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Daniele69

Engaged Member
Feb 22, 2020
2,047
18,651
This is the Italian translation of:
Wedding Adventures [v0.3 alpha]


***************************************************************************************************
This translation is "unofficial" and "made by a fan"
extract the .rar file and move "game" to the game where the .exe file resides overwrite if required

DOWNLOAD
 
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atrebor68

Engaged Member
Aug 26, 2020
2,650
4,054
Ask the devs in private when you are that desperate for spoilers!:rolleyes:
Or read the scripts.
Many games give you important informations on the available paths even when the game is still in developpment just by reading them!

The way you do it here on the forum is unnecessary.
You don't even show the politeness to put the scenes that annoy you in spoiler brackets in your posts!
Here only to say you have a beatiful avatar, my friend!
 
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atrebor68

Engaged Member
Aug 26, 2020
2,650
4,054
My two cent. I like this game. Graphics is so and so, but the story is well written and (probably, I hope) the choices will have a reason in the storyboard. I saw that if wife don't take barman's number, there isn't the flashback, so it means that the story changes. I hope so.
 

Greebz

Member
Oct 10, 2020
339
637
Looks interesting so far! What about future tags? Will this game include pregnancy and breeding between the two main characters? Will they involve one or more other females in their sexual activities?
 
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homewaanarchist

New Member
May 14, 2018
10
13
It seems like it's got potential. There are some issues. Like in a lot of these games it's very hard to figure out what sets you on a particular path. Like if I want "Straight Recently Married Woman winds up a Lesbian: The Movie" It's very difficult to figure out what would set you there. Also forcing a rewind when somebody picks the wrong options is really irritating. Like it is terrible design, if I don't get to make a choice, just don't have the choice. Like have it just be dialogue. If you're doing in progress pathways maybe annotate that. And probably annotate what specific path that goes too. The rewind thing is particularly odious, like I play games to make choices and if I can't tell what the hell those choices are going and the game forces me to go back to make the same choice differently. It's really frustrating. I'd rather have less choice clicks and have them meaningful.

There isn't really enough content to say anything about the game's actual path. Like I know that people were upset about "spoilers" but the reason people are asking is because when you download a game and you have no idea what pathways are available it can be a very frustrating gaming experience. Anyways there's potential here, it just needs cleaned up and the choices need to be more clear and potentially more meaningful
 

alyssssssssss

Member
Jan 24, 2024
430
549
It seems like it's got potential. There are some issues. Like in a lot of these games it's very hard to figure out what sets you on a particular path. Like if I want "Straight Recently Married Woman winds up a Lesbian: The Movie" It's very difficult to figure out what would set you there. Also forcing a rewind when somebody picks the wrong options is really irritating. Like it is terrible design, if I don't get to make a choice, just don't have the choice. Like have it just be dialogue. If you're doing in progress pathways maybe annotate that. And probably annotate what specific path that goes too. The rewind thing is particularly odious, like I play games to make choices and if I can't tell what the hell those choices are going and the game forces me to go back to make the same choice differently. It's really frustrating. I'd rather have less choice clicks and have them meaningful.

There isn't really enough content to say anything about the game's actual path. Like I know that people were upset about "spoilers" but the reason people are asking is because when you download a game and you have no idea what pathways are available it can be a very frustrating gaming experience. Anyways there's potential here, it just needs cleaned up and the choices need to be more clear and potentially more meaningful





the problem also of the game, and of the reason that is lost a lot during updates, these flashbacks while the couple sleeps, I say, now we are on the eve of the wedding, why relive the episodes that led the couple to the wedding, now we are at the proposal, at what's the point of reliving the past, with choices that aren't useful, if you get the sentences wrong on the first date, we have to repeat the scene because the couple doesn't work, what's the point if we now have the game set on marriage, it's a total salad of reality and past.
 

alyssssssssss

Member
Jan 24, 2024
430
549
Ask the devs in private when you are that desperate for spoilers!:rolleyes:
Or read the scripts.
Many games give you important informations on the available paths even when the game is still in developpment just by reading them!

The way you do it here on the forum is unnecessary.
You don't even show the politeness to put the scenes that annoy you in spoiler brackets in your posts!




you said that I was inappropriate for my request about the future, but others have asked and ascertained what the future will have the game, and with them everything is silent. two weights two measures.
 
