Collection Unreal Engine Under the Witch [v2024-08-20] [NumericGazer]

3.90 star(s) 110 Votes

dara122

Newbie
Jan 3, 2021
55
22
Hello friends! I have a slow pc, is there a way to remove the grass or unnecessary elements from the environment to improve the framerate? Some code for the .ini or something that allows the game to run more smoothly... Thanks in advance :)
 
  • Thinking Face
Reactions: Succubus Hunter
Jan 15, 2022
11
56
Just to put it in perspective, they have to create 3D models of characters and terrain, create enough animated scenes for it to be a worthwhile release, write a script, hire voice actors, animate and lip-sync the characters to their voice lines and then fix a bunch of bugs and clipping issues. It's a colossal project and what we got with Episode 1 was likely 90% finished before Numeric released the first scenes with Alice. (Which was why we got new completed scenes every month)

So it may be some time :coffee:
 
Aug 23, 2020
46
166
Gonna spend the year learn to 3D model and make a rip off. WHOS WITH ME?
The modelling is not your issue. You can just use DAZ3D for characters and the UE Marketplace is saturated, you just need to pick up your monthly freebies...

Animation on the other hand... or Scene building, Lighting, Special Effects, Logic systems like equipment, Animation Blending, and then finally on top of all that, Gameplay Balance...


Just to put it in perspective, they have to create 3D models of characters and terrain, create enough animated scenes for it to be a worthwhile release, write a script, hire voice actors, animate and lip-sync the characters to their voice lines and then fix a bunch of bugs and clipping issues. It's a colossal project and what we got with Episode 1 was likely 90% finished before Numeric released the first scenes with Alice. (Which was why we got new completed scenes every month)

So it may be some time :coffee:
Terrain is usually handled via Quixel Assets, if not various free assets that get offloaded from epic, or the monthly freebies. Animations don't need much scripting unless you're doing things procedurally, which UTW doesn't do. If they are using voice actors, those actors can just film themselves with live link while they record and it's basically animated... as for syncing, it's really not that difficult. Moreover it's likely there's voice modulation software in use to change pitch and tone to create different effects simulating different characters.

Learning about these things and implementing them is time consuming, but once you have it down, churning out content isn't too difficult.
 
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3.90 star(s) 110 Votes