I take it there was or will be some form of cuckoldry in the game? Sorry very long post below.
During a Brian flashback called "Jealous Flashback", he's at work looking at a social media photo of Diana with Sam and an airline pilot. If you pick the following options during sc_4_5_fb.rpy:
- 'Find out who the guy is' (sets "sc_4_5_jealous" to 1) OR 'Ask Diana' (sets "sc_4_5_jealous" to 1) -- Either works, see below for results
- Choose "I'm not sure" to Alice asking him to see a movie; she'll leave
- Brian looks at a photo of Diana topless in bed.
- If "sc_4_5_jealous" is 1, "brian_cuck" is set to 2
- If "sc_4_5_jealous" is 0, "brian_cuck" is set to 1
- Be default, "brian_cuck" is set to 0
In a later scene in 'sc_5_6_gc.rpy', Brian is at the office and hears noises. If Brian cheated with Alice:
- "Check the Sounds"
- "Watch More"
- "brian_cuck" is increased by 1
- "Keep watching..." and brian_cuck is increased by 1.
After these two scenes, there's no reference to it again. Would have been interesting to see it show up on the Party Yacht, or camping when Diana goes to shower at the waterfall.
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On a completely different note, there's an entirely skipped scene in the game code related to Diana. It happens in file 'sc_6_2w2.rpy', during the camping trip. After the campfire, everyone goes back to their tents. Diana and Brian have a conversation about him kissing Sam, and the night progresses. Sometime before or after they have sex, there is an entire skipped scene. What's unusual about that? Label 'sc_6_2w2_campingNight3' never appears to be called by anywhere in the game I can find. The label is scripted, and when manually called seems to run cleanly.
The logic is a bit odd for the variable (var_di_cuck) as it's defined with a value of 0, and has two places where it's set to 0... not sure why. The path, as best as I've been able to reconstruct might look like:
- During the campfire game, it looks like you should (based on the text in the skipped scene) let Brian and Sam kiss without stopping them.
- After the game back at the tent, Brian and Diana have sex. Diana feels like someone is watching through the tent flap.
- "Stop It" - sets "var_di_cuck" to 0;
- "Put on a show" - also sets "var_di_cuck" to 0;
- Skipped Scene (label 'sc_6_2w2_campingNight3'): Brian and Diana are about to fall asleep (after sex?), but something is nagging at the back of her mind. A conversation starts about the kiss between Brian and Sam.
- 'Ask his opinion on her'
- 'Ask more'
- sets "var_di_cuck" to increase by 1
I'm guessing there's is or was a possible cuckquean path in the plans? The variable 'var_di_cuck' is not used in any scenes through the most recent update.