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homewaanarchist

New Member
May 14, 2018
10
13
the problem also of the game, and of the reason that is lost a lot during updates, these flashbacks while the couple sleeps, I say, now we are on the eve of the wedding, why relive the episodes that led the couple to the wedding, now we are at the proposal, at what's the point of reliving the past, with choices that aren't useful, if you get the sentences wrong on the first date, we have to repeat the scene because the couple doesn't work, what's the point if we now have the game set on marriage, it's a total salad of reality and past.
Yep! This for sure! Also like there are plenty of couples that would "work" even if one member wasn't that invested. Like "Sure I don't really love her, but who else am I going to marry, I'll learn to love her"
 
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Perfectinho

New Member
Dec 30, 2020
12
21
I have to say it is the best new game for lets say last 2 years! I really like the corruption and building lust ! She will be unstopable slut i hope and she will enjoy lot of cocks and BBC. And visually it is similar to GGGB, thats plus :), keep going bunny devil, i can’t wait for next update. And i hope she will get DP
 
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alyssssssssss

Member
Jan 24, 2024
430
549
Sure, blame it on the others even if you should know better.
All you do is spoiling content which you don't like, start complaining and ask for other content to be implemented.
If your request is not heard by the devs, you begin to badmouthing the games.






I only asked, if an ending included separation, other users instead confirmed and asked, about being pregnant and cuckolded, a slut, etc., I still don't understand why my request is so attacked, while the spoilers of other players are ignored, boo,
 

Claudio83

Engaged Member
Sep 22, 2016
2,302
3,959
Good update, i'm hoping that there will be also a hotwife/cuckold path!
Also if Brian for the moment is jealous of Diana showing off and flirting with other men, and the game is oriented towards a corrpution/cheating path, at least for now
 
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Blurpee69

Well-Known Member
Jan 7, 2023
1,143
2,213
the problem also of the game, and of the reason that is lost a lot during updates, these flashbacks while the couple sleeps, I say, now we are on the eve of the wedding, why relive the episodes that led the couple to the wedding, now we are at the proposal, at what's the point of reliving the past, with choices that aren't useful, if you get the sentences wrong on the first date, we have to repeat the scene because the couple doesn't work, what's the point if we now have the game set on marriage, it's a total salad of reality and past.
Because it gives context to how they fell in love and why they're getting married. It makes the break down, or strengthening, of their marriage have meaning.

I will agree that having choices in the flashbacks you can fail and cause a restart is an odd choice. There should be some effect in the present based on these flashbacks. A reminder to Diana why she is marrying Brian, or if Brian did poorly in the flashbacks, concerns. Like there can still be a fail state, but if Brian is an awkward schmuck then Diana can start having second thoughts which leads to further "corruption" and a lower love score. Opposite if Brian knocks it out of the park, redeemed love score and a sense of guilt if she's been teasing the bartender or the maintenance boy.
 
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alyssssssssss

Member
Jan 24, 2024
430
549
Because it gives context to how they fell in love and why they're getting married. It makes the break down, or strengthening, of their marriage have meaning.

I will agree that having choices in the flashbacks you can fail and cause a restart is an odd choice. There should be some effect in the present based on these flashbacks. A reminder to Diana why she is marrying Brian, or if Brian did poorly in the flashbacks, concerns. Like there can still be a fail state, but if Brian is an awkward schmuck then Diana can start having second thoughts which leads to further "corruption" and a lower love score. Opposite if Brian knocks it out of the park, redeemed love score and a sense of guilt if she's been teasing the bartender or the maintenance boy.







ok. you're right, but maybe a nice more defined prologue was more logical, if Braian has behaved poorly in the past, how could it influence, for example, on the first date Braian before meeting with Claire, he goes shopping with his colleague, and they flirt, but nothing more, I don't think this gives Claire a path or a thought, yes they haven't married yet, so I can still make mistakes, and then decide whether to forgive each other or not, but I would be fine if they both made experiences or mistakes. it would be fairer. I believe.
 
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BunnyDevil

Creator of "Unholy Angel"
Game Developer
May 15, 2018
68
516
Hey BunnyDevil, will the male protag only be playable in the flashbacks or in the present too?
I’m not sure that making two characters playable was a good idea. With the increase in the number of playable characters, the number of branches increases somewhat exponentially. All that creates unnecessary complexities, slowing down the development process. Now I just want to get done with V0.3 Final, and then try to turn the game into a quest-based one with a sort of “free” world. I feel like this will help me deliver large new updates at least once a quarter. I will drop more details on my Patreon page once I release V0.3 Final.
 
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