Collection Unreal Engine Under the Witch [v2025-01-10] [NumericGazer]

4.00 star(s) 121 Votes

Aquanoxxx

Newbie
Jul 17, 2021
15
37
Now this I could agree with. Even though I am looking forward to what's currently being worked on, I feel like what you said would work quite nicely as well.

That being said, I hope this game doesn't end up with a bunch of places you have to go with hordes of trash enemies I don't care for (random skeletons, goblins, etc.) along the way.
He said this in his last post:
I've also been working on character designs and scenarios for ver. 0.3.0. I want to add dungeons and a more RPG-like game cycle and combat. I'd like to add a lot of enemies that are not related to the story, like slimes in DragonQuest.
 
Last edited:
Oct 11, 2018
270
255
He said this in his last post:
I want to add dungeons and a more RPG-like game cycle and combat. I'd like to add a lot of enemies that are not related to the story, like slimes in DragonQuest.
Seriously? Why would he even go this route? I mean...if he wanted generic slimes as an enemy, he shouldn't have started this game and instead should have made some generic RPG.
 

Aquanoxxx

Newbie
Jul 17, 2021
15
37
I have no idea what he's thinking anymore. His very first post on Patreon was April 1st, 2018 (3 years and 4 months ago). The very first release of UTW with the witch was on July 11st, 2019, that just passed the 2 years mark. It's insane to me that the current content we have took 2 years to make when he already had the foundation of the game.

My only point with this is, please, Numeric Gazer , please be a little more realistic. Do you really want to spend a massive amount of time trying to introduce more RPG elements? Not only will it be a massive time sink, the more complex your game gets, the more chance of spaghetti code and delays and even just wanting to delete it, start over, or "spring cleaning".
 

Kintaroe

Active Member
Apr 5, 2019
606
1,224
tfw you wait 6-12 months per update to play 10 minutes of content

We might have a full idie game in about 20 years boys
The problem with many ppl is that they keep downloading the new updates that are just a scene long. I personally just read the updates of what he/she made and just move on until the game is finished or abandoned, then i download the game and play.
 

Succubus Hunter

Devoted Member
May 19, 2020
8,613
16,661
Now this I could agree with. Even though I am looking forward to what's currently being worked on, I feel like what you said would work quite nicely as well.

That being said, I hope this game doesn't end up with a bunch of places you have to go with hordes of trash enemies I don't care for (random skeletons, goblins, etc.) along the way.
I agree on that. I think Numericgazer was overambitious on this game. I wish we would scale it back before it becomes another Yandere Simulator or Tower of Delays.

As for the hordes of generic enemies, for a game like this, it should be boss focused. At most, he should add a few well-made minibosses. If I were him and wanted to add minions to the game, I would make them anthropomorphized kink furniture that use kinky attacks based on what they were used for before being transformed.
 

toon667

Member
Aug 21, 2019
163
480
tfw you wait 6-12 months per update to play 10 minutes of content

We might have a full idie game in about 20 years boys
I think the alpha releases probably contribute to this, because now, every month or every other month, he has to dedicate time to releasing and uploading the game. I was worried initially that something like this could burn him out, if it's work that he's not passionate about completing
 
4.00 star(s) 121 Votes