Npc npc) [0x00057] in <d8b9433017a84e0d8b3f339d06f0398f>:0
at HouseOfPleasure.Establishment.BackgroundNpcsManager.<OnRoomChange>b__19_0 (HouseOfPleasure.Characters.Npc x) [0x00000] in <d8b9433017a84e0d8b3f339d06f0398f>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <a1e9f114a6e64f4eacb529fc802ec93d>:0
at HouseOfPleasure.Establishment.BackgroundNpcsManager.OnRoomChange () [0x0001d] in <d8b9433017a84e0d8b3f339d06f0398f>:0
at (wrapper delegate-invoke) <Module>.invoke_void()
at HouseOfPleasure.Rooms.RoomManager+<EnterNewRoom>d__42.MoveNext () [0x00163] in <d8b9433017a84e0d8b3f339d06f0398f>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <72b60a3dd8cd4f12a155b761a1af9144>:0