I'm less worried about event count and more about event quality.
If the game is this far along and the dev hasn't provided ANY sex, they probably ought to just make the game SFW and they can sell it on steam as some ecchi gamerbait shit.
got the stats to 30 before the mind trial (because you lose appeal every other day if you dont mingle), but gave up because you cant pass through the doors? pick all the options, have to try another door you cant pass, other than that decent so far
also i bought the 7 leaf clover with the allowance, does it even do anything or was that a waste of money
Looks reall good and has an intresting premise, but right now it's just a load of clicking stuff and hoping something will happen. Maybe in a year it could be great, right now, it's a lot of nothing and fumbling. I'm keeping this in mind, though
This game is so generic im getting so booored playing it and grind for nothing.. without any gamemodes or other functionality its supper uninteresting it will hardly sell as SFW. In other words if the dev decides to add nsfw/sex scenes they must be really REALLY GOOD... because we waited so long otherwise this game is dead AGAIN.
Also yeah a few other complaints that still stick out.
A few missing BGs, no real tutorial to teach you what to do right or how to maintain anything, you can't save the game anywhere which is a Ren'Py staple but removed entirely (this could be forgivable if the game was playable), and honestly, I can forgive the lack of lewd stuff if the game was entertaining or playable, but right now, neither are really the case. There needs to be something to get people interested this early, even if it's just upskirts or stumbling on other prefects in the bath, just little shit like that.
Slow burns are fine (Dissonance is pretty neat) and having a lack of sexual content IS fine! There's plenty of game on this site that can apparently freely post non-porn games and be popular. Neither of those are the case here, near as I can tell.
Again: the art is fantastic. The characters are designed really well to get me wanting to see more of them and the backgrounds (when they're there) are also great. But beyond that, if all I'm doing is grinding to really no true reward (near as I can tell, as even the champion games can't be won) then what even is the point? lol
What compels one to create mindless grind like this? Why do russians keep doing this?
Why? No, seriously, I am curious, in a morbid way. HOW can you think this is even remotely a good idea to make a game where you need to go through... 15 sept to 1st may = 229 days, times 4 periods that's over 900 timeslots, WITH A BREAK IN THE MIDDLE OF EACH DAY FOR NO REASON, and then somehow NOT have a simple "do the same shit as yesterday" button?
What compels one to create mindless grind like this? Why do russians keep doing this?
Why? No, seriously, I am curious, in a morbid way. HOW can you think this is even remotely a good idea to make a game where you need to go through... 15 sept to 1st may = 229 days, times 4 periods that's over 900 timeslots, WITH A BREAK IN THE MIDDLE OF EACH DAY FOR NO REASON, and then somehow NOT have a simple "do the same shit as yesterday" button?
About to please ask for player updates, as everyone seemed of the opinion it would be good if gameplay is optimized. I guess this answers that, unless others have something diff. to share?
Well, if you are doing everything bit by bit, they will appear a bit later, because you are hedging your bets a lot. Because otherwise you can start meeting some girls as soon as the end of the first week
Well game design is mostly forcing player to try every event to meet other characters because there is no any proper prologue\introduction where player met characters and learn their preferences...
Game in dire need of proper prologue, event hints and character log.
About to please ask for player updates, as everyone seemed of the opinion it would be good if gameplay is optimized. I guess this answers that, unless others have something diff. to share?
Are you the second dev? Hmmm, are you really going to re-write the main screen's UI after over 6 months of development?
But you know what, let's give it a try, why not. Let's start with save files.
Actually no, let's start with name selection. Why don't you have a default choice, especially when you're expecting not just a name, but a family name as well? At least you check if I enter two empty strings, that's good. Anyway, ' of the noble house ' never fails to fit in any setting. Stay classy, dear '
Now, saves. RenPy allows you to write and read a custom JSON in your saves. Use it for most relevant stats of the player (skills, money, ingame time, maybe some route locks)
You must be registered to see the links
I think i even have a working code snippet somewhere, but it's really small, and shouldn't be hard for you to write on your own
All right, the main screen. So right now, you need 10 clicks to get through a single day's schedule. That's unacceptable.
There's also no reason to gray out a class already taken. What if I want to move Conjuration to 2nd slot? And if your game does not actually differentiate between slot 1 and 2, then this part can be simplified to a double selection checkbox.
So, what can be done to make it bearable?
