The message you get at the start of the Shapeshifter tribe is outdated, you have a lot of content during the adventure. You just have to explore to find it. The next Supporter update will actually be the first segment of the end of the first adventure.I can't believe it's still this short. Am I missing something? Current version ends a few minuter after arriving at the shapeshifter tribe? We'll never see the whole thing then. :C
This was the case during July, but I was back to development around the end of that month. I've already finished all the dialogues for the next update, but I have to implement them, script the scenes, add switches, test that everything is working correctly, etc.According to a (public) Patreon post from late June, the dev is dealing with some personal stuff that could become an even bigger problem in the future if they don't focus on dealing with it now, so they're currently funneling the entirety of the Patreon income to commissioning artwork while development itself is paused.
Thanks for understanding. These issues have been affecting me at all levels of my life, including productivity, which turns it into a self-perpetuating problem, because it locks me out of ways to solve it all faster. Luckily I'm getting closer to the end of the tunnel.Dev has been kinda silent, if anything I am worried if they are okay. They've been very responsive & before updates were pretty frequent, even if the stuff added with each didn't make for too much playtime, so as long as the Dev is alright I feel optimistic about the game getting finished sooner or later.
Personally I'd rather wait for a longer time then have a shorter game overall, but I understand why you might feel as if things take quite a long time. It would obviously be great if the game got expanded quicker.
In a more ideal state of things, the work on animations would have been advanced enough for them to be introduced in the game already, which would have allowed us to at least publish an update including more art in the game, but the quality of animations that we chose to aim for is too time-consuming, which made things look stale while I was out even though Chili Cherry remained hard at work.