What happened to him hiring more people for the team, he makes a lot more than he did when he said he'd be adding more to the team. I supported him for only 2 or 3 months but a little bit sad this is all we got. He released the witch on July 11, 2019, that is 21 months ago, almost 2 whole years. Twenty-one months, lol. The art and animations are on point and I know he has a suit to lets him record animations in real-time and then polish them in some animation software. I have to think programming is what's holding him back. What I'm most afraid of is that he has spaghetti code or blueprints (visual programming in UE4) that's going to kill this project slowly. If he's having issues with his quest, dialogue or inventory system etc and the more he adds to it the more spaghetti it gets, it'll be such a sad day. It genuinely looks like even this demo is mostly art and animations, very little coding involved despite working on this game for over 3 years. The fact that he had all those special training and animations and didn't even link them together quickly and instead chose to show them as sometimes interactable videos shows that he doesn't have a proper event/story system in place and the fact that he removed the witch means he probably started from a clean slate several times as well, meaning things turned to spaghetti. If his specialty is art he should just stick to art and hire a programmer if that's where he's having trouble.
I never set high expectations and was happy with whatever I'd get, but the thought of waiting 2 years and getting 10% of a story just means that the content release will continue to be even slower the more he adds. It's a shame too cause his art and animations are truly impressive.