Does someone know what dictates the fail-check when opening things?
For savescumming, I mean, cause some things kinda beg to be scummed.
But the outcome is determined before you interact with a door or a chest, or anything that works on chance.
Is it just changing maps?
Or interacting with other events?
For example, I paid the 100 bribe money, went down to the sewers and opened the gate on my first try.
I wanted to keep the money, reloaded, made it to the gate, but it won't open, no matter what.
Same goes for the door next to the red enemy in the intro.
The chance is around 30%, but when it fails, it fails so hard that reloading won't change anything.