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VN Ren'Py UNDAWN: Shackles of Eternity [Development Thread]

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,091
6,151
701
No teasers with these public dev log. What a pity
For just one single dollar you can get all the teasers and even play the game a week before the public release. Shocking, right? The horror that I actually left something for the people who support me financially. (And yeah, I kinda need to eat too sometimes.) :HideThePain:
 
Last edited:

Kind Nightmares

UNDAWN: Shackles of Eternity developer
Game Developer
Oct 1, 2019
1,091
6,151
701


Hey everyone!

I skipped last week’s progress update — but those of you on Discord already know why. I was finishing up the prologue, and I figured it made more sense to do one full update rather than two smaller ones.
And now I’m really happy to say that the work is finally done!
Everything is pretty much complete, except for a few tiny details I’ll be polishing up shortly.

Why did it take so long? Honestly, the coding process turned out to be incredibly stressful and demanding — but I managed to bring almost every idea I had to life. I’ll still run a few final checks before release, but I’m confident it’s all looking solid. Hopefully, you’ll enjoy it as much as I do.

As for the content: the prologue isn’t very big — about 660 renders and 10,000 words — but it’s only the beginning. Even now, you’ll already have different paths and choices to explore.

Finally, I just want to thank you all for your patience, support, and excitement.
Wish you luck in this new and very special world of mine.

Release dates.png
 

phillibuster

Member
Apr 2, 2019
345
699
247


Hey everyone!

I skipped last week’s progress update — but those of you on Discord already know why. I was finishing up the prologue, and I figured it made more sense to do one full update rather than two smaller ones.
And now I’m really happy to say that the work is finally done!
Everything is pretty much complete, except for a few tiny details I’ll be polishing up shortly.

Why did it take so long? Honestly, the coding process turned out to be incredibly stressful and demanding — but I managed to bring almost every idea I had to life. I’ll still run a few final checks before release, but I’m confident it’s all looking solid. Hopefully, you’ll enjoy it as much as I do.

As for the content: the prologue isn’t very big — about 660 renders and 10,000 words — but it’s only the beginning. Even now, you’ll already have different paths and choices to explore.

Finally, I just want to thank you all for your patience, support, and excitement.
Wish you luck in this new and very special world of mine.

View attachment 5347877
Cheers and don't burn yourself out.
 

swiblesnap

Newbie
Apr 22, 2022
63
91
124


Hey everyone!

I skipped last week’s progress update — but those of you on Discord already know why. I was finishing up the prologue, and I figured it made more sense to do one full update rather than two smaller ones.
And now I’m really happy to say that the work is finally done!
Everything is pretty much complete, except for a few tiny details I’ll be polishing up shortly.

Why did it take so long? Honestly, the coding process turned out to be incredibly stressful and demanding — but I managed to bring almost every idea I had to life. I’ll still run a few final checks before release, but I’m confident it’s all looking solid. Hopefully, you’ll enjoy it as much as I do.

As for the content: the prologue isn’t very big — about 660 renders and 10,000 words — but it’s only the beginning. Even now, you’ll already have different paths and choices to explore.

Finally, I just want to thank you all for your patience, support, and excitement.
Wish you luck in this new and very special world of mine.

View attachment 5347877
Most excited I've been for a release in ages
 
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Buletti

Engaged Member
Nov 7, 2023
2,038
3,450
349


Hey everyone!

I skipped last week’s progress update — but those of you on Discord already know why. I was finishing up the prologue, and I figured it made more sense to do one full update rather than two smaller ones.
And now I’m really happy to say that the work is finally done!
Everything is pretty much complete, except for a few tiny details I’ll be polishing up shortly.

Why did it take so long? Honestly, the coding process turned out to be incredibly stressful and demanding — but I managed to bring almost every idea I had to life. I’ll still run a few final checks before release, but I’m confident it’s all looking solid. Hopefully, you’ll enjoy it as much as I do.

As for the content: the prologue isn’t very big — about 660 renders and 10,000 words — but it’s only the beginning. Even now, you’ll already have different paths and choices to explore.

Finally, I just want to thank you all for your patience, support, and excitement.
Wish you luck in this new and very special world of mine.

View attachment 5347877
1760635012671.gif

Pretty exited for new stuff from you. It is still hard to beleave how much you improved the visual quality in this short period.
 

pitao

Well-Known Member
May 18, 2023
1,527
2,262
364
View attachment 5348327

Pretty exited for new stuff from you. It is still hard to beleave how much you improved the visual quality in this short period.
Well it is a natural improvement from going with VAM and now Daz studio in the visual department but yeah while going with VAM on IU you notice the improvement over each update. Now it is a different beast but KN already was practicing with it during IU development from the previews renders they shown before and they were already great with their few experience with it. Next future step maybe seeing KN at least trying Blender for animations but that is an even harder beast to manage hehe.

I'm excited too to see this new game released :).
 
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AdaWongLina

Member
Jul 21, 2021
107
1,381
252
Prologue - Final Devlog.

Hey everyone!

I skipped last week’s progress update — but those of you on Discord already know why. I was finishing up the prologue, and I figured it made more sense to do one full update rather than two smaller ones.

And now I’m really happy to say that the work is finally done!
Everything is pretty much complete, except for a few tiny details I’ll be polishing up shortly.

Why did it take so long? Honestly, the coding process turned out to be incredibly stressful and demanding — but I managed to bring almost every idea I had to life. I’ll still run a few final checks before release, but I’m confident it’s all looking solid. Hopefully, you’ll enjoy it as much as I do.

As for the content: the prologue isn’t very big — about 660 renders and 10,000 words — but it’s only the beginning. Even now, you’ll already have different paths and choices to explore.

Finally, I just want to thank you all for your patience, support, and excitement.
Wish you luck in this new and very special world of mine.

1760636930105.png
 

Skydden

Newbie
Feb 22, 2019
37
141
217


Hey everyone!

I skipped last week’s progress update — but those of you on Discord already know why. I was finishing up the prologue, and I figured it made more sense to do one full update rather than two smaller ones.
And now I’m really happy to say that the work is finally done!
Everything is pretty much complete, except for a few tiny details I’ll be polishing up shortly.

Why did it take so long? Honestly, the coding process turned out to be incredibly stressful and demanding — but I managed to bring almost every idea I had to life. I’ll still run a few final checks before release, but I’m confident it’s all looking solid. Hopefully, you’ll enjoy it as much as I do.

As for the content: the prologue isn’t very big — about 660 renders and 10,000 words — but it’s only the beginning. Even now, you’ll already have different paths and choices to explore.

Finally, I just want to thank you all for your patience, support, and excitement.
Wish you luck in this new and very special world of mine.

View attachment 5347877
Just realized the word Shackles has a typo in that image. :ROFLMAO:
 
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PhineasFlynn

Forum Fanatic
Feb 1, 2020
5,646
7,682
738
Nice to know that even before the game’s release, someone already has their favorite. Anyone else got a character who’s caught their eye? I’m curious.
There's no one here who immediately caught my eye. Not that they're not pretty, Im missing someone like Aunt Maria here. But I think I'll like them more in the game. The atmosphere will do its thing.

Now, best for me is Loran, but I prefere females
 
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