dontcarewhateverno
Engaged Member
- Jan 25, 2021
- 2,423
- 5,721
This game is designed to make the first trial near impossible to score first-place in, due to RNG, even if you do all the correct training. It's just tedious. Remember that games should be fun. Not necessarily easy, but fun. Some rebalancing is in order. Even after opening the files to understand what to train in, it still seems impossible to get first.
A typical dev reaction (not saying this particular dev, but in general) would be "well actually, there is a wa-" Well, yeah. Of course. If you programmed the game. That's a disconnect from the end-user experience and your design job is to understand that user-experience.
Or "well, it doesn't really mat-" Nah. It actually does, if you understand that the concept of game design is for a fun, rewarding & engaging experience. For those willing to put forth a little extra effort in gameplay, such things should be reasonably achieveable. The carrot on a stick motivation just won't pull you through to the end of the game. You gotta throw down a carrot or two along the way or the rabbits are likely to just hop away and munch some cabbage instead.
A typical dev reaction (not saying this particular dev, but in general) would be "well actually, there is a wa-" Well, yeah. Of course. If you programmed the game. That's a disconnect from the end-user experience and your design job is to understand that user-experience.
Or "well, it doesn't really mat-" Nah. It actually does, if you understand that the concept of game design is for a fun, rewarding & engaging experience. For those willing to put forth a little extra effort in gameplay, such things should be reasonably achieveable. The carrot on a stick motivation just won't pull you through to the end of the game. You gotta throw down a carrot or two along the way or the rabbits are likely to just hop away and munch some cabbage instead.
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