You should make the activities selection panel always visible
Activities selection panel should have a static screen position, and not act like a submenu of currently selected slot
Fill the empty slots automatically, top to bottom
highlight what slot is currently being populated
enable/disable activities by availability depending on the current slot, don't do several lists
once a slot is populated, add a quick clear button (X)
Players should be able to plan for entire day in the morning
Afternoon should be filled with slacking by default. You should be able to plan the whole day by quickly selecting just 2 classes
You can make a break in the midday and return to this screen to give an opportunity to revise choices for the second half, that's fine, that's just one confirmation if the plan is sound
Add at least two quick plan templates: yesterday and day before yesterday
Preferrably this should work separately for weekends and regular days. So on Tuesday you want to repeat Monday and Friday; on Saturday you want to repeat previous Sunday and previous Saturday
A quick summary of stat changes that happened last time these schedules were executed would be very helpful
I understand Eric is your exposition machine, but try to make him more consistent. One day he's suggesting you court high achievers of your house because if you're chosing a waifu for life-u you aim for the best, and then in his next scene he's suggesting you should give bear girls a chance "YoU cAnT bE PiCkY!" STFU Eric, it's all your fault.
Also, the initial timeskip makes no sense, why do you start the game on 16th? Just move your ritual to 13th, it's already a Friday. Come on. ALSO the spooky poem setting the deadline to 1st of May instead of Ides of May is just lame, but that's just my opinion.
Also, there's absolutely fuck to do before you get selected by the goblet of fire Cup of C'thun mcguffin, seriously, these two weeks should have a shit ton of introductory events. It just makes no sense to have 2 weeks of grind and not showcase at least 75% of your waifu roster. They share classes, eat in the mess hall, right? Introduce your cast! I've got one (1) event with an actual girl in the first two weeks, and I've tried all the activities at least once, which is probably an absolute waste of time in terms of actual stat management. You should just grind magic and knowledge non-stop, right?
That's all I have having played 2 in-game weeks before getting tired of clicking, but that should be some food for thought at least.
Are you the second dev? Hmmm, are you really going to re-write the main screen's UI after over 6 months of development?
But you know what, let's give it a try, why not. Let's start with save files.
Actually no, let's start with name selection. Why don't you have a default choice, especially when you're expecting not just a name, but a family name as well? At least you check if I enter two empty strings, that's good. Anyway, ' of the noble house ' never fails to fit in any setting. Stay classy, dear '
Now, saves. RenPy allows you to write and read a custom JSON in your saves. Use it for most relevant stats of the player (skills, money, ingame time, maybe some route locks)
You must be registered to see the links
I think i even have a working code snippet somewhere, but it's really small, and shouldn't be hard for you to write on your own
All right, the main screen. So right now, you need 10 clicks to get through a single day's schedule. That's unacceptable.
There's also no reason to gray out a class already taken. What if I want to move Conjuration to 2nd slot? And if your game does not actually differentiate between slot 1 and 2, then this part can be simplified to a double selection checkbox.
So, what can be done to make it bearable?
You should make the activities selection panel always visible
Activities selection panel should have a static screen position, and not act like a submenu of currently selected slot
Fill the empty slots automatically, top to bottom
highlight what slot is currently being populated
enable/disable activities by availability depending on the current slot, don't do several lists
once a slot is populated, add a quick clear button (X)
Players should be able to plan for entire day in the morning
Afternoon should be filled with slacking by default. You should be able to plan the whole day by quickly selecting just 2 classes
You can make a break in the midday and return to this screen to give an opportunity to revise choices for the second half, that's fine, that's just one confirmation if the plan is sound
Add at least two quick plan templates: yesterday and day before yesterday
Preferrably this should work separately for weekends and regular days. So on Tuesday you want to repeat Monday and Friday; on Saturday you want to repeat previous Sunday and previous Saturday
A quick summary of stat changes that happened last time these schedules were executed would be very helpful
I understand Eric is your exposition machine, but try to make him more consistent. One day he's suggesting you court high achievers of your house because if you're chosing a waifu for life-u you aim for the best, and then in his next scene he's suggesting you should give bear girls a chance "YoU cAnT bE PiCkY!" STFU Eric, it's all your fault.
Also, the initial timeskip makes no sense, why do you start the game on 16th? Just move your ritual to 13th, it's already a Friday. Come on. ALSO the spooky poem setting the deadline to 1st of May instead of Ides of May is just lame, but that's just my opinion.
Also, there's absolutely fuck to do before you get selected by the goblet of fire Cup of C'thun mcguffin, seriously, these two weeks should have a shit ton of introductory events. It just makes no sense to have 2 weeks of grind and not showcase at least 75% of your waifu roster. They share classes, eat in the mess hall, right? Introduce your cast! I've got one (1) event with an actual girl in the first two weeks, and I've tried all the activities at least once, which is probably an absolute waste of time in terms of actual stat management. You should just grind magic and knowledge non-stop, right?
That's all I have having played 2 in-game weeks before getting tired of clicking, but that should be some food for thought at least.